Acidmods
Console Modding------ ( Here you can talk about your favorite Consoles ) => XBOX 360 => 360 Controllers / 360 Rapid Fire Controllers => Topic started by: Bullet Pulse on September 01, 2009, 03:10:12 AM
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Patch is now live for Call of Duty 4: Modern Warfare on PS3. Fixes hacking in public matches, also snuck in a fix for rapid fire mods.
http://twitter.com/fourzerotwo (http://twitter.com/fourzerotwo)
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That means a Xbox live patch is coming :/ *sigh*
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This new PS3 patch for COD4 is a totally new beast. They've re-done all the internal programming of the game. If you try to just use your finger, you can't even fire very fast anymore. It's not just rapid fire that's affected in COD4, it's all fire. Even try using it in an offline game. I'm assuming they're gonna use the same scheme for modern warfare 2, where internal game programming is gonna limit the speeds, not network patches. This was an actual game patch, not a network filter.
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This new PS3 patch for COD4 is a totally new beast. They've re-done all the internal programming of the game. If you try to just use your finger, you can't even fire very fast anymore. It's not just rapid fire that's affected in COD4, it's all fire. Even try using it in an offline game. I'm assuming they're gonna use the same scheme for modern warfare 2, where internal game programming is gonna limit the speeds, not network patches. This was an actual game patch, not a network filter.
So its completely destroyed any chance of rapid fire on cod mw ? :(
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sucks for ps3 owners, as xbox has not been affectected, the opensource still works for xbox.
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XBL better not get a patch, I have 6 chips =/
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If the game designers really did their homework on the weapons they are using, there would have never been rapidfire in the first place. If they think that limiting the fire rate slower then the average finger pull then they will ruin the game. FPS multiplayer is won and lost with fractions of a second, too bad for whoever decides to use this on their games because it will be one of the decisions made by a CEO who doesnt know his bum from a hole in the wall and will ruin the gameplay.
COD series games are not popular because of RapidFire, and in fact i dont ever notice it when I play, cuz they dont tell you what weapon the guy you killed was using. (dont use RF cuz it doesnt make me any better) However what made COD popular is gameplay, mess with the gameplay by capping fire rates and just watch and see the end of an era.
Way to go corporate fat cats, heaven forbid people are using turbo functions on their controllers... I guess if you guys dont like having one of the most popular game series of all time, then by all means ruin it for everyone, not just the cheaters.
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I agree 100% with what Chives said.
MW2 looks to be one hell of a game, and I for one can't wait for it. If they limit it, though, oh man I'm gonna be pissed ><
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I have had rapidfire controllers since the day i got a 360. Thing is i rarely used them for it. I might use it once in a while just to have some fun and make everyone angry so i just run around shooting the pistol at 30 SPS. Thing is, if you cap the GAME AT SPEEDS THAT PEOPLE CAN ACTUALLY PULL THE GAME IS GOING TO FAIL HARD. They just ruined the game for all PS3 users. One of the most fun things to do is increase your skills to see how fast YOU can actually shoot. But thats over....
Also i never really minded playing against people with RF because it doesnt really increase your skills. Might help alittle but not much.
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MW2 is "supposed" to have selectable rates of fire. as with the GRAW series, but as we know with graw, if you put the selector on single shot and turn on rapid fire it eliminates recoil. lol. all we can really do is wait and see. but as of right now there is no cap on xbox live.
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man live would just suck if they added a patch
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what does this mean for Viking and that new RF universal kit comming out
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Ok - I had to update COD 4 earlier today, but I haven't got any controllers with mods :/ so I cant tell if any patch is active, i seem to be able to fire quite quick with my pistol, but thats about it.
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Interesting. I'll look later when I play.
Post Merge: September 03, 2009, 07:32:40 AM
It's limited. CRAP.
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Interesting. I'll look later when I play.
Post Merge: September 03, 2009, 07:32:40 AM
It's limited. CRAP.
were still talking PS3 here right? I havnt noticed any updates on xbox lately.
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No - Live got update today :(
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hmm.... anyone notice it changing the game play without RF?
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Tbh I haven't - I tried my hardest to shoot fast with my trigger finger but nothing :/. Maybe its just stopping rapid fire, OR is it just limiting every gun to a certain speed?
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My slow speed in COD4 mode shoots faster than my fast speed in the same COD4 mode and that's around 9.5 sps.
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I was planning on installing a RF chip in my DS3, gahhhhhh.....There's still hope for other games!!!!!! Killzone 2, yesyesyes...anyone tried it on that game as of late? Let me know how it worked out, o.o
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Remember this is for XBL...
I have a 5 mode chip. The slower speeds work, the faster speeds are choppy and slower.
I think they lowered the cap a little bit is all. Unaltered fire seems to be fine still.
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I been using burst and it still works.
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I been using burst and it still works.
Let's see a video of that. I doubt it's fast.
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I have like 100 PICs I JUST got in the mail:( Atleast it isn't all of XBL that has gotten patched. I tested COD5 it still works.
Also, does the COD4 speed need to be slower now. Do you think 9 sps would work?
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Let's see a video of that. I doubt it's fast.
I can vouch for him. I have the same chip as him. It's fast and works fine.
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the fastest COD4 right now is 6.6 SPS .. which is very chopy
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12 was good for me, but I can tell its not actually 12. It looks more like 10. The days of 20 SPS are gone. If you have an adjustable controller, you can find the right speed for each weapon (it seems to differ with each pistol) to what I would consider a 'medium' speed in terms of COD 4 speeds before the patch. I only tooled around with it for 30 minutes. Its definately a different beast than the COD5 patch.
Oh, and with the mod off, I notice when i 'feather' the trigger, it does not fire as fast as I am pulling the trigger.
It looks more like they finally wised up and made the game the right way. I played around with the mod for 5 minutes on Live and forced myself to use singleshots only and in my honest opinion, the gameplay seemed more realistic and challenging. I dont think it ruins the gameplay for non-mod users.
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My thoughts to add on the pile:
10SPS. I'm calculating something like 11.2 but it's always slower in reality than my calculations due to overhead (MPLAB's simulator is GAY, much too hard/not worth the time to set up the simulator and get a better estimate). Usually about 10-15% slower than my calcs is the real speed. So somewheres around 10SPS would be my guesstimate.
The filter isn't the same exact filter used in COD5.
I played with some customers, I kind of like playing at 9-10 SPS compared to the ridiculous turbospeed from before the 9/3 patch. I actually play better at a lower firing rate anyway (mostly because I suck? lol)
Post Merge: September 04, 2009, 12:14:01 AM
the fastest COD4 right now is 6.6 SPS .. which is very chopy
Keep tinkering with your codes, I was guessing something a bit higher than 6.6sps, maybe I'm wrong.
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Got to give credit to IW for their new patch, seems rather than penalise RF controllers by doing the COD5 1sps, they have programmed every weapon to have a max fire rate. So regardless of how fast above the max rate your code goes, it'll only shoot at the max rate programmed by them for that weapon.
In my spilt screen testing I found you do have a choice on 'stutter v speed'. If you go with say 10sps you'll feel less stutter on the pistols and G3, however you lose speed like-for-like against the G36, SAWs etc.
My ideal combo is M4/M16 overkill M21 on speeds of around 10sps.
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Got to give credit to IW for their new patch, seems rather than penalise RF controllers by doing the COD5 1sps, they have programmed every weapon to have a max fire rate. So regardless of how fast above the max rate your code goes, it'll only shoot at the max rate programmed by them for that weapon.
In my spilt screen testing I found you do have a choice on 'stutter v speed'. If you go with say 10sps you'll feel less stutter on the pistols and G3, however you lose speed like-for-like against the G36, SAWs etc.
I agree with this guy. There is no cap. Its that there is no way to go faster because its programmed into the actual game that each gun can only go that speed. I used to play COD4 with 10sps when i did use RF. And i remember how the G3 was. Not at all the same anymore. IW screwed us atm lmao.
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so I have tried out my code at all different speeds, and with my code i agree with mike that about 6 SPS is as fast as you can shoot and get consistant fire rate. 10 SPS still works, just it is choppy which is not an issue if you dont use the "spray and pray" method. My code has a 50% duty cycle, I am going to play with using a constant fire pulse and vary the release pulse lengths as that may give the more favorable results that Ack and Hazer are getting as I suspect that is how they have it coded.
Normally i dont use rapidfire at all when I game... I test it when i write it and that is about it. When it comes to single shot weapons I have a faster then average trigger finger and I definately noticed the new limits when i use the G3. When firing fast it sputters just like with RF but not as severe. It is noticable, and I think basically it just makes the single shot weapons a little more difficult to fill up all your challenges (which the were harder then the autos before). I dont see it having as severe of an effect on game play as I suspected, most everyone wont even notice and those that do, will adjust as it is no different then going back to Halo. The weapons really do act more realistic as i dont think there are too many machine guns hitting 20SPS in real life, not to mention semi-auto rifles.
Rapid fire may never have made it to point it did if Infinity ward had put more effort into their weapon simulation in the first place. However its hard to blame someone for focusing their efforts the gameplay of concievably the most popular FPS of all time, rather then being a stickler for realism. I might even compare COD4 to like Burnout which is very fun to play but not all that realistic... had COD4 been produced how say GranTurismo was made, the gameplay would have suffered as it does on GT for the average gamer. Lets hope IW can still walk the line of fun and not realistic, if they start putting gun jams and overheated barrels into the game we are all in trouble. :laughing:
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Lol at gun jams. I mean i like they are making it more real, but theres a certain level that separates a good realistic game from a game so realistic it sucks to play.
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I can vouch for him. I have the same chip as him. It's fast and works fine.
I asked for a video, not your agreement.
I want to see, rather than hear from someone how fast it is.
Vouch Fail
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I asked for a video, not your agreement.
I want to see, rather than hear from someone how fast it is.
Vouch Fail
MOV00394 (http://www.youtube.com/watch?v=KQaL48c70QQ#normal)
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its not that clear. M14 and a silence pistol doesn't help. Would be great to see a G4 and standard M9
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its M21. Ill take another BRB.
I dont have G3 and cant get into brothers account. Im only 19 in COD4 because of new account.
m21 and reglular m9
MOV00395 (http://www.youtube.com/watch?v=pRQ2wPKZn8o#normal)
Speed is 8.33 SPS on 4 round burst
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Ok - I had to update COD 4 earlier today, but I haven't got any controllers with mods :/ so I cant tell if any patch is active, i seem to be able to fire quite quick with my pistol, but thats about it.
My rapid fire controllers work but al lot slower.
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So they finally coded the game correctly, as they should have done in the first place.
I can only speculate that this is a test run for the upcoming MW game. I am surprised they didnt push it on WAW yet.
Still, In my opinion, they screwed the pooch again. There should be a maximum cap on each weapon, but not what they decided to do on COD4 here. It should have been faster, but this is what they should have done more importantly: That faster hte single shot weapon is fired, the more 'random recoil kick' effecct would come into play. I am not a big fan of this series. To me, it doesnt come close to the fun I had playing counter-strike (actually, I have no fun playing FPS on a console period, they were meant to be played with a mouse). In counter-strike, I could take the duallies and assign the fire button to the scroll wheel and dump all 30 rounds of those pistols in 2 seconds. But the game had recoil programmed in so that after the first 3 bullets, your 'target reticle' would begin moving wildly, just like what would happen to a normal person if they tried to pull the trigger too fast. You cannot possibly aim, so the code 'moved' your hand away from where you were aiming at. They should have done this for a patch instead.
Anyways, I cannot help but notice that the entire rapidfire world has mostly revolved around these 2 (and as of yet third) games. A whole driving market was due solely on the WAW patch. Without the driving need for RF on these games, I dont see people spending that much money on these things anymore. I imagine that the cheap <$10 chips and open-source solutions will be what will dominate the market from now on.
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They finally coded the game right? Who are they to dictate how fast a persons ability to shoot. An FYI, the G3 is full auto in the campaign !!
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Nobody can pull a trigger faster than 5 times a second. And I am not talking about a controller trigger. Stock option on most firearms are speced to have a certain amount of ft-lb pull. This is to keep the wepaon from 'double-shotting' and help increase control.
Even the most trained professional will keep his rate of fire to a certain maximum (like 2-3 shots per second) in order to keep control of the weapon.
And before the response of "Too realistic ruins the fun" arguement is mentioned again, why are you not selecting the full auto weapons in the first place? They have more rounds. Or do you just preffer the fact that RF makes what is considered a useless rifle into a non-recoil death-stick?
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Are you gunna stop making your chips then Hazer?
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here's a speed test for different rates. The game is not as fun now :sadno:
COD4 Rapid Fire speed test (post 3-Sep-09 patch) (http://www.youtube.com/watch?v=hiAZhrMg6es#ws-normal)
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so wtf.... i dont really play cod4 hardly at all but doesnt mean cod5 isnt next, hopefully treyarch and activision aren't discussing things....
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Nobody can pull a trigger faster than 5 times a second. And I am not talking about a controller trigger. Stock option on most firearms are speced to have a certain amount of ft-lb pull. This is to keep the wepaon from 'double-shotting' and help increase control.
Even the most trained professional will keep his rate of fire to a certain maximum (like 2-3 shots per second) in order to keep control of the weapon.
And before the response of "Too realistic ruins the fun" arguement is mentioned again, why are you not selecting the full auto weapons in the first place? They have more rounds. Or do you just preffer the fact that RF makes what is considered a useless rifle into a non-recoil death-stick?
ok first off, as being an owner of A LOT of guns this information is false. I go gun ranges almost every weekend, there are quite a few people that can fire at VERY fast rates and still be accurate! With a little practice its not that hard. As for triggers with trigger pull and trigger drag, ever heard of adjustable triggers, or aftermarket springs and hammers? You can set trigger pulls differently fairly easily as I have done to a Glock Model 40. Ever heard of bump firing? You can shoot semi automatic weapons from the hip at VERY high rates of fire just by using the weapon recoil to bump the trigger with your finger. And lastly, last I knew the COD series was a Competitive FPS video game, not a Real Life Warfare/Weapon Simulator used to train soldiers.....
VID:
http://www.youtube.com/v/7DpCellB_UQ&hl=en&fs=1&
http://www.youtube.com/v/QMoIocLvPSA&hl=en&fs=1&
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^^^ DAYUM! that old sucker is fast lmao
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Ahem:
Stock option on most firearms
Any weapon can be fully automatic with aftermarket parts. What has that got to do with anything?
And lastly, last I knew the COD series was a Competitive FPS video game, not a Real Life Warfare/Weapon Simulator used to train soldiers.....
Actually, I thought it was a game to pretend your part of a military outfit, performing military operations, with military issue equipment. I also know for a fact that the military does not allow custom hardware since everyone gets trained on standard issue and if someone were to become a casualty thier weapon needs to be the same for everyone in case a teamate needs to use it (and they dont have to worry about how it got customized).
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Ahem:
Any weapon can be fully automatic with aftermarket parts. What has that got to do with anything?
Actually, I thought it was a game to pretend your part of a military outfit, performing military operations, with military issue equipment. I also know for a fact that the military does not allow custom hardware since everyone gets trained on standard issue and if someone were to become a casualty thier weapon needs to be the same for everyone in case a teamate needs to use it (and they dont have to worry about how it got customized).
In the military you can tinker with your firearms to a certain extent, but you can bump fire on a standard trigger with nothing done to it. There are more talented people with firearms then you may think....
And no, that would just be lame if you really pretended that you're in a official military situation :rofl:
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OK.
Your right.
I'm wrong.
You win.
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:drunk:
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OK.
Your right.
I'm wrong.
You win.
Thank You! I'll drink to that! :drunk:
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This thread turned from being informative to being downright pathetic.
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Here is some info.
8 sps 2.4
27 sps 2.6
25 sps 2.3
26 sps 2.6
28 sps 2.7
30 sps 2.5
I did some test and this is what I have come up with the first numbers would be sps and the 2.whatever is the seconds the clip was emptied. 20 rounds of the G3.