Acidmods
Console Modding------ ( Here you can talk about your favorite Consoles ) => PS3 => Topic started by: Modded Matt on March 26, 2010, 12:23:01 PM
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anyone intrested in a ps3 rapid fire hex for the 12f683? I think rnd is working on something for the 12f683. I was just checking for member intrest.
here it is:
two mode:
https://www.acidmods.com/RAND/upload/files/upload/PS3_Rapid_Fire_Tutorial_NEW.zip (https://www.acidmods.com/RAND/upload/files/upload/PS3_Rapid_Fire_Tutorial_NEW.zip)
https://www.acidmods.com/RAND/upload/files/upload/NEW_PS3_HEX_EDITED.HEX (https://www.acidmods.com/RAND/upload/files/upload/NEW_PS3_HEX_EDITED.HEX)
three mode:
https://www.acidmods.com/RAND/upload/files/upload/3_Mode_PS3_Rapid_Fire_Tutorial.zip (https://www.acidmods.com/RAND/upload/files/upload/3_Mode_PS3_Rapid_Fire_Tutorial.zip)
https://www.acidmods.com/RAND/upload/files/upload/PS3_3-Mode_RF_FINAL.HEX (https://www.acidmods.com/RAND/upload/files/upload/PS3_3-Mode_RF_FINAL.HEX)
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I am interested, i think its a great idea, i have been looking on ebay and there are some chips. There is a seller who put diagrams if it help to rnd team i could get this diagrams. Do you want?
Post Merge: March 26, 2010, 12:58:18 PM
I am interested, i think its a great idea, i have been looking on ebay and there are some chips. There is a seller who put diagrams if it help to rnd team i could get this diagrams. Do you want?
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sure post them up.
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Ok i will post them later when i get home
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Yes, I would be very interested. Bring it on.
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I would like much
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im intrested.... i have more ppl locally requesting ps3 RF than 360 so ya lol.... plus i think id like to start working on the ps3
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so the next question is, should it be opensource?
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Im definetly interested ! And yes it should be open source. :tup:
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opensource would be nice :tup: but thts up to the developer i suppose
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I think an opensource would be the best option because we are so much who play in many games of xbox360 with the differents types of RF and would be nice can do the same with ours ps3 controllers but is a R&D team decisions
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I'd be interested :tup: Many of my friends have PS3s and I've been itching to stick a rapidfire into one of their controllers, but I've never really come across any that I would consider reputable. It would be great if AcidMods made one!
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im same boat as justin :)
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What exactly is it that you are looking for here? There are plenty of sellers with chips that use R1 to fire with...
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Ok Here are two rapid fire solutions for the ps3. These have no affiliation with acidmods. They were laying around the internet, and I posted them here so they can be available to our members. I have never even tested them. let me know what you think. RnD will continue to work on rapid fire without tactile switches, but due to the complexity of the sony design, amount of different controller types, and lack of resources it is a slow ongoing process.
**EDIT*** these codes were provided to acidmods by Jason ackley, some of you may know him as "Ack Like You Know"
two mode:
https://www.acidmods.com/RAND/upload/files/upload/PS3_Rapid_Fire_Tutorial_NEW.zip (https://www.acidmods.com/RAND/upload/files/upload/PS3_Rapid_Fire_Tutorial_NEW.zip)
https://www.acidmods.com/RAND/upload/files/upload/NEW_PS3_HEX_EDITED.HEX (https://www.acidmods.com/RAND/upload/files/upload/NEW_PS3_HEX_EDITED.HEX)
three mode:
https://www.acidmods.com/RAND/upload/files/upload/3_Mode_PS3_Rapid_Fire_Tutorial.zip (https://www.acidmods.com/RAND/upload/files/upload/3_Mode_PS3_Rapid_Fire_Tutorial.zip)
https://www.acidmods.com/RAND/upload/files/upload/PS3_3-Mode_RF_FINAL.HEX (https://www.acidmods.com/RAND/upload/files/upload/PS3_3-Mode_RF_FINAL.HEX)
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I'm 99% installed with the 3 mod version here. I'm just thinking before closing my controller, could I have both an R1 and an R2 wired as follows. Instead of 1 wire on pin 7, have 2 going to two seperate tacts, from each leading to their own transistor sharing R common but one on R1 and one on R2.
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My 3 Mode Rapid Fire Tutorial!! Hooray!! Wondering where the hex came from though. I've made a little editing to it since this tutorial to align the pins better and cut down on wires.
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these are yours Jason, and are stored on the AM server for archiving. Thank You for sharing this with the world.
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Enjoy!! Mode 1 is 8 sps, mode 2 is 10.5 cod5 compatible, mode 3 is 20 sps. I might just set up a small diagram with the new hex that cuts down on the wiring and improves pin spacing.
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anything you want to do would be greatly appreciated. let me know and I will host your information on the AM server as I did with these tuts and hex files.
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You may want to remove the 2 mode. It's basically usesless except with cod5. The 3 mode works with all cod titles.
Post Merge: April 13, 2010, 11:45:44 AM
You may just wanna clean this up a bit. Make your post with the codes/tuts the first post and get rid of these messages that are correspondence between us. That way, it makes it easier to find the codes. I'll just pm you from now on with any changes.
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Seems to work really well.
Can you tell me how I might wire it so I can use the trigger itself and not the rapid button?
Since I can turn it off and on, this would make the most sense.
Thanks,
Mike.
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You can't with this code. I can tweak the code to make it R1, but I don't have the knowledge to do so. ExoFire seems to know how, but like to squirrel it away. Seeing as though I haven't sold a single rapid fire kit in almost 6 months and released my hex for free, he still seems to wanna hide the knowledge.
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Hazer's sleeper mod worked really well on my Xbox, maybe we can get his input....
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The Xbox controller was a simple potentiometer wiper that could be voltage driven easily enough. If the wiper went one way when you pressed teh trigger, you could force the voltage back to the 'released' state.
The PS3 is not a potentiometer. Every button is pressure sensitive, and has analog voltage. This is not what stops people. The problem is that the entire controller is a matrixed analog controller. It uses the common line to pulse each analog button in sequence to read its variable state. If the PIC tries to force the voltage, it will do so to all the button on that common line. This is why people need to use a transistor to manipulate the buttons. But I am looking into it.
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Thanks Hazer. What people are doing, just as a tip, seems to be they are only hooking up the single wire to the "R common" spot and it seems to only trigger the "R1" button (those who are doing it right). I'm wondering if there's a way to tell "R common" to only allow the pulse through if "R1" is pulled. Like put a hold or something on the pulse until the signal from R1 comes through R common.
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whats the lil componenants called tht only allow flow of energy in 1 direction? im sry its been a long day and i aint slept in like 4... maybe u could use those lil thingys lol
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i belive your your thinking of diods
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I'm new to pic's and just wondering for the PS3 what pic do I need to use and do I need to program it and if so can someone post the code plz thanks.
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the chip is a 12f683. the code is posted in reply #14 above.
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Does anyone tried the 3-MODE of this code in COD5 & COD4 ?
I tried it on COD: MW2 and works fine, but I don't own the other two titles.
I'm just asking because I have friends interested in getting a rapid fire mod on their controllers.
I take this as a hobby, as I don't have much time to make fully researches on this things.
I have programmed a PIC 12F683 with the 3-MODE code.
Any reply will be appreciated.
Thanks.
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I made the mod. Mode 1 is for COD4/COD6, Mode 2 has the patch update for COD5 so you can fire at 10.5 sps online without being blocked.
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Ok Here are two rapid fire solutions for the ps3. These have no affiliation with acidmods. They were laying around the internet, and I posted them here so they can be available to our members. I have never even tested them. let me know what you think. RnD will continue to work on rapid fire without tactile switches, but due to the complexity of the sony design, amount of different controller types, and lack of resources it is a slow ongoing process.
**EDIT*** these codes were provided to acidmods by Jason ackley, some of you may know him as "Ack Like You Know"
two mode:
https://www.acidmods.com/RAND/upload/files/upload/PS3_Rapid_Fire_Tutorial_NEW.zip (https://www.acidmods.com/RAND/upload/files/upload/PS3_Rapid_Fire_Tutorial_NEW.zip)
https://www.acidmods.com/RAND/upload/files/upload/NEW_PS3_HEX_EDITED.HEX (https://www.acidmods.com/RAND/upload/files/upload/NEW_PS3_HEX_EDITED.HEX)
three mode:
https://www.acidmods.com/RAND/upload/files/upload/3_Mode_PS3_Rapid_Fire_Tutorial.zip (https://www.acidmods.com/RAND/upload/files/upload/3_Mode_PS3_Rapid_Fire_Tutorial.zip)
https://www.acidmods.com/RAND/upload/files/upload/PS3_3-Mode_RF_FINAL.HEX (https://www.acidmods.com/RAND/upload/files/upload/PS3_3-Mode_RF_FINAL.HEX)
Is there any update on this as I have all the components needed to build this but do not want 2 tactile switches.
I'm happy to have a switch to change mode but do not want a seperate button for fire (rapid fire - R1)
I am looking into putting further tactiles in to take over from other buttons at some point but want the rapid fire functioning 1st.
Any Help would be greatly appreciated.
Thanks.
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if there is any testers, coder or people who can add info, we need people! there is an open source code were trying to get off the ground. if anyone is interested here is the thread
https://www.acidmods.com/forum/index.php/topic,37158.30.html (https://www.acidmods.com/forum/index.php/topic,37158.30.html)
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Is there any update on this as I have all the components needed to build this but do not want 2 tactile switches.
I'm happy to have a switch to change mode but do not want a seperate button for fire (rapid fire - R1)
I am looking into putting further tactiles in to take over from other buttons at some point but want the rapid fire functioning 1st.
Any Help would be greatly appreciated.
Thanks.
soz gaz.... no update on these code's as act is no longer a active member but there is currently a open source project in the making as gerald has said he is in need of testers....
if there is any testers, coder or people who can add info, we need people! there is an open source code were trying to get off the ground. if anyone is interested here is the thread
https://www.acidmods.com/forum/index.php/topic,37158.30.html (https://www.acidmods.com/forum/index.php/topic,37158.30.html)
also bumping old topics is generally not accepted check the dates before posting new post's on old topics..... anything over a month old (from the last post) is considerd a bump... its no biggy. :) spurg :tup:
generally...however due to the nature of this post (freeware code) I would not frown upon it. we would not frown upon someone asking about one of tos or hazers codes...this one should be treated the same.
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As a matter of fact I am trying to set up a PS3 dual shock controller now, just finshed a xbox 360 one, I am new at this and am catching on pretty fast, yet not as good as the guys on here. Would much appreciated if you could get a hex and maybe some tutorials on how to wire the control . Thanks!
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hello to all
I'd like to install the rapid fire on my Sixaxis controller dualschock3
This is the version msu_vx4
or is the spot weld R1 / R2 / R COMMON / POWER POINT PLEASE
can you give me a detailed diagram please
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hello to all
here I just changed the schema to be able to shoot with R1
it works perfect but I do not know if there is a risk to stick with this configuration
thank you to tell me if it's good!
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fimg11.hostingpics.net%2Fthumbs%2Fmini_701633RAPIDFIR3MODESTESTFINAL.png&hash=a157f99056cc16696c006eb0652d8262f6cc10f7) (http://www.hostingpics.net/viewer.php?id=701633RAPIDFIR3MODESTESTFINAL.png)
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Wow, haven't been on here in a long time.
I programmed the code using "pulses" so I don't know if it will work with lecrack65's wiring. Try it out. If it does, fantastic. The rest of the wiring is stable. My only concern with it is that it'll make every button on the right side "rapid"
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Act. you think you could maybe edit the code for R1 :hifive:
If so :#1:
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lol good to see you.
as act said it will cause issues with the other buttons on that side of e controller. use hypers code in he open source section.
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the exact triangle button round and square cross are also in rapid fire and r2 so I'll try something else and coming back to you
else if someone can give us a little rapid fire with 5 modes for the PS3 will trigger r1 ca cool
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Im a Beginner on this, I know how to input the code for the xbox, but how do you input this code to the chip for the ps3?
copy and paste ???
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Has anyone tried installing this just on the R Common point ? Meaning T18.
if someone did, did it work and anything happen?
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that will make all buttons on the right of the controller rapid fire all the time
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please help me i try it to make rapid fire and screwed with soldeer gun
R1 button does not work anymore please help Thank you in advance here is 2 picture
the soldeer point screwed
https://www.acidmods.com/forum/index.php/topic,39862.0.html
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does this RF mod works ?also does it work with the newest board ? V4 does it suppose to fire with one of the tactical buttons? can anyone post diagrams for the newest board
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does this RF mod works ?also does it work with the newest board ? V4 does it suppose to fire with one of the tactical buttons?
yes yes yes yes yes yes yes
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Just a heads up, I went out and bought a new ps3 controller on Thursday and it was a controller revision not show in the tutorial. However, I was able to manage to make it work by following the traces and soldering to them. Bottom line is this still works on new controllers.
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Just a heads up, I went out and bought a new ps3 controller on Thursday and it was a controller revision not show in the tutorial. However, I was able to manage to make it work by following the traces and soldering to them. Bottom line is this still works on new controllers.
not surprised this tut is almost 3 years old....
Good to know.
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not surprised this tut is almost 3 years old....
Good to know.
Yes, I was just letting people know that it still works on new controllers if you ca follow the traces from the buttons to the controller board. Figured it was worth bumping up the thread to do so. Unfortunately the trace for R2 (not sure about R1) had to be accessed from the front of the controller (The side that has the LED's o it) because the via is strategically placed underneath the main IC chip.
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Well all this schematic n code for pic worked in first time for me. But i think most ps3 games are now patched for rf. Couldn't make 9,16 n 24 sps work on max payne 3. Gun jams after some time. Lots of thanks for this mod anyway.
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