Author Topic: MW2 "Jitter mod"  (Read 9822 times)

Offline robbo3

  • “If we are pointed in the right direction, all we have to do is keep on walking.”
  • ½ Pint
  • *
  • Posts: 32
  • Post quality +0/-0
  • Gender: Male
MW2 "Jitter mod"
« on: January 21, 2010, 04:27:23 AM »
iv posted this over at X-S so i thought i would share it with you guys as well...

so this is just a 1 mode sleeper same set up as Hazer's BurnMeup2/3 only difference is you wire the LT wire to the Y button instead.

Basically all this does is rapid fire the Y button when the right trigger is pressed making you switch weapons
realy fast and makes the m16/famas fire fully auto,


thanks to Ninelime over @ X-S for posting about this a few month back...
« Last Edit: February 27, 2010, 03:25:32 AM by robbo3 »

Offline SN!P3R

  • Millennium Poster
  • *
  • Posts: 1444
  • Post quality +0/-10
  • Gender: Male
Re: MW2 "Jitter mod"
« Reply #1 on: January 21, 2010, 06:03:35 AM »
Nice code man! Works great! :tup:
BEST 360 MODDING
HELP OUR ECONOMY!

360 MASHUP THREAD

Offline lakrulez14

  • Registered BST
  • Ω Allumnist Ω
  • *
  • Posts: 130
  • Post quality +0/-0
  • Gender: Male
  • AcidMods Rule
Re: MW2 "Jitter mod"
« Reply #2 on: January 21, 2010, 07:46:30 AM »
this would be perfect for top's code, darn vacation lol

Offline Squeck

  • Fart Sniffer
  • *
  • Posts: 46
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: MW2 "Jitter mod"
« Reply #3 on: January 24, 2010, 07:35:07 AM »
M16A4 full auto?? Awesome!! How do i connect a wire to the Y button? Do i have to cut traces?

Offline SN!P3R

  • Millennium Poster
  • *
  • Posts: 1444
  • Post quality +0/-10
  • Gender: Male
Re: MW2 "Jitter mod"
« Reply #4 on: January 24, 2010, 04:21:24 PM »
Yes
BEST 360 MODDING
HELP OUR ECONOMY!

360 MASHUP THREAD

Offline pigoesfar

  • King of the Wii-tards
  • *
  • Posts: 173
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: MW2 "Jitter mod"
« Reply #5 on: January 24, 2010, 04:44:12 PM »
I am not quite understanding how this works.  I get the general idea, but it sounds somewhat unstable.  If someone would like to upload a vid of it that would be great.

Offline robbo3

  • “If we are pointed in the right direction, all we have to do is keep on walking.”
  • ½ Pint
  • *
  • Posts: 32
  • Post quality +0/-0
  • Gender: Male
Re: MW2 "Jitter mod"
« Reply #6 on: January 24, 2010, 05:13:55 PM »
I am not quite understanding how this works.  I get the general idea, but it sounds somewhat unstable.  If someone would like to upload a vid of it that would be great.
search you tube you should find one there,

« Last Edit: January 31, 2010, 02:06:53 PM by robbo3 »

Offline PspKicks316

  • Acidmods Alumni
  • Mad Bomber
  • *
  • Posts: 5709
  • Post quality +5/-4
  • Gender: Male
Re: MW2 "Jitter mod"
« Reply #7 on: January 24, 2010, 05:17:42 PM »
OR do what 99% of people do is scratch the trace like you're supposed to..

Offline SN!P3R

  • Millennium Poster
  • *
  • Posts: 1444
  • Post quality +0/-10
  • Gender: Male
Re: MW2 "Jitter mod"
« Reply #8 on: January 27, 2010, 05:56:55 AM »
^^lol
BEST 360 MODDING
HELP OUR ECONOMY!

360 MASHUP THREAD

Offline t0pP8uZz

  • Granny Spanker
  • *
  • Posts: 477
  • Post quality +4/-0
  • Gender: Male
  • Programmer / Security Expert
    • http://milw0rm.com/author/1141
Re: MW2 "Jitter mod"
« Reply #9 on: February 07, 2010, 06:06:40 PM »
this would be perfect for top's code, darn vacation lol

Whats up?

Offline ninelime

  • Guppy
  • *
  • Posts: 7
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: MW2 "Jitter mod"
« Reply #10 on: February 18, 2010, 08:02:47 PM »
Hey everybody, I got flamed for stealing the method for full auto m16 from modzarmory what a joke.

Attached is how to do it with 555. I've done it with a LM3909 though as well, forgot what capacitor I used on that but it's irrelevant because those aren't being made anymore.

As for what the other guy said about this being perfect for tops code he meant to say that he want's top to add this to his code. Personally I'd rather see robbo add this and a 5 round burst to his 6 mode and maybe fix the 2-3 round into a real 3 round burst, but maybe everyone likes tops work better  :dntknw:

I'd be more interested to see this put to use with a button that did RT and turboed Y at the same time, I'm assuming a DPST switch would do the trick. The way I used to use it was having a button to turbo Y, to only shoot crazy when you need to, such as close to medium range, if you had it on all the time it would be insane.I ran out of 30awg though, im waiting on that.

By the way, nobody really mentioned this buy you look like you're a leet hacker in the game when your gun is getting flung around and bullets are going straight and stuff, aka you're obviously cheating to anyone watching if you used it online.

EDIT: Sorry if the pics shown twice I didn't put the security code in the first time and then the file wasn't in the box when I posted so I thought it wasn't going to be included.
« Last Edit: February 18, 2010, 08:03:58 PM by ninelime »

Offline crazy-modder

  • Research & Development
  • Acid Modder
  • *
  • Posts: 854
  • Post quality +34/-2
  • Gender: Male
Re: MW2 "Jitter mod"
« Reply #11 on: February 26, 2010, 04:26:24 PM »
damn this post is dead, can someone repost the hex or email me it please? :beg:

Offline t0pP8uZz

  • Granny Spanker
  • *
  • Posts: 477
  • Post quality +4/-0
  • Gender: Male
  • Programmer / Security Expert
    • http://milw0rm.com/author/1141
Re: MW2 "Jitter mod"
« Reply #12 on: February 26, 2010, 06:07:31 PM »
Another flavor off t0pfire will be released soon, theres a pretty good chance this will have the jitter mod built in.

Offline crazy-modder

  • Research & Development
  • Acid Modder
  • *
  • Posts: 854
  • Post quality +34/-2
  • Gender: Male
Re: MW2 "Jitter mod"
« Reply #13 on: February 26, 2010, 07:04:35 PM »
So the jitter mod is hook up the same way as the 555?  All it shows in the first picture is the y solder point.

Offline spurgurgle

  • Acidmods Alumni
  • Millennium Poster
  • *
  • Posts: 1121
  • Post quality +17/-1
  • Gender: Male
  • call me spurg
    • my blog
Re: MW2 "Jitter mod"
« Reply #14 on: April 13, 2010, 07:23:32 AM »
ok this may be seen as a little off topic, but i was thinking bout, if this could work as a Rapid Tap B??? it wouldnt need to work on the trigger at all...

i was thinking of wiring the leg that would go to Y to B instead and the leg that goes to the trigger to a seperate tactile (on the back of the pad).....

basicly what i need to know is how does this code know when the trigger is being pulled , so it can send the rf pulse to Y (or in my case B)...

thought it would be easier to ask before i rip a pad apart to test it out???

Sigs made by Ken and blazin from the AM Art team cheers guys.....
Spurgurgle d.t com
"I'm kinda like a typo, not quite right, but most people still understand me"

Offline robbo3

  • “If we are pointed in the right direction, all we have to do is keep on walking.”
  • ½ Pint
  • *
  • Posts: 32
  • Post quality +0/-0
  • Gender: Male
Re: MW2 "Jitter mod"
« Reply #15 on: April 13, 2010, 09:59:53 AM »
ok this may be seen as a little off topic, but i was thinking bout, if this could work as a Rapid Tap B??? it wouldnt need to work on the trigger at all...

i was thinking of wiring the leg that would go to Y to B instead and the leg that goes to the trigger to a seperate tactile (on the back of the pad).....

basicly what i need to know is how does this code know when the trigger is being pulled , so it can send the rf pulse to Y (or in my case B)...

thought it would be easier to ask before i rip a pad apart to test it out???
ye that should work,
or you could use the old style added tac rapid fire where you hold in the tac to fire that should work to,

Offline spurgurgle

  • Acidmods Alumni
  • Millennium Poster
  • *
  • Posts: 1121
  • Post quality +17/-1
  • Gender: Male
  • call me spurg
    • my blog
Re: MW2 "Jitter mod"
« Reply #16 on: April 14, 2010, 05:30:22 AM »
cool well i've doen rf B with hazers BMU2  a while back.... but had a friend ask bout ti the other day and was tryingto think of a new way of doing it....

just a quick quesstion what speed is your Y tap set at ?????  as with hazers code i could set the speed to what ever a want it to be

hmm maybe i could set a version of hazers new flex code up to a one mode with a tactile in line to the B???? there to many ways i could do it...... i'll just have to pick one....

Sigs made by Ken and blazin from the AM Art team cheers guys.....
Spurgurgle d.t com
"I'm kinda like a typo, not quite right, but most people still understand me"

Offline robbo3

  • “If we are pointed in the right direction, all we have to do is keep on walking.”
  • ½ Pint
  • *
  • Posts: 32
  • Post quality +0/-0
  • Gender: Male
Re: MW2 "Jitter mod"
« Reply #17 on: April 14, 2010, 10:13:34 AM »
cool well i've doen rf B with hazers BMU2  a while back.... but had a friend ask bout ti the other day and was tryingto think of a new way of doing it....

just a quick quesstion what speed is your Y tap set at ?????  as with hazers code i could set the speed to what ever a want it to be

hmm maybe i could set a version of hazers new flex code up to a one mode with a tactile in line to the B???? there to many ways i could do it...... i'll just have to pick one....
its set at 23 sps

 

SMF spam blocked by CleanTalk
SimplePortal 2.3.5 © 2008-2012, SimplePortal