Author Topic: PS3 BMU V1  (Read 25649 times)

Offline skittles916

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Re: PS3 BMU V1
« Reply #30 on: November 20, 2010, 10:57:46 AM »
Hello with the help of yasin, I have made some conclusions and discoveries regarding the vx4 board. One the only code that works is the ps3bmu.hex that is on this page near the pictures. Second, due Also to yasin's Discovery, he has found The points That i can confirm the code that I tested will work on. I will post those points in a later post once I makE another picture.

The other two codes that he gave me though (ps3bmu11.hex and the ps3bmu11x.hex do not work just for your information. If you have any other questions regarding vx4 I can test, but the ps3bmu.hex is the only one currently working, I will attach the one that worked for me when I am at my home computer

Offline yasin

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Re: PS3 BMU V1
« Reply #31 on: November 20, 2010, 11:07:24 AM »
like i said the only code working on the vx4.0 is the code named PS3BMU.HEX released by hyper.

The other hexes in the zip file are released by hyper later.

These were released to fix te problem with the inverted LED in 'PS3BMU.HEX'.

One more hex is released with a COD signal patch.

But like i said the newer releases are no longer working on the vx4 board.

EDIT: skittles, the ps3bmu hex file which I send you is not the same hex on this page near the pictures.
The hex I send you is released here before, the current one on this page is a later version.

« Last Edit: November 20, 2010, 11:15:19 AM by yasin »

Offline skittles916

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Re: PS3 BMU V1
« Reply #32 on: November 20, 2010, 11:49:32 AM »
O yes yasin that Would make sense then because when I originally used the one on this page it didnt not work for me. But last night when I had but up I quickly switched back and forth and it looked like it was the same code

Either way yasin do you still have the ps3bmu.txt version for modifying the sps on the code you sent?

And do you mind if I post the codes for te working vx4 or would you rather do that since it is your  discovery

Offline yasin

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Re: PS3 BMU V1
« Reply #33 on: November 20, 2010, 12:24:19 PM »
I don't have the .asm, maybe hyper has?

The hex is released in this topic on 4-oct-2010.

Of course I don't mind. The code is not mine. It is released by hyper before.

« Last Edit: November 20, 2010, 12:25:05 PM by yasin »

Offline skittles916

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Re: PS3 BMU V1
« Reply #34 on: November 20, 2010, 01:07:20 PM »
O ok
I see the .txt file to use though, and isn't the he released on this topic the ps3bmu.hex that u were saying was different?

Offline yasin

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Re: PS3 BMU V1
« Reply #35 on: November 20, 2010, 01:23:02 PM »
The versions are different. The hex I send you is a earlier version of the hex on this post. Both are released by hyper.

Offline skittles916

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Re: PS3 BMU V1
« Reply #36 on: November 20, 2010, 07:13:28 PM »
So With the Help of YASIN, we have discovered a working code for the vx4

Through testing, we have concluded that the newer versions of the code i just posted do not work, this code is the original, that has the inverted LEDs, which actually kinda makes the mode like a sleeper when its on kause u can see any change in the LED lights.  :hifive:

but anyways, i have made a diagram to follow, disregard my poor paint skills but this is the basic diagram that i used, you do not need to have a resistor on the LED, as i dont, but it is advised to have one to make sure you dont prematurely end the life of your LEDs.






Code: [Select]
:020000040000FA
:02000000822854
:08000800F0000308F1002418C8
:1000100019288312F21C13280000A50B1E28F210C9
:100020007408A5002228A60B1E28F2147408A60046
:10003000222800000000000000000F28000000003F
:1000400000000000000000008C1071088300F00E1A
:10005000700E09000730A0001230A100A00B2E285E
:100060000730A000A10B2E2808000511A30B0800E3
:10007000F610761408000515F6103230A3000800BB
:100080000511A30B08003230A300F6117615080005
:100090000515A30B08003230A3007611F6140800F2
:1000A0000511A30B08003230A300F61276160800E3
:1000B0000515A30B08003230A3007612F6150800D0
:1000C000051E08004030F507F51B7228751B6C28CB
:1000D000F601051124148028A730F400F601051557
:1000E00024108028751F7A287D30F400F601F6165A
:1000F00024108028FA30F400F601F6152410802828
:10010000A410080083163B30850002309F00103099
:10011000950081138F309900831204309900851463
:100120000511F601F201F301A401F50124143230A6
:10013000A3000130920083167C3092008C1483124D
:100140001215C0308B00191FA3282A207208F30053
:10015000000000000000000000000000000000009F
:100160008B130730990083169F107308850683123E
:100170008B172A2000000000000000000000000093
:1001800000000000000000008B1383167308850632
:100190009F1483128B172A2000000000000000002B
:1001A000000000000000000000000000000000004F
:1001B000000000000000000000002A2000000000F5
:1001C000000000000000000000000000000000002F
:1001D00000000000000000000000000000002A20D5
:1001E000000000000000000000000000000000000F
:1001F00000000000000000000000000000000000FF
:1002000000002A20000000000000000000000000A4
:1002100000000000000000000000000000000000DE
:100220000000000000002A2083168514831276182F
:100230003B20F618352076194820F6194020761A0A
:100240005820F61A5020051EA414A4186020851406
:0602500004309900A32810
:02400E00C438B4
:084200000000010002000300B0
:00000001FF
« Last Edit: November 20, 2010, 07:21:56 PM by skittles916 »

Offline hyper999

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Re: PS3 BMU V1
« Reply #37 on: November 21, 2010, 05:09:02 AM »
this is insane.

Offline Modded Matt

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Re: PS3 BMU V1
« Reply #38 on: November 21, 2010, 05:29:30 PM »
i must appologize to everyone the bmups3 code dosnt work.

we developed it in another thread releasing one filay version here. apparently the version posted hereis not the rela one i dont know what it is (it dont work)

hyper the final code i have is named 1am4.hex i dont have asm for it here is the working code attached. we will need to clean this thread up in a day or so sao its mot confusing anyone further

once again sorry for the confusion
hopefully we can get it all sorted soon

working[url]
« Last Edit: November 21, 2010, 05:37:38 PM by modded matt »

Offline skittles916

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Re: PS3 BMU V1
« Reply #39 on: November 21, 2010, 05:53:37 PM »
Matt, if you are going to clean up the post, please use/make a better cleanercopy of the vx4 that I posted. The slots where I have colors to are the places working for the vx4 and I will test it again with your new code

Thanks

Offline hyper999

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Re: PS3 BMU V1
« Reply #40 on: November 23, 2010, 08:34:50 AM »
matt test the cod5 mode code as that was the last code i tested personally but i no longer have a ps3

Offline skittles916

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Re: PS3 BMU V1
« Reply #41 on: November 24, 2010, 07:13:41 PM »
Hyper or Matt, do either of you guys have the .asm or .txt files for these working codes that we have found?
i would like to change the speeds around for Black Ops to achieve maximum speeds.
Thanks

Offline elimarz

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Re: PS3 BMU V1
« Reply #42 on: November 25, 2010, 02:18:34 AM »
guys guys  this code is working for me : after all confusing code :dntknw: viola! :hifive: . you need 10k resistor connected between pin 2&3 so changing the mode work

Offline Modded Matt

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Re: PS3 BMU V1
« Reply #43 on: November 25, 2010, 05:07:37 AM »
no you dont. please stop posting here until we can get this fixed

Offline hyper999

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Re: PS3 BMU V1
« Reply #44 on: November 25, 2010, 07:48:07 AM »
elimarz where on earth did you get that from?

Offline rafaliyo86

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Re: PS3 BMU V1
« Reply #45 on: November 25, 2010, 12:38:46 PM »
guys guys  this code is working for me : after all confusing code :dntknw: viola! :hifive: . you need 10k resistor connected between pin 2&3 so changing the mode work

I have tried it and my controller is working again. I will test it more exhaustly

Offline hyper999

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Re: PS3 BMU V1
« Reply #46 on: November 25, 2010, 03:23:07 PM »
ok spotted the error no resistor needed simply an incorrect diagram tact switch should be connected between pin 2 and pin 8 not pin 3 and pin 8
the 10k resistor worked as a jumper connecting the tact to the correct pin
im sorry guys i changed the pin arrangement when i started working with the serial coms and never updated the diagram

Post Merge: November 25, 2010, 03:32:13 PM
:help:  i have the correct diagram but i cant attatch anything to any of my posts!
« Last Edit: November 25, 2010, 03:32:13 PM by hyper999 »

Offline spurgurgle

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Re: PS3 BMU V1
« Reply #47 on: November 26, 2010, 07:55:05 AM »
:help:  i have the correct diagram but i cant attatch anything to any of my posts!

u dont hav to attache diagrams ... u could upload them to the RnD storage folder then inbed them?????

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Offline hyper999

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Re: PS3 BMU V1
« Reply #48 on: November 26, 2010, 08:11:40 AM »
ok updated main post with new diagram
- its too big i know but i do not have time to resize right now so il fix that as soon as i can :)

Offline yasin

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Re: PS3 BMU V1
« Reply #49 on: November 26, 2010, 12:11:42 PM »
oke, did anybody test it on the vx 4.0?
« Last Edit: November 26, 2010, 05:39:10 PM by yasin »

Offline Modded Matt

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Re: PS3 BMU V1
« Reply #50 on: November 27, 2010, 09:44:39 AM »
It should work the same as all the others. the problem you have been having is that the code you were given "the official release" was a bad code.

I  have two brand new ps3 controllers, and both of them are v3 if anyone is willing to trade for a v4..it must be in good condition as mine are both brand new. regardless there is nothing to lead me to beilieve there is any difrence in the responce of the controller. I will be home from vacation this evening and between today and tomorrow plan to sort this out as well as the other dev thread so there will be less confusion.

Offline skittles916

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Re: PS3 BMU V1
« Reply #51 on: November 27, 2010, 11:29:55 AM »
Matt, I cannot trade my vx4,as it is the only controller I own right now, but I can test this on the controller with the new diagram.

Offline hyper999

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Re: PS3 BMU V1
« Reply #52 on: November 27, 2010, 03:38:28 PM »
there is no difference with the vx4 boards they work the same

skittles have you tried with the new install diagram? the tact switch was wrong again it should goto ground and pin 2

Offline skittles916

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Re: PS3 BMU V1
« Reply #53 on: November 27, 2010, 03:39:59 PM »
Hyper I will try it later tonight when I have time.

Offline hyper999

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Re: PS3 BMU V1
« Reply #54 on: November 27, 2010, 03:48:37 PM »
it should work because i forgot to alter thediagram after i made a pinout revision sorry

Offline skittles916

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Re: PS3 BMU V1
« Reply #55 on: November 27, 2010, 06:35:22 PM »
I'm having problems again with the vx4....

Offline hyper999

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Re: PS3 BMU V1
« Reply #56 on: November 27, 2010, 06:39:42 PM »
what sort of problems?

Offline skittles916

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Re: PS3 BMU V1
« Reply #57 on: November 27, 2010, 08:33:07 PM »
The tac...... I'm gunna take it apart again and see what's up

Hyper, i have Blue LEDs on my controller, just to check, the Resistor wont affect the code correct?

Isnt the resistor only to protect the LED since Red LEDs take less voltage, they need a resistor, which the Blue LEDs take higher voltage so they dont need that resistor, correct? or does the resistor help in another way?
« Last Edit: November 27, 2010, 11:55:49 PM by skittles916 »

Offline hyper999

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Re: PS3 BMU V1
« Reply #58 on: November 28, 2010, 04:37:40 AM »
yes the resistor is only to protect the led from burning out however it not being there or to greater resistance could stop the led lighting when you change mode

Offline skittles916

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Re: PS3 BMU V1
« Reply #59 on: November 28, 2010, 10:51:57 AM »
K I will try the 100ohm resistor then.
Also on some mods, specifically the xbox 360 ones I normally make, the LEDs stay on normally, even when the mod is off like when u turn on the controller all the LEDs go on, but on this one for ps3 I've noticed the player 4 LED doesnt go on unless the mod is on, not even when u turn the controller on. Is this how it's supposed to work for this code

 

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