Author Topic: Kronosslayer's MODZ  (Read 7287 times)

Offline kronosslayer

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Kronosslayer's MODZ
« on: August 14, 2011, 07:33:11 PM »
UPDATE
Alrighty everyone. I'v decided to change the topic because i would like to show acidmods all the work i do. There is so much that i have done, but haven't gotten around to taking pictures with school.



As you know school has started for some.Well i hope it will not stop me in achieving progress. I will try being active and keeping this topic updated to showcase progress i things that i like to do in my free time..*cough* modz *cough*.

--===MODZ===--

Not-started

In progress
Done
--==============--
Showcase ROL changer
My painting skillz
Show case my touch sensor(to replace tactile buttons)
Showcase my ABXY flasher
Showcase my custom cast parts(excluding case)
ASM tutorials..maybe


Any suggestions, or things you would like to discuss, just let me know!!

Hazer had inspired me while also helping me along the way.
And hyper has giving some good advice too.

Thank you guys

ROL NEW!! + A new modchip
[spoiler]http://www.youtube.com/watch?v=t9viWIu2lUs[/spoiler]

ROL prototype 2
[spoiler]http://www.youtube.com/watch?v=eOjcfkCB1ss[/spoiler]

ROL prototype 1
[spoiler]http://www.youtube.com/watch?v=2IkeMyrA3Ys[/spoiler]


« Last Edit: August 31, 2011, 07:33:43 PM by kronosslayer »
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Offline Rodent

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Re: Xbox ROL prototype ALPHA 0.1 build 1207
« Reply #1 on: August 14, 2011, 07:42:00 PM »
Thats pretty awsome, nice work and very clean and neat looking on the layout keep up the good work cant wiat to see it finished

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Offline Phantom

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Re: Xbox ROL prototype ALPHA 0.1 build 1207
« Reply #2 on: August 14, 2011, 11:11:56 PM »
looks like your on the right track, is it the 360 controller ROL or the console? sort of like this but adjustable brightness? https://www.acidmods.com/forum/index.php/topic,39036.0.html

who knows if that mod will ever get released..
« Last Edit: August 14, 2011, 11:12:48 PM by phantomz0 »

Offline nEoVaLoR

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Re: Xbox ROL prototype ALPHA 0.1 build 1207
« Reply #3 on: August 14, 2011, 11:42:20 PM »
Are the tactile switches going to be implemented in the final build? It would be pretty cool to pick any color for your ring of light.

Offline kronosslayer

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Re: Xbox ROL prototype ALPHA 0.1 build 1207
« Reply #4 on: August 15, 2011, 12:29:52 AM »
looks like your on the right track, is it the 360 controller ROL or the console? sort of like this but adjustable brightness? https://www.acidmods.com/forum/index.php/topic,39036.0.html

who knows if that mod will ever get released..

:/ I didn't know it was already done...damn. Well i had full plan on releasing this to just acidmods.

Yeah the plan for this was to be fully adjustable or have modes. The modes part is easy and pretty much complete, but adjusting individual colors is a bit more difficult code wise.

With my prototype i plan on creating it so that each color can manually be adjusted, for the full spectrum!!

As for tactile buttons, i actually don't use those in my controllers, or final builds. I have touch pad sensors which as use as a substitute.
But tactile can used with a small tweak

« Last Edit: August 15, 2011, 12:33:23 AM by kronosslayer »
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Offline Anonamous

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Re: Xbox ROL prototype ALPHA 0.1 build 1207
« Reply #5 on: August 15, 2011, 08:15:13 AM »
i would suggest using a pic with more outputs. This way you could use one button and each time it is pressed it would go to a different color. You would just have to make it remember which one it was last at.

Nice work though, looks great.

Offline hyper999

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Re: Xbox ROL prototype ALPHA 0.1 build 1207
« Reply #6 on: August 15, 2011, 07:17:27 PM »
The board shown in the second video is very close to my RGB ROL mod, but also if you have the blue red and green on all at once you can make white :)

Offline Anonamous

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Re: Xbox ROL prototype ALPHA 0.1 build 1207
« Reply #7 on: August 16, 2011, 07:41:00 AM »
damn, all last night I was thinking of using a transistor to kind of tell the led's when to come on so that when the rol led would be on, the multicolor led would also come on. It appears as you have already done that.

The board shown in the second video is very close to my RGB ROL mod, but also if you have the blue red and green on all at once you can make white :)

In the first video at 1:06 he shows exactly that.


Also, Krono what language are you using to write your code?  And where did you get the multicolor leds from?
« Last Edit: August 16, 2011, 12:31:59 PM by Anonamous »

Offline 1TONpete

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Re: Xbox ROL prototype ALPHA 0.1 build 1207
« Reply #8 on: August 16, 2011, 08:55:53 AM »
if you put a colored led on each button you can back light each button the color it controls.

Offline kronosslayer

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Re: Xbox ROL prototype ALPHA 0.1 build 1207
« Reply #9 on: August 17, 2011, 04:24:51 PM »
damn, all last night I was thinking of using a transistor to kind of tell the led's when to come on so that when the rol led would be on, the multicolor led would also come on. It appears as you have already done that.

In the first video at 1:06 he shows exactly that.


Also, Krono what language are you using to write your code?  And where did you get the multicolor leds from?

I have loads of old electronics in which i harvest parts from. The leds came from a older cell phone, but i have also found them on digikey.

The language im programming in is ASM. It's a pain in the behind to code, but i love the precision. Programming in C doesnt do it for me.
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Offline Anonamous

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Re: Xbox ROL prototype ALPHA 0.1 build 1207
« Reply #10 on: August 17, 2011, 05:28:57 PM »
I have loads of old electronics in which i harvest parts from. The leds came from a older cell phone, but i have also found them on digikey.

The language im programming in is ASM. It's a pain in the behind to code, but i love the precision. Programming in C doesnt do it for me.

lol. believe it or not when u first posted this and saw how u set up the original board i started thinking about doing it myself. I had wanted to do it since last october when Viking360 came out with it but didnt really have the time or motivation. I just worked out getting the r g and b leds to light up and change with each button press. I barely know any coding lol all I did was modify hazers bmu2 sourcecode LMFAO.

Offline hyper999

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Re: Xbox ROL prototype ALPHA 0.1 build 1207
« Reply #11 on: August 17, 2011, 05:33:49 PM »
lol. believe it or not when u first posted this and saw how u set up the original board i started thinking about doing it myself. I had wanted to do it since last october when Viking360 came out with it but didnt really have the time or motivation. I just worked out getting the r g and b leds to light up and change with each button press. I barely know any coding lol all I did was modify hazers bmu2 sourcecode LMFAO.

Modify BMU wtf!?

For the 7 colour code you saw with my mod it took me like 20 mins to code, the tricky bit is getting it in a controller, like the hardest mod I've ever done lol

Offline Anonamous

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Re: Xbox ROL prototype ALPHA 0.1 build 1207
« Reply #12 on: August 17, 2011, 05:53:53 PM »
Modify BMU wtf!?

For the 7 colour code you saw with my mod it took me like 20 mins to code, the tricky bit is getting it in a controller, like the hardest mod I've ever done lol

well arent you smart, took me 6 hours and counting lol

Offline GhoSt

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Re: Xbox ROL prototype ALPHA 0.1 build 1207
« Reply #13 on: August 17, 2011, 10:35:57 PM »
Very nice, I always liked how hazer did the RGB colour mixing on his final rapid fire, having it on the rol would be nothing short of badass. keep up the good work you could make a quite a name for yourself here.
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Offline hyper999

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Re: Xbox ROL prototype ALPHA 0.1 build 1207
« Reply #14 on: August 18, 2011, 03:32:40 AM »
Very nice, I always liked how hazer did the RGB colour mixing on his final rapid fire, having it on the rol would be nothing short of badass. keep up the good work you could make a quite a name for yourself here.

I already did that :P
https://www.acidmods.com/forum/index.php/topic,39036.0.html

Offline Anonamous

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Re: Xbox ROL prototype ALPHA 0.1 build 1207
« Reply #15 on: August 18, 2011, 08:59:35 AM »
I already did that :P
https://www.acidmods.com/forum/index.php/topic,39036.0.html

im not sure about krono, but when and IF i finish mine i will most likely be releasing it as free code

Offline kronosslayer

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Re: Xbox ROL prototype ALPHA 0.1 build 1207
« Reply #16 on: August 18, 2011, 10:48:24 AM »
Yeah i will most likely release it here to you guys only. I don't think my final product will just be a PIC some resistors and some wire though.

But it's nothing you guys can't handle
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Offline Anonamous

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Re: Xbox ROL prototype ALPHA 0.1 build 1207
« Reply #17 on: August 26, 2011, 07:12:52 PM »
Yeah i will most likely release it here to you guys only. I don't think my final product will just be a PIC some resistors and some wire though.

But it's nothing you guys can't handle

its actually possible to do that... i might be getting away clean with it, my only issue is the smd rgb leds i got appear to be too big and the colors are mix matching through the lens in the guide button giving off colors :/

http://www.youtube.com/watch?v=IwCeBGAQOJ4

EDIT: Sorry, I thought i showed the breadboard in the video.
« Last Edit: August 26, 2011, 07:14:42 PM by Anonamous »

Offline hyper999

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Re: Xbox ROL prototype ALPHA 0.1 build 1207
« Reply #18 on: August 29, 2011, 03:38:57 PM »
its actually possible to do that... i might be getting away clean with it, my only issue is the smd rgb leds i got appear to be too big and the colors are mix matching through the lens in the guide button giving off colors :/

http://www.youtube.com/watch?v=IwCeBGAQOJ4

EDIT: Sorry, I thought i showed the breadboard in the video.

That looks good but the difficult bit is yet to come.... its REALLY hard to get the controller to close up normally in a working condition with all that hooked up...

Offline Anonamous

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Re: Xbox ROL prototype ALPHA 0.1 build 1207
« Reply #19 on: August 29, 2011, 04:40:54 PM »
That looks good but the difficult bit is yet to come.... its REALLY hard to get the controller to close up normally in a working condition with all that hooked up...

thats where copper-coated polyimide film comes in... its going to take a while to get to that... and dont worry im gonna start my own thread eventually lol

Offline kronosslayer

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Re: Xbox ROL prototype ALPHA 0.1 build 1207
« Reply #20 on: August 29, 2011, 04:48:07 PM »
I have a modchip board i'm working on ATM that has my ABXY flasher, led ring changer, and famas's jitter. Which all fits in the controller, but im waiting on my order of lights to ship. THen il demo it
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Offline Anonamous

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Re: Xbox ROL prototype ALPHA 0.1 build 1207
« Reply #21 on: August 29, 2011, 05:45:15 PM »
I have a modchip board i'm working on ATM that has my ABXY flasher, led ring changer, and famas's jitter. Which all fits in the controller, but im waiting on my order of lights to ship. THen il demo it

sweet I cant wait to see it.

Offline kronosslayer

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Re: Kronosslayer's MODZ
« Reply #22 on: August 29, 2011, 06:11:58 PM »
By the way anon, if you want me to make a board design for your ROL mod, i can do that  :winker:
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Offline Anonamous

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Re: Kronosslayer's MODZ
« Reply #23 on: August 30, 2011, 08:41:41 AM »
By the way anon, if you want me to make a board design for your ROL mod, i can do that  :winker:

no thanks I will get around to it lol... i have ti finish it u wired first, i have to move the leds over because one of the colors on each led is getting blocked and isnt going through the rol lens properly

Offline kronosslayer

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Re: Kronosslayer's MODZ
« Reply #24 on: August 31, 2011, 07:39:02 PM »
AGood Luck anon!! I would like to see that progress on it. I just received my digikey order today so my parts are here! I should be close to completion on the ModChip
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