Author Topic: Ps3 rapid fire studying and understanding project open source  (Read 128255 times)

Offline Hazer

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #240 on: September 26, 2010, 08:22:52 PM »
What Matt is refering to is that FLEX uses two LEDs for on-board editting. Hyper will need to add another LED in order to copy that.

But here is a trick I used for my final RF: You can light 2 LEDs from one pin and create 3 colors. If you connect the anode of a gree LED to VDD, then connect the cathode of that green LED to the anode of a red LED and also the PIC pin, then ground the cathode of the red LED, you can have 3 colors from one pin. Make the output high, you light the red LED. Make the output low, you light the green LED. Make the pin output hi-low @ 100 Hz and you have yellow. Make the pin an input, they are both off.

The hard part is controlling all that with flashes. But it can be done.
[Quote from Gamermodz via Viking forums]
Don't be jealous your not half as smart. I hate ****tards like you. An ignorant redneck. Your nothing but a posing ******. Get the **** out of here, really, your claim to fame is an open source rapid fire code? You make me laugh. You think you have control over the modding market?  You couldn't create what I can and do. You are too ignorant with your outrageous assumptions and accusations. [/Quote]

Offline geraldrubalcava

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #241 on: September 26, 2010, 09:01:12 PM »
Genius! lol. but if you want to turn off the leds or any specific combination will effect the controller or any part of the code?

Offline hyper999

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #242 on: September 27, 2010, 08:46:45 AM »
that was what i have used before with other projects and is my preffered choice but unlike with the 360 controller i cannot think of where in ps3 shell you could put the leds apart from an extra 0603 by the current p4 led but tht would be a pain to solder

@Gerald
1. this cannot be ported to the 629 as it requires timer 2
2. turning the leds in this config off is not a problem we simply tristate the pin which efectivly disconects the pin from the circuit
3. it would be great if could you come up with some ideas as to where the leds could go for that method?

also my serial cable came today :)
« Last Edit: September 27, 2010, 08:48:13 AM by hyper999 »

Offline Modded Matt

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #243 on: September 27, 2010, 09:34:45 AM »
if you want it like flex, just piggy back p3 and p4 leds.  if you want it tricolored as hazer said (harder to install) i would put them in the ps button. if its just count based, enerhize p4 led like normal.

Offline geraldrubalcava

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #244 on: September 27, 2010, 10:56:55 AM »
hum well aawesome! so did you get a RS232 cable or TTL cable? because one uses +-12v and other 5v so it might be important. well it might be easyer just using p4 led, or p3+p4 led. but as for the ps led mod. depnding on your controller version, it might be easyer or more dificult.

Offline Modded Matt

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #245 on: September 27, 2010, 11:14:12 AM »
what does that mean?  Is english not your first language?

« Last Edit: September 27, 2010, 11:17:11 AM by modded matt »

Offline hyper999

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #246 on: September 27, 2010, 02:03:16 PM »
its a 3v ttl nokia phone cable i got for £2.50

Post Merge: September 27, 2010, 06:11:24 AM
think im gna modify the code to like flex tommorow but which method do you guys prefer? And has anyone tested the code then i have been too busy playing halo reach  :tup: to fix my test rig
« Last Edit: September 27, 2010, 03:16:34 PM by hyper999 »

Offline geraldrubalcava

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #247 on: September 28, 2010, 02:28:51 PM »
well no its not my first Language. but i would love to see a serial rapidfire :) woo! lol

Offline hyper999

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #248 on: September 28, 2010, 02:32:51 PM »
also matt just a thought but do you think there is anyone in rnd that would be interested in helping and could make a pc app when we get to that stage? cos i know nothing about programming beyond pics lol im learning vb but its not going well

Offline Modded Matt

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #249 on: September 28, 2010, 08:15:48 PM »
posibly. lets get this code finished and released then start changing it.

as for where we are:
no change in Rf, the led is another story, needs a bit of work.
when the controller first powers on, the led and rf is off
press tact once, led comes on and then it blinks once and stays solid, RF is in mode 1
press tact a second time, led has no change, RF is now in mode two
press tact a third time, led (which is on from before) blinks blinks twice and remains lit. RF is in mode 3
press tact again and led goes off, and so does RF


« Last Edit: September 28, 2010, 08:16:50 PM by modded matt »

Offline hyper999

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #250 on: September 29, 2010, 09:24:11 AM »
kk matt thanks went back and found a stupid mistake fixed now and tested kinda but what is everyones opinion on the speed of the flashing? and are the modes the right way round? should be
6sps
4sps
8sps

Post Merge: September 29, 2010, 05:17:50 AM
@hazer ive just been reading through your rs232 source and just wondering am i correct that this code recieves 13 bytes and save them to the first 13 ee registers? and what resistor should be used?
« Last Edit: September 29, 2010, 01:18:42 PM by hyper999 »

Offline Modded Matt

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #251 on: September 29, 2010, 04:28:31 PM »
yea, we are so close. the rf numbers look good. as far as the proportions, I cant tell if they are acuratly 6, 4, or 8. mode three seems to be faster then 8. but mode one is mid speed, mode two is slower, mode three is fast. 

when controller first comes on, its off
press tact once, light turns on and then flashes off then back on (need to just come on)
press tact a second time, light flashes twice (this is good)
press tact a third time, led flashes three times.

you can leave this, or I advise to take the flash out of mode one.
« Last Edit: September 29, 2010, 04:31:00 PM by modded matt »

Offline hyper999

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #252 on: September 30, 2010, 08:20:45 AM »
oh i thought that was what you were asking for il take it out and post it up later when i finish seting up my new breadboard

Offline Modded Matt

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #253 on: September 30, 2010, 11:01:45 AM »
cool fix that and this standard 3 mode RF is ready for release!!!

Offline hyper999

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #254 on: September 30, 2010, 02:15:16 PM »
done

Post Merge: September 30, 2010, 02:19:10 PM
so yeah i guess its time for names ppl
any suggestions? cos i dont really care lol
« Last Edit: September 30, 2010, 02:19:10 PM by hyper999 »

Offline geraldrubalcava

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #255 on: September 30, 2010, 02:54:53 PM »
lol well ive tested and its a ok :) lol well one more suggestion, instead of cycling though 3 modes to turn off seems a little impractical. is there a way to make, pressing the button for 2 sec turns the rf off? well by itself its awesome. lol

Post Merge: September 30, 2010, 02:57:47 PM
as for names, hum ps-flex? idk. lol names people! xD
« Last Edit: September 30, 2010, 02:57:47 PM by geraldrubalcava »

Offline hyper999

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #256 on: September 30, 2010, 03:10:39 PM »
I could but its a pain to do and i would rather spend the time doing akimbo and rs232, also i personaly think that would be pointless as it only takes a split second to turn of atm regardless off what mode your in and can it really be that hard to keep track with only 3 modes?!

Offline Modded Matt

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #257 on: September 30, 2010, 03:13:34 PM »
its  this in like PS3BMU, everything seems to be in order 1am4.hex

its three quick clicks, not impractical. if it was 13 modes it would be impractical

Offline SYSTEM aka (Cyberpyrot)

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #258 on: September 30, 2010, 03:30:02 PM »
hey hyper999 I was told you needed my help. stop all your coding and hit me up you need to completly change direction.

Offline Hazer

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #259 on: September 30, 2010, 03:41:17 PM »
Just my opinion, BMU was a stealth code. Since this code uses a tact, you should code it like gameplay:

Quicktap of tact = on/off toggle
Hold tact for 2 sec = change mode

Just sayin.....
[Quote from Gamermodz via Viking forums]
Don't be jealous your not half as smart. I hate ****tards like you. An ignorant redneck. Your nothing but a posing ******. Get the **** out of here, really, your claim to fame is an open source rapid fire code? You make me laugh. You think you have control over the modding market?  You couldn't create what I can and do. You are too ignorant with your outrageous assumptions and accusations. [/Quote]

Offline hyper999

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #260 on: September 30, 2010, 04:14:06 PM »
I will probs do a code like gamplay rf when i have akimbo done cos for now its easy enough as it is

also i will port hazers interupt routine onto my disable code this weekend to give us akimbo and what not

also do any buttons other than r1 r2 l1 and l2 need rf?
« Last Edit: September 30, 2010, 04:17:14 PM by hyper999 »

Offline rafaliyo86

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #261 on: September 30, 2010, 11:37:23 PM »
wow, you have made a great job guys, hyper the connections would be like this???:

pin 1 - Vdd (+)
pin 2 - unused
pin 3 - tact switch - Vss (-)
pin 4 - unused
pin 5 - 100 ohm resistor - led
pin 6 - COM2
pin 7 - unused
pin 8 - Vss (-)

I have thsi PCB:



The point i have to use in Pin 6 (COM2) its TP26 but i dont know if its right. In this pic would be the point near TP40??



I want to test it this weekend
« Last Edit: September 30, 2010, 11:43:39 PM by rafaliyo86 »

Offline hyper999

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #262 on: October 01, 2010, 12:22:10 AM »
Yes tht list is correct and i have some nice install diagrams for when we release the code

Offline rafaliyo86

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #263 on: October 01, 2010, 12:59:45 AM »
Yes tht list is correct and i have some nice install diagrams for when we release the code

Thanks for the reply, i will try it in my pcb this weekend but i will wait also for your pics

Only one question more. The resistor is obligatory?? I say this becuase i want to check the code as soon as i can but i dony have resistors now and i would have to buy it lol

Offline hyper999

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #264 on: October 01, 2010, 07:50:52 AM »
the resistor is not obligatory but recomended however you could use pretty much any resistor up to like 1k but this will affect the brightness and if you have no reasonable resistor now i recomend you put one in asap just to be safe cos resistors are pennies, pics are pounds, and pads are expensive!
« Last Edit: October 01, 2010, 07:52:03 AM by hyper999 »

Offline Modded Matt

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #265 on: October 01, 2010, 08:10:27 AM »
 i recomend you put one in asap just to be safe cos resistors are pennies, pics are pounds, and pads are expensive!

wow I love that quote!!!

Offline rafaliyo86

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #266 on: October 01, 2010, 08:14:00 AM »
ok, i will put the resistor after to close the controller, to test it i dont put it.

Can you say me if TP26 is the correct point of my PCB??

Thanks hypper and matt

Offline hyper999

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #267 on: October 01, 2010, 08:24:36 AM »
@matt i was feeling poetic lol and just to let you know me and system/cyberpyrot :S have started talking about the pc app

@rally here are the pics

Offline Modded Matt

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #268 on: October 01, 2010, 09:43:25 AM »
Thanks hypper and matt

the only part I had was late testing and bug reporting. I think credit also nees to be given to hazer and rdc also as without them I dont think this project would have got off the ground.

Offline hyper999

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Re: Ps3 rapid fire studying and understanding project open source
« Reply #269 on: October 01, 2010, 11:07:39 AM »
so is there anything else you want changing or should i update the other topic?

 

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