Author Topic: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]  (Read 137895 times)

Offline crazy-modder

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE]
« Reply #30 on: January 19, 2010, 12:22:11 PM »
It does it on all modes.  lol its so weird because once i throw a grenade it goes to normal, and it works perfect.. I only have this problem for Halo, other than that this code is very awesome.  I just release my 6 mode, that works pretty good.  It just doesnt shoot as fast on MW2 like this code.  Big props to topps on this code.

Offline tomcat

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE]
« Reply #31 on: January 19, 2010, 03:14:02 PM »
This is a cg your talking about? This used to be a problem with matrix controllers if the resistor value wasn't high enough. This is quite odd, is a CG2?

Offline crazy-modder

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE]
« Reply #32 on: January 19, 2010, 03:21:14 PM »
Ya its on a cg, i tried on 2 different cgs, one with an orange piece in the center, and one with a black piece in the center(i think there crystals, but not sure). And i tried both of them with and without 330 ohm resistors on the triggers.  The matrix works great so no problem there

Offline t0pP8uZz

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE]
« Reply #33 on: January 19, 2010, 03:36:33 PM »
My cg t0pfire setup is perfect! I've tested it in a number of games without any bugs etc.

Yes if this is on cg then you don't need resistors for the triggers! Make sure you have wired everything correctly!

Is this only occuring on halo? On both cg and matrix? That's probarly one of the only more popular games I haven't tested it on.

Maybe I will create a t0pfire stealth code. Same code just adjust the way the buttons change modes etc so we can use bumpers or something.

Peace
t0pp8uzz

Offline crazy-modder

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE]
« Reply #34 on: January 19, 2010, 04:58:58 PM »
Matrix controller works great, no problems at all. Big props to you... but ya i know i have everything wired up right i have made alot of rapid fire controllers.  It only happens on halo 3 with the cg controller, both cg and cg2.  All other games it works awesome!!  btw i dont have 330 ohm resistors on the triggers(cg).  But i did experiment with resistors to see if that would fix the prob, but it didnt.

Offline tomcat

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE]
« Reply #35 on: January 19, 2010, 05:31:03 PM »
k so is it the reverse? when you pull the trigger it stops firing? you need to check the jumper wire very closely because this happens if its connect to vcc instead of ground and vice versa.

Offline crazy-modder

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE]
« Reply #36 on: January 19, 2010, 05:53:52 PM »
No its not backwards, because it works perfect for other games.. its just halo, you guys should test it on halo3 and tell me if you get the same thing.  maybe both the cgs i tried it on a  :censored: up

Offline dexerit

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE]
« Reply #37 on: January 20, 2010, 02:56:05 AM »
Hello guys...

First thing, sorry if I do mistakes writing this post (I'm french and my english is pretty crap!)

Second thing... thanks to you for this mods... really good job, and free, really good mentality...!!!

So I have questions...
Is it the same building in the controller than Hazer's one?
Because I made Hazer's RF build, and this code here is very interesting... So can I put this code for my RF modded controler?

I saw the YBXA led mod, and want to know if I can cumulate these mods on my controller (matrix wireless)
Cumulate rapidfire and leds mod soldering in the controller's motherboard...?

Thank you so much

Offline spurgurgle

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE]
« Reply #38 on: January 20, 2010, 03:07:29 AM »
hey dexerit...

yeah this install is very similar to hazers gameplay rf (not hazers BMP3) apart from the 2 pins for the leds are swooped around...

and yes you can fit a abxy lighting mod and this rapidfire in a matrix pad.... have a look in the xbox 360 rapidfire controller section there loads of pads with multiple mods in there..

Sigs made by Ken and blazin from the AM Art team cheers guys.....
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Offline colenz

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE]
« Reply #39 on: January 20, 2010, 05:14:08 AM »
well to do a stealth install of this u could wire the right tactile to the sycn button.... and u still need the left tactile aswell to change speed with.... but you could add that onto your d-pad or as you play cod and the d-pad doesnt do much ... also this would have to be a cg pad u do this on.. if you would like i can make a picture showing you where to connect the 2 tactiles to...
also if you dont wanty the left trigger at all just leave it off...... i think... it wont effect the rf...

What about coding the modes so there fully adjustable? Like mode 8 but say the burst fire modes are adjustable as well so have 2 burst fire modes that the rate can be adjusted and then different rapid fire speed that can be adjusted. Makes it future proof. Ive seen this code for sale on ebay. With the following 8 modes:

1 mode: dual RF 
2-6 modes : single RF
7 mode: 3 burst
8 mode: 5 burst


Speed Adjustments procedure
1.    Press Sleeper button to select mode, which is going to change.
2.    Press left trigger (hold)  => press sleeper button => release sleeper button => release left trigger
3.    Now you in the programming mode.
4.    When you want to speed up, press right trigger. ( it indicates with two blinks)
5.     When you want to speed down, press left trigger. ( it indicates with one blinks)
6.    After press sleeper button. It saves your configuration. 

Im guessing sleeper button would be sync?

Offline dexerit

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE]
« Reply #40 on: January 20, 2010, 07:20:20 AM »
Thank you spurgurgle...

I tried and effectly the two diodes are inverted... will see later to put them in order...

I tried with MW2 (argggghhh luv this f**ckin game!!!) and my automatic weapons seems to shoot slower when I'm in mode 4... but good random for 1 shoot weapons...
Mode 5 no shoot...

Do you know the best speed for mw2 for automatic weapons? desactivate?

Offline spurgurgle

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE]
« Reply #41 on: January 20, 2010, 09:23:47 AM »
rapid fire dont work on automatic wepons its designed for single shot semi auto guns like pistols....

u gota think would you tap the trigger when using a auto gun... no so y would u use rapid fire. 

however mode 5 is a burst fire mode for auto wepons... it will make the full auto guns fire in short bursts. just like in the demo video of mine.

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Offline tomcat

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE]
« Reply #42 on: January 20, 2010, 11:56:15 AM »
@t0pP8uZz When and if you do complete the sleeper, how about a jitter mode for mw2? Like a RT YY RT combo.

Offline t0pP8uZz

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE]
« Reply #43 on: January 20, 2010, 05:32:21 PM »
The current code has been designed for ease of use.

Anything as complex as this rapidfire as fully stealth will not be pretty.

We cant use SYNC button at all really. As we have to control rapid fire on 2 triggers.

It would need something like holdin a button cominbation to switch RF on/off then 2 other combinations for mode changing and programming.

Im going on holiday on the 25th so i wont be around to do things, going for 10 days. But when i get back ill have alot to work on. including t0pMap. my newest project.

tomcat: we will leave stuff like that for t0pmap or XMMC, which are upcoming projects.

Peace
-t0pP8uZz

Offline skittles916

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE]
« Reply #44 on: January 20, 2010, 06:51:47 PM »
well to do a stealth install of this u could wire the right tactile to the sycn button.... and u still need the left tactile aswell to change speed with.... but you could add that onto your d-pad or as you play cod and the d-pad doesnt do much ... also this would have to be a cg pad u do this on.. if you would like i can make a picture showing you where to connect the 2 tactiles to...
also if you dont wanty the left trigger at all just leave it off...... i think... it wont effect the rf...

yes Spurgle, can you please make a diagram/pic? thanks
last time i tried to do the D pad i scraped too much and damaged my controller -___-

i was thinking over about just the Sync button but then i thought, it takes 4 seconds to change modes? or is it only 2? and also when you hold the sync button down to sync the controller to the xbox 360 like at a friends house, you'll automatically be put into the programming mode and wont be able to get out. So i dont know what im going to do.

Offline tomcat

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE]
« Reply #45 on: January 20, 2010, 07:28:08 PM »
yes, i agree sync button is a no go maybe trigger and dpad combo or bumber and dpad. Can't wait for the new projects if yah need any help, just drop a line.
Peace.

Offline spurgurgle

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE]
« Reply #46 on: January 22, 2010, 04:41:03 PM »
yes, i agree sync button is a no go maybe trigger and dpad combo or bumber and dpad. Can't wait for the new projects if yah need any help, just drop a line.
Peace.

using the trigger or the bumper wont work as u need these for normal game play. and i think t0p has plenty of help in the RnD area....... lol


yes Spurgle, can you please make a diagram/pic? thanks
last time i tried to do the D pad i scraped too much and damaged my controller -___-

i was thinking over about just the Sync button but then i thought, it takes 4 seconds to change modes? or is it only 2? and also when you hold the sync button down to sync the controller to the xbox 360 like at a friends house, you'll automatically be put into the programming mode and wont be able to get out. So i dont know what im going to do.

ok as for the mode changing... it shouldnt matter that much as this kit doesnt really need to change mode mid game.... u set it up at the start of a session then use the quick on and off function.  if you had the right tactile on the sycn ... it would de sycn ur pad just changing mode.   basically this mod isnt designed to be stealth its great the way it is... stealth was thought of in our brain storming sessions in RnD..... you ever know top may make a stealth version... but only time willl tell... 

skittle if you want that diagram pm with what buttons you want to use instead of the tactiles and ill see what i can do for you....

Sigs made by Ken and blazin from the AM Art team cheers guys.....
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Offline PspKicks316

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE]
« Reply #47 on: January 23, 2010, 04:03:26 PM »
Hey Spurg did you realize your name is spelled wrong in the rev5 vid?

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Offline spurgurgle

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE]
« Reply #49 on: January 23, 2010, 06:50:16 PM »
Hey Spurg did you realize your name is spelled wrong in the rev5 vid?
oh yeah well we can blame t0p for that lol he edited the vid. i just took the footage.

http://www.xbox360-hacks.com/2010/01/21/diy-t0pfire-mod-fully-loaded-rapidfire-system/
lol

Sigs made by Ken and blazin from the AM Art team cheers guys.....
Spurgurgle d.t com
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Offline Hazer

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE]
« Reply #50 on: January 24, 2010, 06:42:25 AM »
OT: Mac, your sig says "Mactasic". You may want to fix that.
[Quote from Gamermodz via Viking forums]
Don't be jealous your not half as smart. I hate ****tards like you. An ignorant redneck. Your nothing but a posing ******. Get the **** out of here, really, your claim to fame is an open source rapid fire code? You make me laugh. You think you have control over the modding market?  You couldn't create what I can and do. You are too ignorant with your outrageous assumptions and accusations. [/Quote]

Offline SN!P3R

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE]
« Reply #51 on: January 26, 2010, 06:30:44 AM »
i made a lil' sharper diagram in AutoCAD:

<a href=http://www.myvectorshop.com/phpweb/browse.php/2b51b898/81612Oi8/vczg4LnB/ob3RvYnV/ja2V0LmN/vbS9hbGJ/1bXMvazE/2OS9nYWJ/yaWVsc2l/tdXQvImh/0dHA6Ly9/zODgucGh/vdG9idWN/rZXQuY29/tL2FsYnV/tcy9rMTY/5L2dhYnJ/pZWxzaW1/1dC8_2FY/WN0aW9uP/XZpZXcmY/3VycmVud/D1waHB1V/nZaYU8ua/nBnIg_3D/_3D/b5/ target="_blank"><img src="http://i88.photobucket.com/albums/k169/gabrielsimut/phpuVvZaO.jpg" border="0" alt="rapid fire matrix">[/url]
BEST 360 MODDING
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Offline Squeck

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE]
« Reply #52 on: January 28, 2010, 02:17:03 PM »
Installed today on my matrix.. It took me a lot of time, i destroyed the GND point on the pcb  :#1:

Will try it tomorrow and let you know my impressions.

Offline Buick455

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE]
« Reply #53 on: January 31, 2010, 12:48:47 PM »
works great!! thx t0p  :tup: cant wait for the burst update (but dont want to open the controller again, lol)

Offline t0pP8uZz

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE]
« Reply #54 on: February 07, 2010, 06:55:53 AM »
Got back from holiday few days ago, I have alot on my todo list for all my projects.

Offline Buick455

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE]
« Reply #55 on: February 08, 2010, 11:16:11 AM »
Is this maybe a bug?

In Battlefield 1943 Demo (MS Arcade DL) if i fire my gun I can not sprint.. if i jump into a tank then jump out i can sprint again.. 

Re-creation steps:
(ALL below WITHOUT RF turned on)
1. Download BF1943 Demo --> play now
2. Help & Options  --> Play Tutorial
3. Pick Riflemen
4. DONT FIRE YOUR WEAPON - do the walkthough (look up & down, bla bla)
5. Press & Hold Left thumb to sprint (SHOULD BE WORKING FINE)
6. Stop Sprinting --> Fire rifle
7. Try Sprinting (shouldnt be working)

the guns seem kinda wonky all together in this game with a modded controller (tried with a brand new, un modded, cg and controls are flawless)

Any Ideas?

Offline t0pP8uZz

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE]
« Reply #56 on: February 08, 2010, 01:30:30 PM »
Something to do with the game capping it or something.

Nothing im intrested in looking into really for such a small game.

Thanks for reporting though, Ill maybe give it a try later.

Offline Buick455

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE]
« Reply #57 on: February 08, 2010, 07:57:44 PM »
Something to do with the game capping it or something.

Nothing im intrested in looking into really for such a small game.

Thanks for reporting though, Ill maybe give it a try later.

If you mean "capping it" as in the speed of the rapid fire (hi/lo speed to the trigger pot) then no that isnt the problem b/c even when rapid fire is turned OFF the controller still doesnt work with the game. which in my case makes the controller good for cod/gow ect but if you want to play BF1943 you need another controller that isnt modded. i want a matrix to test with but there wasnt any at gamestop :(

Offline tomcat

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE]
« Reply #58 on: February 08, 2010, 08:16:33 PM »
maybe its just the controller

Offline t0pP8uZz

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE]
« Reply #59 on: February 10, 2010, 04:34:24 PM »
If you mean "capping it" as in the speed of the rapid fire (hi/lo speed to the trigger pot) then no that isnt the problem b/c even when rapid fire is turned OFF the controller still doesnt work with the game. which in my case makes the controller good for cod/gow ect but if you want to play BF1943 you need another controller that isnt modded. i want a matrix to test with but there wasnt any at gamestop :(

Thats ridiculous.

Heres the only two scenarios i can think off. And be warned one is very far-fetched.

1: The controller is screwed.. You did something wrong and/or you broke something.

2: Im not 100% sure how wireless controllers ID themselfs to the 360 but obviously theres something thats how they recognise diffrent player controllers.. (duh..) But its possible but not likely that once the game detects that, That controller has rapid fire or whatever it remembers the ID of the controller so even when you turn the RF off it still plays ip... Like i said its farfetched.. but what else could it be?

Peace
-t0pP8uZz

 

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