Acidmods

Console Modding------ ( Here you can talk about your favorite Consoles ) => PSP Phat (1000) => PSP's => PSP Mouse => Topic started by: DubbleDutch on December 22, 2007, 03:43:29 PM

Title: [POC] PSP Mouse
Post by: DubbleDutch on December 22, 2007, 03:43:29 PM
here it is The proof of concept for the psp mouse

it is a slightly different design then overlords

Proof Of Concept: PSP Mouse (http://www.youtube.com/watch?v=nh3QW0QWbss#lq-hq)


So,.. tell me what u think


btw i'll maybe connect it to the psp soon (just need to get some female mini usb plugs)



Thank you cyber and overlord for making the tut and the idea's
Title: Re: [POC] PSP Mouse
Post by: Rory on December 22, 2007, 03:54:21 PM
Nice work man  :#1:
Title: Re: [POC] PSP Mouse
Post by: DubbleDutch on December 22, 2007, 03:56:06 PM
thanx :)

check this out
this is how i made the mouse
http://www.videopwnage.com/play.php?vid=126 (http://www.videopwnage.com/play.php?vid=126)
Title: Re: [POC] PSP Mouse
Post by: robin1989 on December 22, 2007, 04:40:13 PM
nice work you guys seem to be taking this and running a marathon with it
Title: Re: [POC] PSP Mouse
Post by: Timmy on December 22, 2007, 04:55:12 PM
and theres another design again coming

;)

but thats a creative design
Title: Re: [POC] PSP Mouse
Post by: Slimby on December 22, 2007, 06:45:27 PM
Gotta love that Daft Punk.

Slimby
Title: Re: [POC] PSP Mouse
Post by: mootoo on December 23, 2007, 03:43:50 AM
this concept is better mate :)
Title: Re: [POC] PSP Mouse
Post by: DubbleDutch on December 23, 2007, 04:20:28 AM
 :tup: :D

cyber,.. i owned you :P ?
Title: Re: [POC] PSP Mouse
Post by: ryan0 on December 23, 2007, 04:56:47 AM
nice one man dis looks great!!!!!!
Title: Re: [POC] PSP Mouse
Post by: Cyberpyrot. on December 23, 2007, 06:40:30 AM
Actualy every one missed the point of my design and the ground teater is bad. with your design there is limited range of motion other wise the teater will snap. What everyone missed in my design we the flexable teater.


(https://www.acidmods.com/images/teater.bmp)


Also I will stop allowing people to work on my designes if I keep hearing how im getting pwned.
Title: Re: [POC] PSP Mouse
Post by: DubbleDutch on December 23, 2007, 06:52:42 AM
i still dont understand how the teater is getting back in neutral position



edit:
i can still move forward even when the teater is touching the connection
the only problem is i need to move the mouse back 1 cm to push it back into neutral
Title: Re: [POC] PSP Mouse
Post by: Cyberpyrot. on December 23, 2007, 06:59:39 AM
i still dont understand how the teater is getting back in neutral position



edit:
i can still move forward even when the teater is touching the connection
the only problem is i need to move the mouse back 1 cm to push it back into neutral

Ok I will try and explain imagine a pencil is the bar now take another pencil ind strap it to the first pencil with a rubber band. now the taeter pencil can spinn freely with pressure. Now imaginf the teater pencil was flexable and where the eraser touches it a raised area the pencil bends and just abovet the eraser the is your conductive material. when the pencil bends under pressure of forward motion the conductive material touch and closes the circuit. if you stop pushing forward the "bar" pencil will spin releasing the pressure causing the return to neutral..
Title: Re: [POC] PSP Mouse
Post by: Cyberpyrot. on December 23, 2007, 07:01:03 AM
I was only joking cyber , you know none of us could ever pwn you.

@DD in that pic the teater is under tension, so when the mouse stops it will spring back up... kind of like the scroll wheel button in the middle of the mouse

I know :D but you are exactly right the tension it the key to making it like a real mouse..
Title: Re: [POC] PSP Mouse
Post by: Cyberpyrot. on December 23, 2007, 07:05:32 AM
cyber - my design with the ruler i showed you has the same concept doesnt it

I don't remember show me..
Title: Re: [POC] PSP Mouse
Post by: DubbleDutch on December 23, 2007, 07:17:49 AM
ah now i understand

the teater is getting pulled back into neutral
the only problem is
it needs to be strong enough to pull the teater back
and it needs to be weak enough so that the ball still can move the teater

the teater stops rotating very easy, just put your finger next to it and dont apply any pressure on it just let it rotate against your finger
you'll see that u can still move the mouse but the ball wont rotate the teater
Title: Re: [POC] PSP Mouse
Post by: joey on December 24, 2007, 04:53:31 PM
y don't you guys use something like thishttp://www.dealextreme.com/productimages/sku_2702_1_small.jpg

you dont have so srew around with taking apart do u???

just take apart a psp/usb cord and mix it with the mouse cord
Title: Re: [POC] PSP Mouse
Post by: DubbleDutch on December 25, 2007, 03:13:03 AM
a normall mouse sends data and it doesnt act like a switch ;)
and the psp doesnt recognize the data

so your idea is useless
Title: Re: [POC] PSP Mouse
Post by: PsychoticWolf on January 20, 2008, 05:40:36 PM
Actualy every one missed the point of my design and the ground teater is bad. with your design there is limited range of motion other wise the teater will snap. What everyone missed in my design we the flexable teater.


(https://www.acidmods.com/teater.bmp)


Also I will stop allowing people to work on my designes if I keep hearing how im getting pwned.
Well this seems Like a good idea Cant wait to see what comes of it.

As Far as I see it Cyber Cant Get own He and the Rest of the R&D set the Bar for hardware mod.


Title: Re: [POC] PSP Mouse
Post by: GhoSt on January 31, 2008, 12:03:42 PM
great job man  :#1: this mod is wicked  :clap:
Title: Re: [POC] PSP Mouse
Post by: loganbyers07 on February 07, 2008, 05:18:32 PM
it is a really amazing feat to figure out how to build it. but i guess i am not really seeing the use in it for me. I am sure someone else has a use for it though  :tup: good job man  :#1:
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