Acidmods

Console Modding------ ( Here you can talk about your favorite Consoles ) => XBOX 360 => 360 Controllers / 360 Rapid Fire Controllers => Topic started by: Ghost In Black on April 16, 2009, 07:17:22 PM

Title: CoD 5 patch
Post by: Ghost In Black on April 16, 2009, 07:17:22 PM
I was wondering if anyone knows exactly how the CoD 5 patch works. Somewhere I heard there's two filters that only check for a certain amount of shots fired in a certain amount of time. Any help is appreciated.
Title: Re: CoD 5 patch
Post by: Modded Matt on April 20, 2009, 05:30:45 AM
8.33 shots is the max that can be fired constantly. that will allways work, hold the trigger forever and not get limited.

10.00 seconds I can use, but run a risk. as long as you dont fire the whole clip so if you fire 10pulses per sec, pause 1 milisec, fire 10 more pulses something like thatshould allow use of a higher rate.
Title: Re: CoD 5 patch
Post by: Ghost In Black on April 20, 2009, 02:24:24 PM
Ok because I was going to try to write some code like Hazer's that would allow you to go up to 11 sps.
Title: Re: CoD 5 patch
Post by: Modded Matt on April 21, 2009, 05:16:25 AM
I am not sure how hazer did it, but I would assume, the program fires at 11 sps, with a pause or wait comand after so many pulses. 
Title: Re: CoD 5 patch
Post by: Ghost In Black on April 21, 2009, 02:50:01 PM
I am not sure how hazer did it, but I would assume, the program fires at 11 sps, with a pause or wait comand after so many pulses. 
I was kind of thinking about that but I have another idea too that I'm gonna try out.
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