Author Topic: Call od Duty World at War rate of fire wrong  (Read 2723 times)

Offline corby7

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Call od Duty World at War rate of fire wrong
« on: May 30, 2009, 05:37:17 PM »
8.33 nor even 8.20 is not a good source code for World at War I keep getting restricted with both of these codes...But I am thinking that voltage and resistors being used are not correct. Meaning that a difference in voltage of battery pack or batteries dying makes difference variances with resistors.As batteries die it seems that it affects it. So in other words 8.20 nor 8.33 works unless resistors can be changed? What do you all think

Offline Modded Matt

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Re: Call od Duty World at War rate of fire wrong
« Reply #1 on: May 31, 2009, 08:13:45 AM »
we know for a fact that if you follow the tut 8.33 (hex code 0x3C) will not get you capped.  there may be the slightest chance that you get capped if using the pistol, and holding the trigger down indefinatly. after the 2nd/3rd clip of constantly holding the trigger maybe. but not with active gameplay. release the trigger during reload. and you will never get capped.
« Last Edit: May 31, 2009, 08:21:29 AM by modded matt »

Offline jetiger

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Re: Call od Duty World at War rate of fire wrong
« Reply #2 on: May 31, 2009, 08:21:06 AM »
Are you using hazer's code?

Offline blackburn

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Re: Call od Duty World at War rate of fire wrong
« Reply #3 on: June 20, 2009, 12:26:19 AM »
cod waw has been patched again


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Offline lukemc15

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Re: Call od Duty World at War rate of fire wrong
« Reply #4 on: June 20, 2009, 06:46:27 AM »
I have this problem, does any body know what is the correct speed now? i could realy need to know this soon thanks.

Offline jetiger

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Re: Call od Duty World at War rate of fire wrong
« Reply #5 on: June 25, 2009, 12:33:40 PM »
7.5 is the patch, im pretty sure. Anything BELOW that works, 7.5 will not work

Offline OxEpicOwnagexO

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Re: Call od Duty World at War rate of fire wrong
« Reply #6 on: July 30, 2009, 07:20:16 PM »
ive got mine chipped at 8.8 and only get picked off if i hold the trigger through reloads....

 

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