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Continue01 btfsc STATER, 6 goto State4 movlw FIRERATE2 ;state 3 movwf FREQR bsf FLAGS, COD5MODE bcf FLAGS, BURSTACTIVE; bsf FLAGS, BURSTACTIVE ;uncomment to activate burstfire for state 3; movlw 0X04 ;set for 5 rounds, change to whatever you want; movwf BURSTRATE bcf FLAGS, LEDON ;turn off LED 1/2 sec movlw 0x0A movwf TEMP3Loop01 call Wait10ms
Continue01 btfsc STATER, 6 goto State4 movlw FIRERATE2 ;state 3 movwf FREQR bsf FLAGS, COD5MODE bcf FLAGS, BURSTACTIVE bsf FLAGS, BURSTACTIVE ;uncomment to activate burstfire for state 3 movlw 0X04 ;set for 5 rounds, change to whatever you want movwf BURSTRATE bcf FLAGS, LEDON ;turn off LED 1/2 sec movlw 0x0A movwf TEMP3Loop01 call Wait10ms
Oh, and PS, I installed this as a tact switch mod, not through the trigger.
BurnMeUp3 is now tested. I only included the sleeper pics this time, I dont plan to test the external tact versions.As a bonus, I included the burst code too.In the default asm, only the last mode (COD4) uses it, but the code is in all 3 active states, they are just commented out. In order to activate them, here is what you do:Change this:Code: [Select]Continue01 btfsc STATER, 6 goto State4 movlw FIRERATE2 ;state 3 movwf FREQR bsf FLAGS, COD5MODE bcf FLAGS, BURSTACTIVE; bsf FLAGS, BURSTACTIVE ;uncomment to activate burstfire for state 3; movlw 0X04 ;set for 5 rounds, change to whatever you want; movwf BURSTRATE bcf FLAGS, LEDON ;turn off LED 1/2 sec movlw 0x0A movwf TEMP3Loop01 call Wait10msto this:Code: [Select]Continue01 btfsc STATER, 6 goto State4 movlw FIRERATE2 ;state 3 movwf FREQR bsf FLAGS, COD5MODE bcf FLAGS, BURSTACTIVE bsf FLAGS, BURSTACTIVE ;uncomment to activate burstfire for state 3 movlw 0X04 ;set for 5 rounds, change to whatever you want movwf BURSTRATE bcf FLAGS, LEDON ;turn off LED 1/2 sec movlw 0x0A movwf TEMP3Loop01 call Wait10msThe number of shots per burst is entered as one less than desired. i.e.- if you want 5 round burst, enter a value of 0x04 into BURSTRATE. This is because burst code does not activate until it sees the trigger pulled which means one shot has already been fired. The counter will RF 4 more times and wait for the trigger to be released.
Ahhh...I see now...ok, what would I be able to do, if anything, to get that flipped around to work through the tact switches? I wanted to install this as a tact mod for my PC X360 controller, but if I can't, I'll just give it up. Thanks man.
what exactly is this supposed to do? it doesnt let you shoot any faster in waw then u normally could without getting mod blocked.Also is there anyway for like on MW2 to stop the hesitation when u use a modded controller?
it gets past the patch on cod W@W.... before this code... all other codes were blocked at about 7sps.... (which is still faster then any human can tap a trigger...) now with this code it can go to like 11sps and not get capped EVER..... (which is way faster then any human can tap a trigger.....and what do u mean hesitation????? as in it not firing as soon as u pull the trigger???? well i've never had anything like thats... as the mod doesnt make the pad pull the trigger fast... as ur doing the trigger pulling it make the trigger simulate a release......!!!!! so ther is no hesitation unless ur setting it to the wrong speed... ie 2 fast....... ner
i am a recent newbie to rf..as i like the burnmeup3..i cannot figure out how to edit the burst rate down to 3 shots.I have read the tuts for gameplay and the original burnmeup.I honestly cannot figure it out.would somebody be willing to point me to the exact line of the asm i need to edit ??i have tried to view the fire rate pdf with no luck..it goes to a blank page..thanks for the great site
movlw 0X04 ;set for 5 rounds, change to whatever you want movwf BURSTRATE