Acidmods
Acidmods Gaming Area => Console Games => PSP Software & Gaming => Topic started by: Thorax on June 11, 2008, 05:57:13 PM
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I finally thought of a cool idea for a game that is actually plausable to make. Now I just need to know how to make it. I need it to run smooth, have good colitions and support ad-hoc (and possibly infastructure).
Pardon my grammer, I'm tired. :winker:
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Um learn the psp programming language? Or go find one of those pro homebrew makers and tell them to make it....
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I don't know what language that is, I'm trying to find out. And I wanted to do it mostly by myself.
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Coding is mostly done is C and C++, though there are some languages that can be used such as Lua or even OpenGL. Focus on C and C++, though I do recommend trying Lua. There are some tutorials out there that can help you get started but it is up to you after you have read them. I hope that helped
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Thanks. I already knew what languages there are, I just needed to know which one was the one I should use (which you said is C/C++). Now only to find some tutorials...
P.S. If anyone has any tutorials on C/C++, post them.
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I recommend C++, I don't want to launch a lua player to then launch the game :P
Heres a great book, I use this russian website that has all these programming books stored in a database, I don't know if I'm supposed to know about it, I think it's for a college, but there some excellent guides, like this one.
Learn C++ in 21 days (http://www.cesis.lv/learn/C++/index.htm)