Author Topic: COD5 RF Hex 10 Shots released.  (Read 14050 times)

Offline xbl2000

  • Guppy
  • *
  • Posts: 8
  • Post quality +0/-0
  • Acidmods User
COD5 RF Hex 10 Shots released.
« on: August 06, 2009, 03:24:37 AM »
I released a 10 shot cod5 RF hex.

XBOX360 COD5 Rapid Fire .HEX file 10-sps (2.2uF Cap)

As I'm providing this hex for free, I'm sticking with 2 modes to minimise the number of people selling on ebay competing with other RF sellers.  If you want more modes buy your chips from acidmods, etc.

Offline Modded Matt

  • Site Owner
  • Administrator
  • Around the block
  • *
  • Posts: 4649
  • Post quality +65/-3
  • Gender: Male
Re: COD5 RF Hex 10 Shots released.
« Reply #1 on: August 06, 2009, 05:19:04 AM »
let me know if I am reading this correctly, you used the open source code (without modification) and added a 2.2 cap at the center and bottom pins to make it work? 

Offline xbl2000

  • Guppy
  • *
  • Posts: 8
  • Post quality +0/-0
  • Acidmods User
Re: COD5 RF Hex 10 Shots released.
« Reply #2 on: August 06, 2009, 08:34:16 AM »
To start off with, I used a 10uF capacitor on unmodified code in COD5 and got about 13shots, this messed with my COD4 firing. I started to play with lower range capacitors.  I found that I could use a 2.2uF but others couldn't.

i re-wrote the code in C with some jitter and pause and it seemed to work, even without a capacitor.   
someone has ask for a dual trigger version but I'm not that great at programming so won't bother attempt that.
I've used the same layout as hazer so i don't have to modify my 4 controllers. its seems to be useful for other people aswell.
« Last Edit: August 06, 2009, 08:44:54 AM by xbl2000 »

Offline Modded Matt

  • Site Owner
  • Administrator
  • Around the block
  • *
  • Posts: 4649
  • Post quality +65/-3
  • Gender: Male
Re: COD5 RF Hex 10 Shots released.
« Reply #3 on: August 06, 2009, 11:52:48 AM »
so......upload the hex?...I would rather see the asm. upload to mediashare.com or such and we can host the file here once its been tested.

Offline ChunkierDonkey

  • Chief squatting Hard
  • *
  • Posts: 12
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: COD5 RF Hex 10 Shots released.
« Reply #4 on: August 08, 2009, 10:23:34 PM »
You can add a capacitor to Hazer's open source code or others and get the same affect you just got to test different uf's because it varies from controller to controller.

Offline Snazzyj

  • Guppy
  • *
  • Posts: 4
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: COD5 RF Hex 10 Shots released.
« Reply #5 on: August 09, 2009, 08:03:29 PM »
So let me get this straight if I pump up the speed on Hazers code and I add a capacitor It will bypass the patch or no? Kind of confused, help would be greatly appreciated :).

Offline Jumbo

  • Dr. Mod
  • BST BAN
  • Around the block
  • *
  • Posts: 2399
  • Post quality +0/-3
Re: COD5 RF Hex 10 Shots released.
« Reply #6 on: August 09, 2009, 08:19:50 PM »
The code links are in the youtube video description.

Offline Snazzyj

  • Guppy
  • *
  • Posts: 4
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: COD5 RF Hex 10 Shots released.
« Reply #7 on: August 09, 2009, 08:46:55 PM »
His hex will give me 10 SPS? and with the capacitator the patch is bypassed?

Offline Modded Matt

  • Site Owner
  • Administrator
  • Around the block
  • *
  • Posts: 4649
  • Post quality +65/-3
  • Gender: Male
Re: COD5 RF Hex 10 Shots released.
« Reply #8 on: August 10, 2009, 04:19:42 AM »
I still dont see the hex?? am I missing something?

Offline mikespartian114

  • Motor Mouth
  • *
  • Posts: 75
  • Post quality +0/-0
  • Acidmods User
Re: COD5 RF Hex 10 Shots released.
« Reply #9 on: August 10, 2009, 05:27:44 AM »
click the yputube logo at the corner of the vid and the it opens youtube and the click more info and its there

Offline gamerdude767

  • Blogs & Media Member
  • Acid Modder
  • *
  • Posts: 634
  • Post quality +1/-0
  • Gender: Male
Re: COD5 RF Hex 10 Shots released.
« Reply #10 on: August 10, 2009, 05:39:45 AM »
if i write your .hex to a PIC 12f683 do i HAVE to use a cap.. or is it optional?

 EDIT: never mind.. just looked through the video description again and found my answer! =D
« Last Edit: August 10, 2009, 05:46:35 AM by gamerdude767 »

Quote from: H-Sauce
**Long Pause**........
Yup, thats better than balloons

Offline robin1989

  • Site Owner - Site Maintenance & development
  • Administrator
  • Mad Bomber
  • *
  • Posts: 6272
  • Post quality +21/-0
  • Gender: Male
  • Site owner
    • Acidmods
Re: COD5 RF Hex 10 Shots released.
« Reply #11 on: August 10, 2009, 09:47:10 AM »
thats cool its good to have an opensource solution. if ytou want just upload it as an attatchment to the site

i am not responsible for what i do or my advice


Get the iPhone 4s from Three using Quidco and recieve £109 cashback

Offline Modded Matt

  • Site Owner
  • Administrator
  • Around the block
  • *
  • Posts: 4649
  • Post quality +65/-3
  • Gender: Male
Re: COD5 RF Hex 10 Shots released.
« Reply #12 on: August 10, 2009, 10:36:35 AM »
I found the hex today, thanks mike and jumbo, boy do I feel like a dum...... I will test it hopefully this evening then recomend the .hex be hosted here. just need admin to confirm it working no offence mike, just procedure.

Offline GhoSt

  • Creating Null
  • Around the block
  • *
  • Posts: 2552
  • Post quality +19/-0
  • Gender: Male
  • Null Pointer Exception
Re: COD5 RF Hex 10 Shots released.
« Reply #13 on: August 14, 2009, 08:00:20 PM »
I can vouch for this, I tested it today and its faster than any other free code out there.
|Variegation - GhoSt's Final Controller|

|Nothing is deterministic.|

Offline OxEpicOwnagexO

  • ½ Pint
  • *
  • Posts: 35
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: COD5 RF Hex 10 Shots released.
« Reply #14 on: August 14, 2009, 10:12:20 PM »
lets see it.....  :dribble:

Offline GhoSt

  • Creating Null
  • Around the block
  • *
  • Posts: 2552
  • Post quality +19/-0
  • Gender: Male
  • Null Pointer Exception
Re: COD5 RF Hex 10 Shots released.
« Reply #15 on: August 14, 2009, 11:20:55 PM »
I might put a video on later tonight or tomorrow it was in striped form when I tested so I need to put it back together.
|Variegation - GhoSt's Final Controller|

|Nothing is deterministic.|

Offline ChunkierDonkey

  • Chief squatting Hard
  • *
  • Posts: 12
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: COD5 RF Hex 10 Shots released.
« Reply #16 on: August 15, 2009, 05:14:06 AM »
So let me get this straight if I pump up the speed on Hazers code and I add a capacitor It will bypass the patch or no? Kind of confused, help would be greatly appreciated :).
Yep that's what I'm saying I posted this in July 22 in xbox-scene, it took a while for people to try it but they came around, it turns the square wave into a saw-tooth or sin-wave signal which is one way to get past the patch. There are videos proving this and here is a pic showing what I'm talking about http://s934.photobucket.com/albums/ad182/ChunkierDonkey/?action=view&current=Picture180.jpg your gonna have to do some testing to find the right size uf but that's the short of it

Offline GhoSt

  • Creating Null
  • Around the block
  • *
  • Posts: 2552
  • Post quality +19/-0
  • Gender: Male
  • Null Pointer Exception
Re: COD5 RF Hex 10 Shots released.
« Reply #17 on: August 16, 2009, 12:17:27 AM »
heres my proof, please upload this code to the site so all can use.

call of duty waw, opensource rapid fire controller afrer patch
|Variegation - GhoSt's Final Controller|

|Nothing is deterministic.|

Offline OxEpicOwnagexO

  • ½ Pint
  • *
  • Posts: 35
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: COD5 RF Hex 10 Shots released.
« Reply #18 on: August 16, 2009, 10:08:21 AM »
cant wait to see the code....how far does the capacitor farads vary in different controllers?

Offline ChunkierDonkey

  • Chief squatting Hard
  • *
  • Posts: 12
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: COD5 RF Hex 10 Shots released.
« Reply #19 on: August 16, 2009, 06:58:29 PM »
Couldn't honestly tell ya personally the highest I needed was 10uf and the real challenge is how low can you go and still be affective the lower you go the less likely it will affect COD 4 mode which is 25 sps I think.

Offline OxEpicOwnagexO

  • ½ Pint
  • *
  • Posts: 35
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: COD5 RF Hex 10 Shots released.
« Reply #20 on: August 17, 2009, 07:17:43 PM »
ok so lemme get this right..... u must use your 10 sps hex, then put a X farad cap on the middle and bottom pin of the right bank trigger? and it will work? how many different farads did you have to test till you got it right? also, how does it affect other games sps?

Offline xbl2000

  • Guppy
  • *
  • Posts: 8
  • Post quality +0/-0
  • Acidmods User
Re: COD5 RF Hex 10 Shots released.
« Reply #21 on: August 18, 2009, 01:42:43 AM »
to clear up any confusion here:

a) If you use my BDH.HEX then you can just reprogram a 12F683 and sleeper/stealth install using Hazers wiring.  The capacitor is optional and I recommend a 0.1uF if you're going to use one.  The capacitor is extra protection as the COD5 patch sometimes detects the mod, most users omit the cap as it rarely happens.   The code is 2 modes only, cod4 33sps and cod5 10sps.
*If you choose to use a 0.1uF cap then there's no effect on mode 4.

b) If you're using BurnMeUp2 (by Hazer) then you need to experiment with capacitors.  Make your mode3 fire at 10sps and use different capacitors to find a level that gets uncapped.  As there's variance in the controller potentiameter, what works for one controller may not work on others.
*I find any cap > 10uF affects my COD4 mode.

Conclusion:....
For the method that works straight away, use my BDH.HEX;   If you want to experiment use Hazers BurnMeUp2.hex

I intended to make BDH.HEX 2 modes only to target the Call of Duty market and some people have taken advantage of this already selling it as their own...  (Xbox 360 Fastest Rapid Fire Controller for COD4 and COD5 UNDETECTABLE NUCLEARMODZ SPEEDFREAK)
« Last Edit: August 18, 2009, 01:47:46 AM by xbl2000 »

Offline ChunkierDonkey

  • Chief squatting Hard
  • *
  • Posts: 12
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: COD5 RF Hex 10 Shots released.
« Reply #22 on: August 18, 2009, 01:53:05 AM »
I was typing the exact same thing when you posted it and I saw that :censored: earlier man that is just wrong

Offline OxEpicOwnagexO

  • ½ Pint
  • *
  • Posts: 35
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: COD5 RF Hex 10 Shots released.
« Reply #23 on: August 18, 2009, 09:54:01 AM »
so your bdh code needs no capacitor? if so just a .1? sorry for all the noob questions im asking just wanna do my controller up for it, and yea thats pretty :censored:ty that guy stealing like that

Offline Hazer

  • x4675636B4E7574
  • Acidmods Alumni
  • Acid Modder
  • *
  • Posts: 583
  • Post quality +59/-0
Re: COD5 RF Hex 10 Shots released.
« Reply #24 on: August 18, 2009, 06:25:22 PM »
I missed it. Where in the video does it show that he is using your code?
[Quote from Gamermodz via Viking forums]
Don't be jealous your not half as smart. I hate ****tards like you. An ignorant redneck. Your nothing but a posing ******. Get the **** out of here, really, your claim to fame is an open source rapid fire code? You make me laugh. You think you have control over the modding market?  You couldn't create what I can and do. You are too ignorant with your outrageous assumptions and accusations. [/Quote]

Offline GhoSt

  • Creating Null
  • Around the block
  • *
  • Posts: 2552
  • Post quality +19/-0
  • Gender: Male
  • Null Pointer Exception
Re: COD5 RF Hex 10 Shots released.
« Reply #25 on: August 18, 2009, 11:50:43 PM »
I missed it. Where in the video does it show that he is using your code?

oh sorry, In mine it shows it is two modes which is his code. And I am a pretty trustworthy member, the code is legit.
|Variegation - GhoSt's Final Controller|

|Nothing is deterministic.|

Offline Hazer

  • x4675636B4E7574
  • Acidmods Alumni
  • Acid Modder
  • *
  • Posts: 583
  • Post quality +59/-0
Re: COD5 RF Hex 10 Shots released.
« Reply #26 on: August 19, 2009, 02:33:06 AM »
I meant the Nuclearmodz video.

[Quote from Gamermodz via Viking forums]
Don't be jealous your not half as smart. I hate ****tards like you. An ignorant redneck. Your nothing but a posing ******. Get the **** out of here, really, your claim to fame is an open source rapid fire code? You make me laugh. You think you have control over the modding market?  You couldn't create what I can and do. You are too ignorant with your outrageous assumptions and accusations. [/Quote]

Offline Modded Matt

  • Site Owner
  • Administrator
  • Around the block
  • *
  • Posts: 4649
  • Post quality +65/-3
  • Gender: Male
Re: COD5 RF Hex 10 Shots released.
« Reply #27 on: August 19, 2009, 04:51:33 AM »
hazer was not directing that at you ghost, he was asking xbl2000 how he knew that was his code, other than the fact that it is two modes? if you watch the way the video is put toge4ther it all looks fake anyway, everytime the patch should kick in, it changes to another scene.

Offline OxEpicOwnagexO

  • ½ Pint
  • *
  • Posts: 35
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: COD5 RF Hex 10 Shots released.
« Reply #28 on: August 21, 2009, 08:08:23 PM »
burnt the code to my 12f683, and its the fastest cod5 code ive ever used! legit works good, explain how someone can write a code that passes a patch??? whats the damn secret please share!

Offline ViiRiL

  • Guppy
  • *
  • Posts: 2
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
code
« Reply #29 on: September 03, 2009, 10:42:30 AM »
well cod4 just made a patch last night that blocks burnmeup2.... im gonna flash this hex over and see if it gets past it

 

SMF spam blocked by CleanTalk
SimplePortal 2.3.5 © 2008-2012, SimplePortal