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Working on a modern warefare 2 rf mode.. in theory it should have good speed.. Undetectable
modern warfare 2 rapid fire is about the same speed as Cod WaW
no, it doesnt have any protection at all all the guns are just capped at about the same speed
Then you meant to say that MW2 is going to be like COD4, not COD WAW. Which if it is, that brings up the point I was making: As of yet, I have not seen anything about claims for RF on MW2. I can only assume that means noone has been able to get a pre-release or early prebuy and test it. Which means nobody knows for sure what RF protection they will use. All current speculation is that the recent COD4 fire limit was a test for releasing it to MW2 prelaunch. Of which case, there is no patch, there is no detection (it does not try to detect anything) and there is no way to determine speed other than what we shall find out from the game limits.
GameplayRF already does all this, except user programmable mode.Two tacts. Tapping right tact toggles RF on right trigger on/off.Tapping left tact toggles RF on left trigger on/off.Holding right tact for x seconds changes modes.Heres your new thing: Hold left tact x seconds puts you in programing mode.I will give something away here too: You can use the triggers as inputs during programming mode to adjust the programed speed. I am curious about something though, t0pP8uZz:Do you know something the rest of us dont?
saying as in i got the game early ive already played around with it. The "detection" is like COD4, but the speeds are similar to COD WaW
Ah. Finally someone speaks up. Are we talking 8 sps like open-source, or the 11 sps the undetectable code could achieve?
Thanks alot hazer, Ill just try a few diffrent methods and see which works best! also thanks for the file!Post Merge: November 11, 2009, 08:13:36 AMIve played around with COD MW2 and there seems to be no anti-rf as of yet. I can RF pistol fast as i like, same with 50.cal etc
I dont want to rain on anyones paraide here, but the names of both products is slightly concerning, insane fire is way too close to intensafire, which is by BGR mods designed by A......s not at libety to say, lets just state that it is hitting close to home. and the spitfire name is an acidmods product. designed by cyberpyrot. I think you should atleast name it diferently as not to step on anyones toes, as both the modds you suggest are knockoffs of the origional counter parts.