Author Topic: AcidMods SpitFire 360 Controller Tutorial  (Read 230057 times)

Sgtsmackaho

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #150 on: October 08, 2008, 12:43:43 PM »
HI Excellent work my friend!  Was wondering if there was anyway to purchase the spitfire mod controller already modded as i am not that SMART [insert newb thrashing here] LOL Was particualarly interested in macro pragramability as there is several button combinations in halo 3 that my friends dont beleive exist and i have a hard time proving it cause i cant do it very often... so please let me know if u would be interested in selling one
THANX
Sgt Smackaho

Offline Jumbo

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #151 on: October 09, 2008, 12:45:36 PM »
HI Excellent work my friend!  Was wondering if there was anyway to purchase the spitfire mod controller already modded as i am not that SMART [insert newb thrashing here] LOL Was particualarly interested in macro pragramability as there is several button combinations in halo 3 that my friends dont beleive exist and i have a hard time proving it cause i cant do it very often... so please let me know if u would be interested in selling one
THANX
Sgt Smackaho

There is if you have 200$ to spare :)

https://acidmods.com/ShopUSA/product_info.php?cPath=24&products_id=31

Offline spyder6166

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #152 on: December 03, 2008, 12:58:31 PM »
Hi Guys,
 I was wondering if there is a hex for Gears 2 yet?

Thanks

Offline wsxrgn

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #153 on: December 23, 2008, 10:51:45 AM »
How are you!!!Merry Christmas!!!SYSTEM!!!
X801769-026.hex and COD4-All-Models.hex together to be written into the PIC16F84A?

Offline Fayko

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #154 on: March 04, 2009, 09:33:35 AM »
will this mod work on a gamestop wired controller heres a link asking about it in another thread.
https://www.acidmods.com/forum/index.php?topic=28713.new#new

Offline HYOSC1NE

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #155 on: March 11, 2009, 01:34:19 AM »
Dude i liked the aproach u took for this modd, adn yeah all controllers are hackable since they are nuthing but Inputs in a microcontroller activated by a pushbutton so by skiping that and sending H/L voltages u pretty much can do anything.
I notice that u have wired all the buttons but that directional ones, and since PIC1684 has  14 I/O pins  my aproach would be to use the RA4 as an analog input that way u could put as many input buttons that like and still have all the 14 others for Outputs. wich would give u room for the 4 directional arrows wich wold come in handy for a fighting game. Another idea for this would be to have only a certain number of Macrobuttons, and to plug the Analog input to a button control that sets PORTB and the rest of PORTA as input so u could introduce a word of 8bits and 4 bits with a dip switch to introduce new macros to the controller without having to program it again. Im sure u get the idea.
Well i hope some feedbakc men. Im about to do my own macro controller for the new Street Fighter.

Offline ichagowill

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #156 on: March 19, 2009, 08:04:34 PM »
the spit fire mod seems really hard to install

Offline Maradona10

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #157 on: April 22, 2009, 01:10:56 AM »
Hi,

Is there someone out here who can make a fully programmable/remappable controller?
I ask this because I am paralyzed and cant use the rear buttons.

Offcource I will pay good.

Someone made me this great controller. But I can only reprogram 4 buttons, not all.

Custom reprogrammable Xbox controller

Offline JAY

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #158 on: April 25, 2009, 05:38:18 PM »
is there a way to do the rapidfire effect on the a,b,x,y buttons?
(ex: hookin up a 555 timer)
please reply and let me know, im trying to do this mod in a few days

jaylive360@aim.com

thanks.

Offline JAY

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #159 on: April 29, 2009, 08:06:35 PM »
in the spitfire internal wiring whats the solder points for data?

Offline iwantaspitfire

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #160 on: June 19, 2009, 01:10:55 PM »
hey ok i was thinking about making one of these but i want to make sure i have got it. so do u grease up a rechargable battery pack? or one with batterys in it? and will it hurt the battery?

Offline kool-aid54

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #161 on: October 01, 2009, 05:56:56 PM »
Where is the wiring diagram for he timers?  And how many are there. One of the pics made it look like there are three.

Offline e3p3s3334

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #162 on: October 18, 2009, 08:27:16 PM »
:help: hello i am wondering if with your spitfire mods if i would be able to do the modding on an old matrix wireless board and alos if so would i have to do different coding and wiring. also does this still work especially for cod waw and would u come out with new codes for when mw2 comes out. i would like to know as soon as possible just so tht i know if it is worth while trying to do this mod. i am using this mod basically so tht i can replace the function of the left bumper on my controller if its not possible for me to fix.

Offline Modded Matt

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #163 on: October 19, 2009, 03:20:33 PM »
no this is only for a specific cg controller

Offline e3p3s3334

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #164 on: October 19, 2009, 03:32:06 PM »
oh darn i guess im going to have to wait for next version of it to come out if cant fix controller

Offline KingMike_OS

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #165 on: October 19, 2009, 08:36:11 PM »
just to give heads up the new Splitfire mods will only work on CG controller as well ...
as its a pain to do matrix ... still in protype state .. we may do it for matrix but will not be as easy as CG install wise
« Last Edit: October 19, 2009, 08:56:18 PM by KingMike_OS »

Offline t0pP8uZz

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #166 on: October 26, 2009, 03:52:28 PM »
Is there actually any code for spitfire? For creating macro's?

Offline Fordy

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #167 on: January 16, 2010, 01:13:59 PM »
Sorry to dig this back up, but I really want to make one! I'm new to PIC programming etc. but have made a rapid fire with a 555 before. So I feel this would be a good place to start getting to know hex code and PIC's a little better.

So a few questions:
1) Any good source for x801769-026 controllers (black)? Want to take full advantage of this mod. I have a brand new (but unwrapped) elite/black controller wireless that is not 026, would be willing to swap it. Or pay a reasonable amount for an 026 and no swap.

2) Is there a tutorial for writing the hex codes anywhere? Or an index of codes for multiple games, COD4, MW2, Bad Company 2 and Flashpoint is mainly what I'm after. Love the idea of hot-swapping PIC's for different games.

3) Nothing more was ever mentioned about the extra pins (20pin socket) other than the original post that said you were going to use them for "an input for changing modes on the chip"

Thanks for the help, happy modding,

Fordy.

Offline FastBrad

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #168 on: March 29, 2010, 11:37:43 PM »
Yo what's up fellow modders.  Just wondering on how the spitfire is going.  I have successfully built three controllers using top's code  :tup: as well as purchasing 2 intensafire kits.  I really love the idea of remapping the face buttons and from a COD MW2 perspective having reload and melee under ya fingertips combined with rapid fire is the optimus prime of control pads.

Wow sorry to drag on, so yeah just looking forward to some feed back on a new tut.

PS. Is there anyway t0p's code will work on the 12f675, I get samples all the time and these were sent to me accidentally instead of what I actually needed (12f683)
Thanks in advance 

Offline The Invincible Panda

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #169 on: September 19, 2010, 05:33:55 AM »
Does this work on all controllers both the new CG boards and the old matrix style board? sorry didnt see it anywhere in the beginning of the thread...

Offline Modded Matt

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #170 on: September 19, 2010, 07:37:08 AM »
this mod is dead, look at flex RF or topfire

 

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