Author Topic: how to use free open source code by HAZER.."burnmeup2"  (Read 55560 times)

Offline Ben.

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Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #30 on: June 10, 2009, 09:38:46 AM »
Hi guys im new to this modding scene only done the the rapid fire mod for cod 4 with the momontary switch. In one of your other codes it has a 1000 rapid fire limit does this code have a limit and im in the uk what would be the best place to get the equiptment i would  need to program this chip and install it, i also need a new soldering iron as mine has broken :( and some solder.

This Code Does Not Have a Limit, And I Got All My Stuff From Ebay, Cheap As Chips... But You Could Also Try Maplin Or Somewhere...

UKSYL3R

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Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #31 on: June 14, 2009, 09:32:04 AM »
hi guys, im new to all this but got a friend that knows alittle,

anyway i bought a modchip from ebay already assembled on a board here it is



the question i have is if i programed the chip just like said in the tutorial and the video would i beable to put it on a pcb board instead of just wireing everything to the chip?

secondly the wireing of the pad , in the pictures one of the wires go to the led d3 or something but on the kit i bought the wireing was different, here it is



so if i did what you said and could put the chip on a pcb board, could i wire it to the pad like this or has it got something to do with the programming?

again guys sorry if im sounding an arsehole but im new and aint got a clue :) but the tutorial seems too easy for even an idiot like me to do.

any help or feedback would be great, thank you.

Offline Modded Matt

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Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #32 on: June 14, 2009, 12:53:02 PM »
in this tut I tell you to solder everything to a pic socket.. I advise against soldering to the chipp..

now as for wiring..if you use the code provided in this tut you need to use the wiring diagrams provided here. if you use someone else's chip...EBAY...you need to use there wiring diagram. each program can assing different uses for each pin, that is why it is imparative to get a wiring diagram with a chip or program.

Offline spankymcgee27

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Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #33 on: June 14, 2009, 10:53:19 PM »
Hi, I was just wondering if anyone had some code that got past the 6/11/09 COD 5 patch. if so please put up some HEX. Thanks in advance

Offline Ben.

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Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #34 on: June 14, 2009, 11:50:31 PM »
Tbh I don't think there will be any more open source codes, so you may have to fork out a little..

UKSYL3R

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Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #35 on: June 15, 2009, 01:49:33 AM »
in this tut I tell you to solder everything to a pic socket.. I advise against soldering to the chipp..

now as for wiring..if you use the code provided in this tut you need to use the wiring diagrams provided here. if you use someone else's chip...EBAY...you need to use there wiring diagram. each program can assing different uses for each pin, that is why it is imparative to get a wiring diagram with a chip or program.

cheers for reply buddy,

so is it possible to program the chip to use these solder points has there much easyer than soldering to the led?

Offline Modded Matt

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Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #36 on: June 15, 2009, 06:42:23 AM »
you want to not solder to the led?? ok just follow the trace down to the ternination point (small hole) scratch some ot the green off and soler to it.

UKSYL3R

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Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #37 on: June 16, 2009, 06:02:59 AM »


could i just solder everything to a veroboard? and then glue that inplace like this?


Offline Modded Matt

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Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #38 on: June 16, 2009, 10:15:54 AM »
you can try, but I dont think your controller will close.

UKSYL3R

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Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #39 on: June 16, 2009, 03:54:57 PM »
ive actually followed this mod andit does close perfect, my problem is i havnt gott a clue how i would wire your mod up to a vero board and then wire up the mod.


Offline bayareakhiladi

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Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #40 on: June 16, 2009, 05:56:04 PM »
Hey. I was about to use "BurnMeUp2", but found out about the patch for CoW on June 15. Will "BurnMeUp2" still work in this case? Wanted to know before proceeding into doing the mod.

Thanks to HAZER!!!!
Thanks to Modded Matt!!!!
 :tup:

UKSYL3R

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Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #41 on: June 17, 2009, 02:55:45 AM »
so does anyone no how i would go about putting all the wires and the chip on the veroboard and in what order and so on?

or am i just waisting my time thinking its possible?

Offline Modded Matt

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Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #42 on: June 17, 2009, 05:02:15 AM »
at this time neither of these codes will get past the patch. I am looking into the patch to find a new direction. it seems we the code needs to count in a range and loop back to start.

you put them on the board and follow the diagram, you will need to use a small bit of imagination, but I am sure you are capable if you have come this far. use small pieces of wire as "jumpers" if you need to, keep them short and glue them to the board. this is very easy, draw it on a piece of paper first

UKSYL3R

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Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #43 on: June 17, 2009, 07:07:19 AM »
pmed you matt m8

Offline codestirr

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Re: how to use free open source code by HAZER..\"burnmeup2\"
« Reply #44 on: June 17, 2009, 09:38:35 AM »
hi guys i have a question i changed the speeds and everything, i just want to know is there a specific code for the sleeper mod i want this chip to be a sleeper mod thanks

Post Merge: June 17, 2009, 09:42:42 AM


could i just solder everything to a veroboard? and then glue that inplace like this?



hmmm yes i have made a board like this, it is about 1 1/2 the size of the 12f683 chip and the resistors stand up. i thought it would be good until i put it into the controller for the first time, it was to big and the top half of the controller did not fit back on. Im going to try it this way and ill see what happends
« Last Edit: June 17, 2009, 09:42:42 AM by codestirr »

UKSYL3R

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Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #45 on: June 17, 2009, 11:25:59 AM »
i have actually bought one of these mods m8 and fitted as instructed and all closed up fine and works mint, thats why i want to make mine like this and put it in the same place, matt has very very kindly offered to give his help and i cant wait to try it  :hifive:

Offline dersen6554

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Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #46 on: June 20, 2009, 06:09:48 AM »
I can't seem to fit the chip inside the controller. Would I have to put a hole throught my controller?

UKSYL3R

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Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #47 on: June 20, 2009, 07:54:31 AM »
surely if i can fit a board this big with the chip on it, then you can fit the chip in there alone

Offline bayareakhiladi

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Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #48 on: June 20, 2009, 10:04:11 AM »
at this time neither of these codes will get past the patch. I am looking into the patch to find a new direction. it seems we the code needs to count in a range and loop back to start.

you put them on the board and follow the diagram, you will need to use a small bit of imagination, but I am sure you are capable if you have come this far. use small pieces of wire as "jumpers" if you need to, keep them short and glue them to the board. this is very easy, draw it on a piece of paper first

Ok. Thanks for the info. Are there any codes out there that are still working. I'm still seeing a lot of kits being sold on eBay. But I'm thinking, that they're not legit or meaning that they wont work anymore. I've seen Hazer's youtube video, where his modded controller still works. But that's he's personal controller!!!

Offline codestirr

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Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #49 on: June 21, 2009, 03:54:01 PM »
okay can some one tell me what i need to make this mod; the CG sleeper mod and the MATRIX sleeper mod one the first page i cant read these i dont get them thanks guys

Offline tomcat

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Re: how to use free open source code by HAZER..\"burnmeup2\"
« Reply #50 on: June 22, 2009, 07:43:35 AM »
Hi, thanks hazer your code is great, but i find if i leave say mode 2 on I will shut off my xbox. Then i Turn my xbox back on, but the led is not on  but it is still in mode 2. If i press the sync button it automatically skips to mode 2? This is not on one type of controller either it does it on CG and Matrix.

I was also wondering on how to make a three shot burst as i was a fan of the m16 in Cod 4,
 thanks again

Post Merge: June 22, 2009, 07:51:04 AM
Codestirr all you need to do is download the file "burnmeup2", use the link to download mplab. You open up project wizard, create a new project, when you get a little window that has a bunch of files on one side and a button thats says add. You select burnmeup2.asm and click add and it is now ready to be edited. Scroll down to the fire rate and change it accourding to hazers fire rate to hex pdf. Then you build it and you use winpic 800 or whatever software your programmer came with to write it to the chip.
« Last Edit: June 22, 2009, 08:01:56 AM by tomcat »

Offline codestirr

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Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #51 on: June 22, 2009, 08:12:37 AM »
LMAO I know how to make, edit and program the chips i just need a parts list

Offline tomcat

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Re: how to use free open source code by HAZER..\"burnmeup2\"
« Reply #52 on: June 22, 2009, 09:26:37 AM »
ohh sorry, you need-  (matrix) (1)12f683 (obv)
                                         (2) 330 ohm resistors
                                         (1) 1N4148 Diode
                                         (1) 100 ohm resistor
                                         (1) 8 pin socket (optional)
                                         

                                  (CG) (1)12f683 (obv)
                                         (1) 100 ohm resistor
                                         (1) 8 pin socket (optional)


I thought you meant you couldn't read the whole tut. hope this helps

Post Merge: June 22, 2009, 09:30:15 AM
For the COD 5 mode, i have been using 7.89 and have never gotton patched and it is not much slower than the 8.33, so anbody is looking for a good speed there you go.
« Last Edit: June 22, 2009, 09:30:15 AM by tomcat »

Offline Modded Matt

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Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #53 on: June 22, 2009, 03:39:19 PM »
welcome to acidmods tomcat, its nice to see some new blood in this area of the forum again. if you need anything or have questions feel free to pm me...


Offline codestirr

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Re: how to use free open source code by HAZER..\"burnmeup2\"
« Reply #54 on: June 22, 2009, 11:13:11 PM »
ohh sorry, you need-  (matrix) (1)12f683 (obv)
                                         (2) 330 ohm resistors
                                         (1) 1N4148 Diode
                                         (1) 100 ohm resistor
                                         (1) 8 pin socket (optional)
                                         

                                  (CG) (1)12f683 (obv)
                                         (1) 100 ohm resistor
                                         (1) 8 pin socket (optional)


I thought you meant you couldn't read the whole tut. hope this helps

Post Merge: June 22, 2009, 09:30:15 AM
For the COD 5 mode, i have been using 7.89 and have never gotton patched and it is not much slower than the 8.33, so anbody is looking for a good speed there you go.
THANKS MAN this helped alot

Offline tomcat

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Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #55 on: June 23, 2009, 12:18:34 PM »
thanks modded matt, i do have a question, how would you insert a burst fire. or would you have to write a whole new section of the code. your welcome codestirr

Offline gamerdude767

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Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #56 on: June 24, 2009, 08:34:54 AM »
hey guys,

 just wondering if anyone can tell me the best code thingy for these games...

 Cod4, Cod5(so it doesnt get detected by the new patch) and Gears of war ONE...

 thanks in advance

Quote from: H-Sauce
**Long Pause**........
Yup, thats better than balloons

UKSYL3R

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Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #57 on: June 27, 2009, 03:51:49 AM »
just like to thank you modded matt, ive actually completed it :) but couldent have done it without your help, so thank you very very much m8.

here is my chip on the board, im not the best and neatest person so dont laugh lol

also only got 4 wires so had to use a couple colours 2wice since i needed 7 wires



first off here is the chip on back of the board



here is the board with chip and wires faceing



this is were i possisioned the board on the controller, bang in between the 2 holes as you can see



and here is the finnished wireing with all in place and ready to put back together



actually followed the track from the led and the selector button to the small holes and scratched the hole to bare the metal and soldered to that point instead as you can see the blue and yellow wires.


tested the pad and it worked great so thanks again :)

Offline bayareakhiladi

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Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #58 on: June 28, 2009, 10:54:26 AM »
Is "burnmeup2" still working. I had thought that the patch for CoD would catch the rapidfire. From what I'm understanding, tomcat is still able to use the code; just with change of rapid speed. Can anyone confirm if burnmeup2 is still working, because I planned on doing the rapid fire mod but heard about the patch and did not continue with the mod.

Confirm if burnmeup2 is working!!!!

Offline Modded Matt

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Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #59 on: June 28, 2009, 11:10:29 AM »
it works at 7.2 but that is fairly slow. this only affects WAW. you can still use at a faster speed, but you have to be careful, only to fire in short bursts. pistol gets capped everytime

 

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