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AcidMods Resources ----- ( These are helpful tools for modding ) => Open Source Code & AcidMods Free Code => Topic started by: hyper999 on November 08, 2010, 10:30:06 AM

Title: black ops rf
Post by: hyper999 on November 08, 2010, 10:30:06 AM
anyone tried black ops rapid fire?
mines doing some crazy stuff
Title: Re: black ops rf
Post by: whitetop on November 08, 2010, 11:02:18 AM
if its on xbox you should read up about it as few weeks ago the devs said they have stopped quick scoping and the likes of rapidfire as they was sick of the complaints on there forums about them.
Title: Re: black ops rf
Post by: siiNNiiSTer on November 10, 2010, 08:49:31 AM
i havent tried goin on line yet as i only have a ripped copy on my jtag but it does work offline in campaign and zombies pretty fun tbh with an unlimited ammo mod i added lmao. i use flex rf code by hazer and testing with the FN FAL 8.06 - 8.77 works with w@w duty cycle enabled but i dont see a difference between disabling w@w mode or enabling it. basically i found where the gun starts to stutter n brought it back a few clicks and this setting seems to work well on the ASP pistol ill test on other semi auto guns n post my finds. but like i said im testing OFFLINE on my jtag. hopefully this gives a bit of a starting point.  :tup:  :drunk:
Title: Re: black ops rf
Post by: hyper999 on November 10, 2010, 08:56:23 AM
yeah online its patched
Title: Re: black ops rf
Post by: siiNNiiSTer on November 10, 2010, 09:16:33 AM
oh dam...i assume u tried w@w signal?
Title: Re: black ops rf
Post by: Modded Matt on November 10, 2010, 10:18:19 AM
there is no online patch, each gun is timed diffrently. the pistols seem to RF fine at any speed, the m14 seems best around 12sps. I have not unlocked any other single fire weapons yet, please name which gun your using and what the best RF speed for it is. maybe we can make a code with diffrent modes for each gun.
Title: Re: black ops rf
Post by: hyper999 on November 10, 2010, 10:35:24 AM
i tried yesterday in an online private match using m14 and it would only fire one shot every time a pressed? and the trigger became un responsive
i was of course on 360 though and using flex on a cg pad
Title: Re: black ops rf
Post by: Modded Matt on November 10, 2010, 11:43:38 AM
I am using my old viking with custom set speeds and it works great. I have to rebuild my flex pad as I thingk the optocoupler took a crap as it is unresponcive. but the viking works like it allways did, Jitter works for the m16 also

I was playing online...real online team deathmatch.
Title: Re: black ops rf
Post by: hyper999 on November 10, 2010, 12:28:27 PM
oh ok :/
Title: Re: black ops rf
Post by: GhoSt on November 10, 2010, 12:56:27 PM
Rf in zombies is insane on the pistol.
Title: Re: black ops rf
Post by: Modded Matt on November 11, 2010, 05:40:45 AM
I resend my statment, after playing with it a bit more, there seems to be something screwy withthe rf. most of the time it fires smoothly, then sometimes it studders pritty bad which equals death. I still think as of now its a speed adjustment. need more research 

but the pistol is great
Title: Re: black ops rf
Post by: siiNNiiSTer on November 11, 2010, 07:52:44 AM
ill do some more offline testing if u guys want. i agree with matt i think its each gun has different speeds, the setting i messed with n found for the FN fal fires the dragnov really slow about as fast as the aa 12 fires in mw2. and ye even offline when i switched to the m16 and left the rf on so it continuously burst fires it gets locked out sometimes. its werird itll fire kinda random 1 bullet 2 bullets then not fire at all till i switch weapon or turn the rf off.
Rf in zombies is insane on the pistol.
lol ye u should see it with an unlimited ammo mod. i never have to even reload just keep firing on same clip i went to lvl 6 just on pistol then got m14 n it wuz on from there lmao DIE FLESH JUNKIES!
Title: Re: black ops rf
Post by: hyper999 on November 11, 2010, 07:54:52 AM
i will test more extensively at the weekend but when i tried i know the rapid fire is working because i set it about 6sps, tried on the dashboard and it worked went into a game and it stops???
i was just looking into using DAC when i saw your post
Title: Re: black ops rf
Post by: CONSOLEvMODR on November 11, 2010, 06:18:40 PM
I resend my statment, after playing with it a bit more, there seems to be something screwy withthe rf. most of the time it fires smoothly, then sometimes it studders pritty bad which equals death. I still think as of now its a speed adjustment. need more research 

but the pistol is great

i alos have a legacy style viking and ive tried a bunch of speeds 10sps is a good med speed the fastest speed that works on all semi-auto guns, rifles and pistols with no gliching up or inconsistent firing at times is 12.60sps works great on all pistols and m14 ,fal
Title: Re: black ops rf
Post by: UKSYLER on November 22, 2010, 09:49:05 AM
the fal was amazing on mw2 with rf hope there is a rf for it on black ops.
Title: Re: black ops rf
Post by: spurgurgle on December 08, 2010, 07:38:42 AM
ok so im finally back home and just had my first taste of black ops.... and as for rf i can confirm that crazy modders 6 mode rf code seems to work well..... mode's 1 2 3 4 5 6 all seem to work... but i only have the base guns to test with atm.... cant see myself unlocking many more guns as im not a fan of cod...... this seems to be practicly the same as mw2 online..... :wacko:
Title: Re: black ops rf
Post by: Modded Matt on December 08, 2010, 09:34:06 AM
agreed, and they are both dissapointing.
Title: Re: black ops rf
Post by: Famas on December 08, 2010, 09:52:43 AM
im having problems i have it set to just under ten sps and it will rf fine but sometimes stops and the right trig is unresponsive witch = death :(
Title: Re: black ops rf
Post by: lovey on December 09, 2010, 09:22:21 AM
im having problems i have it set to just under ten sps and it will rf fine but sometimes stops and the right trig is unresponsive witch = death :(
having the same prob it like the pad has gone off for a spit sec just goes dead ??
Title: Re: black ops rf
Post by: NineTwoFive on December 09, 2010, 07:04:33 PM
8sps is the safest and most effective rapid fire speed. The game is made that anything over 10sps will lock up. And anything over 8sps when aiming down sight toward enemy will lock up until you die and respawn.
Devin.
Title: Re: black ops rf
Post by: Famas on December 10, 2010, 02:35:35 AM
no it doesnt it will stop you shooting for about 3 sec then if you hit the trigger it will start again
Title: Re: black ops rf
Post by: lovey on December 12, 2010, 02:41:05 AM
so wot we saying for me 3sec is alot can we be looking at a new code for black ops ???any one no if any one is on the case??
Title: Re: black ops rf
Post by: Famas on December 12, 2010, 05:57:10 AM
people are saying to me flex is working can you confirm lovey ?
Title: Re: black ops rf
Post by: hyper999 on December 12, 2010, 06:24:24 AM
when i first got black ops i tried the cod5 mode on topfire and got the irresponsive ttrigger however since starting this thread during basic testing for my new code i found it worked fine although i dont know what speeds i was using
Title: Re: black ops rf
Post by: Famas on December 12, 2010, 07:45:01 AM
theres definatly a patch on it and its not a speed patch its really weard as you could be using rapid fire for the full game and it just does it in the last minuete definatly different from the cod 5 patch
Title: Re: black ops rf
Post by: lovey on December 15, 2010, 02:42:40 AM
people are saying to me flex is working can you confirm lovey ?
dam good code m8,when u get ya head round it not tryed it on black ops myself yet
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