Author Topic: Ultimate Controller (USED TO DEVELOP AND TEST CODE) (WORK IN PROGRESS)  (Read 1960 times)

Offline gameroms

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THIS IS EARLY BETA, DONT START ASKING FOR DATES!!!

will have dual rapid fire, rapid reload, hold zoom/breath, 3 led indicators(1-rapid reload on/off, 1 for each of dual rapid fire), and possibly a few other secret features.

this will be for rechargeable packs only, the AA battery contacts are removed to make room for the socket on the bottom.

to get the holes straight in the controller fot the socket legs to go thru, i removed the legs from the socket, then hot glued the socket where i wanted it, and used the socket to drill my pattern. works perfect.















UPDATE 11-3





For the next step you will need a couple things, pictured below.  Use your favorite lube on the bottom half of the battery to prevent the hot glue from sticking.



Before i clean up the hot glue and remove plastic.





« Last Edit: November 03, 2008, 12:59:35 PM by gameroms »

Offline Winterz117

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Re: Ultimate Controller (USED TO DEVELOP AND TEST CODE)
« Reply #1 on: October 31, 2008, 11:51:23 AM »
this is gona be awesome! will it be all on one chip?

Offline robin1989

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Re: Ultimate Controller (USED TO DEVELOP AND TEST CODE)
« Reply #2 on: October 31, 2008, 01:24:18 PM »
how come the chip needs to be on the outside could it be made internal?

i am not responsible for what i do or my advice


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Offline SYSTEM aka (Cyberpyrot)

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Re: Ultimate Controller (USED TO DEVELOP AND TEST CODE)
« Reply #3 on: October 31, 2008, 03:03:02 PM »
how come the chip needs to be on the outside could it be made internal?

Ultimate Controller  (USED TO DEVELOP AND TEST CODE)

how would you test code if chip is on the inside?

thats why we put the chip on the outside of the spitfire

Offline gameroms

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Re: Ultimate Controller (USED TO DEVELOP AND TEST CODE)
« Reply #4 on: October 31, 2008, 04:36:53 PM »
there could possibly be a pin header for the 16f684 thats gonna be internal, the external is a 16f685.

Offline Winterz117

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Re: Ultimate Controller (USED TO DEVELOP AND TEST CODE)
« Reply #5 on: November 01, 2008, 07:13:03 AM »
lolz either way im exited

Offline gameroms

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Re: Ultimate Controller (USED TO DEVELOP AND TEST CODE) (WORK IN PROGRESS)
« Reply #6 on: November 03, 2008, 02:30:58 PM »
updated with few new pics.

 

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