Author Topic: Autodesk  (Read 5299 times)

Offline FOOKz™

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Autodesk
« on: January 23, 2010, 09:07:32 PM »
Any Autodesk users out there? i need help on AutoCAD 2010 and Autodesk Inventor. I got a bunch of noob questions and i have no idea what to start asking because i know almost nothing....

YaY $6000 Program Phial.  :eyebrow:
« Last Edit: January 23, 2010, 10:11:25 PM by FOOKz »

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Offline SN!P3R

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Re: Autodesk
« Reply #1 on: January 24, 2010, 06:52:13 PM »
The program I use daily (I <3 inventor), what do you need help with?
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Offline FOOKz™

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Re: Autodesk
« Reply #2 on: January 24, 2010, 07:00:09 PM »
INVENTOR

WOOOOOOOOO HOOOOOOO

I <3 you SN!P3R
no homo.

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Offline SN!P3R

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Re: Autodesk
« Reply #3 on: January 24, 2010, 08:09:45 PM »
Bromance? :boxed:


Alright some commands:

E - extrude
R - revolve AFTER you have drawn a line which will the the axis of revolution
C - circle
x - trim
you can't make new sketches on a curved surface
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Offline FOOKz™

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Re: Autodesk
« Reply #4 on: January 25, 2010, 03:07:06 PM »
 i have Prior experience in a program called Pro Desktop 8.0 and its very similar. I already know those commands because any newbie could figure them out.

- I am having problems with my shell command, defining certain regions at certain dimensions.
Example: ["TopPlane1" is 2in thick] but ["SidePlane2" 1.5in Thick] and ["BottomPlane" .125in Thick].

- Thanks for telling me i cant make a new sketch on a curved surface had problems w/ that and never knew why.

- Whats the difference between an assembly and a part, they seem the same?

- Help using Inventor's "smooth" constraint tool to curv inward like a 3 point arc. is there any way to do that?

Couldn't find any of these og Google, or the help Docs.


EDIT: For the Shell command i need help with, what i mean is are there any way to specify a different thickness for each individual wall that is made by the command.
« Last Edit: January 25, 2010, 03:09:03 PM by FOOKz »

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Offline SN!P3R

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Re: Autodesk
« Reply #5 on: January 25, 2010, 04:17:28 PM »
The shell no, extrude untill you get desired thicknesses for the walls.

An assembly us taking multiple parts and putting them into one. I'm gonna post a pic up tommorow, I made a rat rod. It's a standard.iam, which is a drawing made up of components.
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Offline FOOKz™

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Re: Autodesk
« Reply #6 on: January 25, 2010, 05:06:54 PM »
an assembly is pretty much many different parts together as one.

i've figured out how to shell an extruded cube, well its not really shelling. i made a rectangle and then i used the offset "duplicate" command to create a smaller rectangle proportionally smaller then i custom dimensioned the distance between the rectangles, then extruded that. it works perfectly. Lastly i had to add a plane at the bottom and then drew a 2D sketch rectangle and extruded that for the bottom piece.

Since i have that done, i need to find out how to combine objects together, like fusing them as one 3D sketch.

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Offline SN!P3R

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Re: Autodesk
« Reply #7 on: January 25, 2010, 05:31:31 PM »
OH lol

this i dont know, all i know was i made seperate componants and put them all in a standard.iam and it comes up. but not as one piece.
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Offline FOOKz™

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Re: Autodesk
« Reply #8 on: January 25, 2010, 05:56:11 PM »
Here's a screen shot of what i did.
There's more than one way to do something in Autodesk; which what gives it the easy learning curve. =D


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Offline SN!P3R

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Re: Autodesk
« Reply #9 on: January 25, 2010, 06:16:05 PM »
And that's why I wanna be an engineer LOL
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Offline FOOKz™

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Re: Autodesk
« Reply #10 on: January 25, 2010, 06:19:06 PM »
What kind of engineer? i want to be a Digital Electronics Engineer. currently i'm an Electronics Technician.
You probably want to be a Mechanical engineer. Hey If you do, i want to know all that you know.
My robotics team needs people with mechanical knowledge and i'm the closest one with it; and i know almost nothing. That pretty much says something.

Basically this is why i feel the need to ask stupid questions about an easy program  :tup:

EDIT: YEAH  :w00t:  I Drew a CUBE.             :eyebrow: ...yep so proud
« Last Edit: January 25, 2010, 06:20:02 PM by FOOKz »

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Offline SN!P3R

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Re: Autodesk
« Reply #11 on: January 25, 2010, 06:21:52 PM »
LOL same here! I do drafting and design at a vocational school, and I do the mechanical portion. This is my 3rd year, and I'm getting an entry level drafting job starting 4th quarter :tup:

I'll awnser all questions
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Offline FOOKz™

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Re: Autodesk
« Reply #12 on: January 25, 2010, 06:23:29 PM »
whats a spline?

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Offline SN!P3R

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Re: Autodesk
« Reply #13 on: January 25, 2010, 06:28:15 PM »
In simple terms, a squiggly line.

Abut more advanced, multiple arcs joined together at a tangent
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Offline FOOKz™

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Re: Autodesk
« Reply #14 on: January 25, 2010, 06:34:45 PM »
lol, i was being a smart ass.

A Constraint + Splines = Fractal Art Poob

BTW: im as good as it gets when i draw 2D schematics for electronic circuits.

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Offline SN!P3R

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Re: Autodesk
« Reply #15 on: January 25, 2010, 08:43:52 PM »
Win
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Offline FOOKz™

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Re: Autodesk
« Reply #16 on: January 26, 2010, 03:06:35 PM »
Win
Troll

K but seriously. i got a question. How would you combine two separate objects, lets say two cubes that are intersecting together? How would i do this>?

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Offline SN!P3R

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Re: Autodesk
« Reply #17 on: January 27, 2010, 05:13:29 AM »
to make 1 part?
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Offline FOOKz™

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Re: Autodesk
« Reply #18 on: January 27, 2010, 02:44:43 PM »
yes.

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Offline 802Chives

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Re: Autodesk
« Reply #19 on: February 14, 2010, 03:50:54 PM »
woot inventor in art... I am running a copy of Inventor7 on an old dinosaur of a computer. (had to install XP on it in 2005 so i could run inventor)

you make an assembly to make 2 parts into one... there may be some sort of merge function to make 2 parts into 1 part, But in Solid modeling you make Assembly models that contain individual parts.

In an assembly models you join parts together using constraints.    With all parts there are 3 axis of freedom x, y, and z with respect to each other.  If you constrain all three axis, the 2 parts will be locked together.  If you only constrain 2 of the axis your part will be able to be manipulated in one axis like for instance a bolt in a hole, the x and y are the center axis of the hole and the bolt and the z axis is free you should be able to click on the bolt and slide it in or out of the hole.  The part you start you assembly with is the base part and is locked in space.


let me know if you need more help Im pretty good with inventor and solidworks.


Offline FOOKz™

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Re: Autodesk
« Reply #20 on: February 14, 2010, 04:04:54 PM »
Hey thanks, i pretty much figured this stuff out a while ago. Its all good now.

Inventor has the shallowest learning curve of any CAD program out there it only took me a few days to get the hang of it.

I bought a program called Pro/Desktop 7.0 and that program is a pain (one of the least user friendly ones out there) to draw in Strict 3D modeling. But Pro Desktop has features to convert to a Shop Bot CNC machine CAD file so you can actually cut the model out in 3D.

I've done a few Xbox360 Case mods just a few days ago by drawing someone's requested logo in 3D on Pro Desktop then dimensioned the depth of the cuts of the drawings to fit best in 1/4" thick plexi glass then cut the design out maximum 3/16" deep.

If you know what i'm talking about then enjoy your seizure!

Then i put their favorite color LEDs in the sides to light up the plexi glass. (looks frikkin sweet) [Perks of having your best friend teaching the technical drawing class at a high school]

EDIT: If i had a High Def camera then i would show it off. (saving up a bit of cash for one soon)
« Last Edit: February 14, 2010, 04:06:43 PM by FOOKz »

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Offline treemty

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Re: Autodesk
« Reply #21 on: February 14, 2010, 06:15:45 PM »
Inventor is sick nasty...we get to use it at school but I dont think they are ever going to let us use the CNC mill lol.

Offline SN!P3R

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Re: Autodesk
« Reply #22 on: February 14, 2010, 06:26:18 PM »
I made a 360 a wii and a PS3 just for teh lols
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Offline FOOKz™

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Re: Autodesk
« Reply #23 on: February 14, 2010, 06:29:41 PM »
Yeah. I wish we had a CNC machine back then.

Usually have to test it on a piece of cheap foam first to get everything ready for the real job. The last thing you want to do is waste a $20 piece of plexi glass or Lexan on a silly mistake.

When i finally get out of college i might become an electronics engineer which requires a poopload of drafting and CAD work. Also when component size is critical you must know the 3D dimensions, inventor is good with that too.

EDIT: Pro Desktop is good for only small stuff usually not for multiple parts like Autodesk.

Post Merge: February 14, 2010, 01:30:29 PM
I made a 360 a wii and a PS3 just for teh lols

lol a foam/wooden wii

- "Hey guys check out my wood wii"
« Last Edit: February 14, 2010, 06:32:35 PM by FOOKz »

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Offline SN!P3R

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Re: Autodesk
« Reply #24 on: February 14, 2010, 06:34:08 PM »
Well I did get my wood wet for a bridge building competition for school. I had to get it wet so it would be more flexible, so I could bend it into an arc
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Offline FOOKz™

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Re: Autodesk
« Reply #25 on: February 14, 2010, 06:48:55 PM »
Putting your wood in hot water helps it absorb the water fast like a pasta noodle.

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Offline SN!P3R

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Re: Autodesk
« Reply #26 on: February 14, 2010, 06:56:37 PM »
Yep

right now I'm in the process of paying off a CNC machine I bought with my dad, I'm thinking of starting to build computer cases
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Offline FOOKz™

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Re: Autodesk
« Reply #27 on: February 14, 2010, 07:15:54 PM »
Cool. You can draw it in ACAD then cut it out in sheet metal and put it together.
« Last Edit: February 14, 2010, 07:16:15 PM by FOOKz »

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