Acidmods

Console Modding------ ( Here you can talk about your favorite Consoles ) => XBOX 360 => 360 Controllers / 360 Rapid Fire Controllers => Topic started by: FastBrad on November 17, 2010, 06:09:36 PM

Title: Remaped Controller
Post by: FastBrad on November 17, 2010, 06:09:36 PM
Firstly, black ops is here, and I gotta say...impressive game.  Spurgs or t0ps, any news on t0pmap, Been hanging for the razer onza, and in the meantime I bought the madcatz precision aim contoller, what a piece of :censored:. Static through the xbl chat cable sticky buttons etc.  So I made my own using a mechanical method with a dip switch. Anyway just really looking for some news on t0pmap.
Title: Re: Remaped Controller
Post by: Modded Matt on November 18, 2010, 07:06:27 AM
dont mean to jake your thread dude, but I must disagree with your statment on black opps.  I think its just a big polished turd.

top map is on hold until topbuz returns. not sure if he is ever coming back at this point.
Title: Re: Remaped Controller
Post by: t0pP8uZz on November 29, 2010, 07:47:07 AM
dont mean to jake your thread dude, but I must disagree with your statment on black opps.  I think its just a big polished turd.

top map is on hold until topbuz returns. not sure if he is ever coming back at this point.

Come on matt keep your head high! :-) im back and checking the forums daily.

Wont be long till you start seeing stuff getting posted

Peace
-t0pP8uZz
Title: Re: Remaped Controller
Post by: FastBrad on December 05, 2010, 09:10:24 PM
Good to see you're back t0ps, I have recently installed flex to a wired cl board (successfully) and have a 8 way dil block in the back for a mechanical solution for re-locating all buttons, but I gotta tell ya what a complicated project that was. I will post some pics soon.
Title: Re: Remaped Controller
Post by: t0pP8uZz on December 06, 2010, 05:49:08 AM
Sounds good, Well t0pmap is not a complete remap solution.

The mod has 2 tactiles and it allows you map these tactiles to almost any button on the controller. for easyier accessability.

Also you can rapidfire any of the mapped buttons.
Title: Re: Remaped Controller
Post by: Famas on December 06, 2010, 02:19:38 PM
what chip will it use?
Title: Re: Remaped Controller
Post by: t0pP8uZz on December 06, 2010, 02:58:10 PM
That wont be available untill public release.
Title: Re: Remaped Controller
Post by: Famas on December 06, 2010, 03:21:41 PM
what else will we be seeing top
Title: Re: Remaped Controller
Post by: FastBrad on December 16, 2010, 05:45:22 PM
So I finally finished my little project, and I big shout out to hazer and t0p for the continued support for open source code.
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi971.photobucket.com%2Falbums%2Fae192%2FoStealthASSASIN%2FController%2F027.jpg&hash=8b30b7ceb15203cbd6727eea2c2ea94c9070855b)
I wanted to build something that could be completely detached from the shell(in case of repairs new chip etc. Lol can you spot the RB trace repair.
Next is the male end of the loom and bottom half of the shell
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi971.photobucket.com%2Falbums%2Fae192%2FoStealthASSASIN%2FController%2F013.jpg&hash=b7ea6125b88d4060219f5dca9a38581c286198f2)
I was inspired to make something better than the current combat controllers on the market, as I felt they didn't really provide any easier of use. You only have to look at what buttons are mapped to what side on theirs compared to mine to see the difference.  The right side (when looking at this image) 1=A, 2=X, 3= left stick click, 4=LB. The left side: 1=B, 2=Y, 3= Right Stick Click, 4=RB
(https://acidmods.com/forum/proxy.php?request=http%3A%2F%2Fi971.photobucket.com%2Falbums%2Fae192%2FoStealthASSASIN%2FController%2F017.jpg&hash=105ae33b0d616932f20dd46caf30b07871233721)
Title: Re: Remaped Controller
Post by: laxboy on December 16, 2010, 06:56:31 PM
Very nice i love how you set it up so that the shell is detachable but very good work :tup:
Title: Re: Remaped Controller
Post by: FastBrad on December 16, 2010, 08:02:57 PM
Next I am looking at refining the idea and using a smd pic and have everything in the bottom half of the shell. so does anyone have any idea what sort of programmer I need to program a 12f683 i/sn.  I currently have this board http://www.vellemanusa.com/us/enu/product/view/?id=522056 (http://www.vellemanusa.com/us/enu/product/view/?id=522056)
Cheers
Title: Re: Remaped Controller
Post by: Phantom on December 16, 2010, 08:28:05 PM
looks pretty cool, which button do you press to activate the buttons? do you have to flick those little switches?

anywho nice work

as for those smd PICs, if they use the same pins for programming, could you not just extend wires off the PIC legs to your programmer?
Title: Re: Remaped Controller
Post by: FastBrad on December 16, 2010, 09:00:58 PM
looks pretty cool, which button do you press to activate the buttons? do you have to flick those little switches?

anywho nice work

as for those smd PICs, if they use the same pins for programming, could you not just extend wires off the PIC legs to your programmer?
the little rectangle switches turn each desired button (obviously one at a time) to the larger black tactile buttons.The little brown tactile's are for the various functions of Flex/and or t0pfire installs
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