Author Topic: RapidFire In COD World At War!!!  (Read 3400 times)

Offline gameroms

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RapidFire In COD World At War!!!
« on: October 11, 2008, 10:18:41 AM »
I just got my beta code for cod ww for 360 and our rapidfire it working great.

will post more later.

so far, i think rapidfire is better in cod ww.
« Last Edit: October 11, 2008, 10:32:48 AM by gameroms »

Offline moeiscool

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Re: RapidFire In COD World At War!!!
« Reply #1 on: October 11, 2008, 10:46:20 AM »
i dont think this should be said anywhere.
because of the fact its still beta and they can change what ever they like
and could possibly get rid of... you know what! =(
yes you guessed....rapid fire
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Offline gameroms

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Re: RapidFire In COD World At War!!!
« Reply #2 on: October 11, 2008, 11:00:16 AM »
rapid reload and hold zoom breath is verified working too,

they will not get rid of it, its to far along now.



soon as all rapidfire sellers verify there code, its going to be everywhere if theres works.
« Last Edit: October 11, 2008, 11:02:07 AM by gameroms »

Offline Winterz117

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Re: RapidFire In COD World At War!!!
« Reply #3 on: October 11, 2008, 02:18:03 PM »
they cant really get rid of rapidfire without changing the way the guns feel

Offline moeiscool

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Re: RapidFire In COD World At War!!!
« Reply #4 on: October 11, 2008, 08:09:08 PM »
ohhhh i thought they could just patch that up
like other game companies do with like hacks and stuff
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Offline dailen

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Re: RapidFire In COD World At War!!!
« Reply #5 on: October 12, 2008, 12:03:28 PM »
they can fix it.  They would just have to set in a max fire rate for the single shot weapons.  Sure the rapidfire would prolly still work but not at the speeds that you and I are used to currently.

Offline wilson08

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Re: RapidFire In COD World At War!!!
« Reply #6 on: October 12, 2008, 01:23:04 PM »
they can fix it.  They would just have to set in a max fire rate for the single shot weapons.  Sure the rapidfire would prolly still work but not at the speeds that you and I are used to currently.
Sure they can fix it! But they are not going to... Like Gamerroms said its too late, it takes alot of work/and programming to change something little as that in a game.

Offline Skullmaster

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Re: RapidFire In COD World At War!!!
« Reply #7 on: October 12, 2008, 02:29:32 PM »
Sure they can fix it! But they are not going to... Like Gamerroms said its too late, it takes alot of work/and programming to change something little as that in a game.

But to make the game more fair they will change things... Just like glitches in gears 1, yeah a lot of glitches still work but A LOT of them don't anymore and those were some pretty serious bugs!

Offline 40_ounce

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Re: RapidFire In COD World At War!!!
« Reply #8 on: October 12, 2008, 03:43:14 PM »
There is already a video here in this thread. https://www.acidmods.com/forum/index.php?topic=23843.0
 Just a few post down.

Offline pm666drummer

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Re: RapidFire In COD World At War!!!
« Reply #9 on: October 14, 2008, 04:05:00 PM »
as long as no one here feels like being a  :censored: , we shouldnt have to worry about it.  :yess:
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Offline Modded Matt

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Re: RapidFire In COD World At War!!!
« Reply #10 on: October 17, 2008, 04:34:43 AM »
with the $7.99 chip, the BAR actually fires faster with the chip on then it does in normal game play. this is the first improvement I have seen on a fully auto gun.  :#1:

please stay out from under the train, its starting to piss me off. the first team to get there usually wins. thats what they need to fix, not rapid fire

Offline bill16504

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Re: RapidFire In COD World At War!!!
« Reply #11 on: October 17, 2008, 03:09:52 PM »
please stay out from under the train, its starting to piss me off. the first team to get there usually wins. thats what they need to fix, not rapid fire

A number of posters have mentioned that over in the beta forum. After all, that's what this beta is for, to find those glitches. But yeah, it really is annoying.

I've been using an original Sleeper, and it works quite well. I'm going to switch out to a rr/rf mod soon. Is it me or does it seem to take longer to reload in 5 than it did in 4?

 

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