I have made a burst program with less the stellar success. What made it difficult was trying to make it work for both controller styles. Suprisingly enough it worked the best with a matrix
I dont know how you would go about it with hazer's code as you need to sense that the trigger has been pulled and then provide a pulse train of a determined length. I am sure he could do it, but it may take a different program structure to achieve it.
My code is better set up for it in that it is an Interupt on Change style program that sits in an endless loop until the pic senses a change on its input, then it reacts through a Interup Service Routine and does what it needs to do.
I will take another look at and hopefully have more success this time around
If it does work we will most definately add it to the shop. I am a bit suprised none of the other rapidfire companies dont have something like this already as burst is very useful in #1 not getting capped by cod5 and #2 makes single shot guns work like the deadly M16 where 1 pull = death
Nico has played around with my first attempt at burst, If I remember correctly it did bring the pwnage.