Author Topic: Hazers BurnMeUp2 Modified Code with easy setting.  (Read 7978 times)

Offline Modztronix

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Hazers BurnMeUp2 Modified Code with easy setting.
« on: May 30, 2012, 08:03:00 PM »
Hello,
This is my work with Haser BurnMeUp2 code. I modified this code about 2 years ago and today I found it on my computer.
This code was modified to my friend. I did not used this code, because I have many different own codes for Rapid Fire.
With this modified code you can create up to 10 modes and don't need calculate speed of shooting. Just write real value of shooting speed and choose type of mode: Normal Rapid Fire, COD5 Rapid fire, Dual and Burst.
To upload  this code to your chip use instructions from original Hazer work and explanations.
https://www.acidmods.com/forum/index.php/topic,29999.0.html
Thank you.
Alex.

Code: [Select]
;**********************************************************************
;   XBOX360 Rapidfire Project                      *
;   on the PICmicro PIC12F683. This file contains the basic code      *
;   building blocks to build upon.                                    *
;**********************************************************************
;                                                                     *
;    Filename:     xxx.asm                                           *
;    Date:     Now                                                    *
;    File Version:                                                    *
;                                                                     *
;    Author: Hazer                                                    *
;    Company:                                                         *
;                                                                     *
;    Modified by Alex                                                 *
;    Company: Modztronix                                              *
;                                                                     *
;**********************************************************************

list      p=12F683        ; list directive to define processor
#include <p12F683.inc>    ; processor specific variable definitions

errorlevel  -302          ; suppress message 302 from list file

__CONFIG   _FCMEN_OFF & _IESO_OFF & _CP_OFF & _CPD_OFF & _BOD_OFF & _MCLRE_OFF & _WDT_OFF & _PWRTE_ON & _INTOSCIO




;EASY AND FAST MODE SETTING!!!

;Below you can change quantity of the modes up to 10 modes,Speed and type of mode.
;If you choose STATUSMODE different than 4 (Burst) then BURSTNUMBER will be ignored

;DON'T DELETE POINTS BEFORE THE NUMBERS!!!

;----------Speed and Mode settings-------------------------------------------------------------------------
LEDSPEED equ .18 ;Speed of the LED flashing to show Modes
                                                         ;(lower numbers faster flashing)(max 255)
                                                         ;
                                                         ;Current setting 18
                                                         ;To make for example 15 - write .15
;----------------------------------------------------------------------------------------------------------
TOTALMODES equ .8+.1 ;Total quantity of Modes which you want to create
                                                         ;
                                                         ;Current setting 8 Modes (max 10)
                                                         ;To make for example 5 modes write .5+.1
;----------------------------------------------------------------------------------------------------------
FIRERATE1 equ .1000/(.8*.2)    ;8sps
STATUSMODE1 equ .1 ;1-Normal Rapid Fire, 2-COD5 Mode, 3-Dual, 4-Burst
BURSTNUMBER1 equ .2 ;Choose burst number
                                                         ;
                                                         ;Current setting 8sps and Normal Rapid Fire
                                                         ;To make for example 16sps write .1000/(.16*.2)
;----------------------------------------------------------------------------------------------------------
FIRERATE2 equ .1000/(.16*.2)   ;16sps
STATUSMODE2 equ .1 ;1-Normal Rapid Fire, 2-COD5 Mode, 3-Dual, 4-Burst
BURSTNUMBER2 equ .2 ;Choose burst number
                                                         ;
                                                         ;Current setting 16sps and Normal Rapid Fire
;----------------------------------------------------------------------------------------------------------
FIRERATE3 equ .1000/(.24*.2)   ;24sps
STATUSMODE3 equ .1 ;1-Normal Rapid Fire, 2-COD5 Mode, 3-Dual, 4-Burst
BURSTNUMBER3 equ .2 ;Choose burst number
                                                         ;
                                                         ;Current setting 24sps and Normal Rapid Fire
;----------------------------------------------------------------------------------------------------------
FIRERATE4 equ .1000/(.10*.2)   ;10sps
STATUSMODE4 equ .2 ;1-Normal Rapid Fire, 2-COD5 Mode, 3-Dual, 4-Burst
BURSTNUMBER4 equ .2 ;Choose burst number
                                                         ;
                                                         ;Current setting 10sps and COD5 Rapid Fire
                                                         ;Max speed for COD5 is 10sps. Don't use higher speed
;----------------------------------------------------------------------------------------------------------
FIRERATE5 equ .1000/(.8*.2)    ;8sps
STATUSMODE5 equ .3 ;1-Normal Rapid Fire, 2-COD5 Mode, 3-Dual, 4-Burst
BURSTNUMBER5 equ .2 ;Choose burst number
                                                         ;
                                                         ;Current setting 8sps and Dual
;----------------------------------------------------------------------------------------------------------
FIRERATE6 equ .1000/(.16*.2)   ;16sps
STATUSMODE6 equ .3 ;1-Normal Rapid Fire, 2-COD5 Mode, 3-Dual, 4-Burst
BURSTNUMBER6 equ .2 ;Choose burst number
                                                         ;
                                                         ;Current setting 16sps and Dual
;----------------------------------------------------------------------------------------------------------
FIRERATE7 equ .1000/(.8*.2)    ;8sps
STATUSMODE7 equ .4 ;1-Normal Rapid Fire, 2-COD5 Mode, 3-Dual, 4-Burst
BURSTNUMBER7 equ .3 ;Choose burst number
                                                         ;
                                                         ;Current setting 8sps and Burst 3
;----------------------------------------------------------------------------------------------------------
FIRERATE8 equ .1000/(.8*.2)    ;8sps
STATUSMODE8 equ .4 ;1-Normal Rapid Fire, 2-COD5 Mode, 3-Dual, 4-Burst
BURSTNUMBER8 equ .5 ;Choose burst number
                                                         ;
                                                         ;Current setting 8sps and Burst 5
;----------------------------------------------------------------------------------------------------------
FIRERATE9 equ .1000/(.4*.2)    ;4sps
STATUSMODE9 equ .1 ;1-Normal Rapid Fire, 2-COD5 Mode, 3-Dual, 4-Burst
BURSTNUMBER9 equ .2 ;Choose burst number
                                                         ;
                                                         ;Current setting 4sps and Normal Rapid Fire
;----------------------------------------------------------------------------------------------------------
FIRERATE10 equ .1000/(.4*.2)    ;4sps
STATUSMODE10 equ .1 ;1-Normal Rapid Fire, 2-COD5 Mode, 3-Dual, 4-Burst
BURSTNUMBER10 equ .2 ;Choose burst number
                                                         ;
                                                         ;Current setting 4sps and Normal Rapid Fire
;----------------------------------------------------------------------------------------------------------


;***** VARIABLE DEFINITIONS******************
w_temp        EQU     0x70        ; variable used for context saving
status_temp   EQU     0x71        ; variable used for context saving

FLAGS EQU 0x20 ;software state register
PULSER EQU 0x21 ;pulse on counter
DWELLTIMER EQU 0x22 ;pulse off counter
STATER EQU 0x23 ;programmed state
STATEL EQU 0x24
FREQR EQU 0x25 ;frequency value
TEMP1 EQU 0x26
TEMP2 EQU 0x27
PULSEL EQU 0x28
DWELLTIMEL EQU 0x29
FREQL EQU 0x2A
LEDBLINK EQU 0x2B
TEMP3 EQU 0x2C

BURSTRATE EQU 0x3E
BURST10 EQU 0x3F
FLAGS2 equ 0x41
SHADOWP equ 0x42
STATER_LOOP equ 0x43
STATUSMODE equ 0x44



;*******bits in FLAGS register***********
PULSEONR equ 0
PULSEONL equ 1
LEDON equ 2
TRIGOUT equ 3
DUALMODE equ 4
BURSTACTIVE equ 6
COD5MODE equ 7

;******bits in FLAGS2 register
BDWELL equ 0
BDWELL2 equ 1
BURSTONR equ 2
BURSTONL equ 3


;*********GPIO pin names*****************
LEDR equ 5
PROGSTATE equ 4
BUTTON1 equ 2
CONTROLTYPE equ 3
TRIGGERR equ 0
TRIGGERL equ 1


;**********************************************************************
ORG     0x000             ; processor reset vector
goto    main              ; go to beginning of program


ORG     0x004             ; interrupt vector location
movwf   w_temp            ; save off current W register contents
movf STATUS,w          ; move status register into W register
movwf status_temp       ; save off contents of STATUS register

;Take a good note here. OSC is left at default 4MHz.
; We are running at 1MHz instruction cycle, or 1 micro second
;Timer 2 is prescaled 1:4 and compared (PR2) to 250.
; we now have hardware interupt that falls every 1ms exactly
;within limitation of osctune. Main code is inconsequential.
;PULSE and DWELL values control the signals precisely.
;All pulse logic is switched within the few microseconds to
;service the interupt routine. DO NOT modify the ISR
;with any kind of 'wait' or 'loop'. If you want to trigger
; timed events do so by setting an open FLAG bit and have the
;event done in the main loop.


btfss PIR1, TMR2IF ;timer 2 int happened
retfie

;**************** LED blinking *********************************************
;Our main routine will turn the flag bit
;LEDON on or off. The 10ms pulse is a duty cycle
;for the code to work with both CG and
;matrix controllers.

btfsc FLAGS, LEDON ;LED off
goto BlinkLed
bsf STATUS, RP0 ;bank 1
bsf TRISIO, LEDR ;tristate LED
bcf STATUS, RP0 ;bank 0
goto RightTrigger

BlinkLed
bsf STATUS, RP0 ;bank 1
bcf TRISIO, LEDR ;turn output on
bcf STATUS, RP0 ;bank 0
btfss SHADOWP, LEDR
goto LedLow
decfsz LEDBLINK, f ;if pulse is active, count down 10ms
goto RightTrigger
bcf SHADOWP, LEDR
movlw 0x0A
movwf LEDBLINK

LedLow
decfsz LEDBLINK, f ;if pulse is active, count down 10ms
goto RightTrigger
bsf SHADOWP, LEDR
movlw 0x0A
movwf LEDBLINK

;**************** Right trigger logic***************************************
RightTrigger
movf STATER, f ;this will trigger the zero flag
btfss STATUS, Z ;if STATER is zero, output is off.
goto ActiveR
bsf STATUS, RP0 ;bank 1
bsf TRISIO, TRIGGERR
bsf TRISIO, TRIGGERL
bcf STATUS, RP0 ;bank 0

goto EndInterupt

ActiveR
btfss FLAGS, TRIGOUT
bcf SHADOWP, TRIGGERR
btfsc FLAGS, TRIGOUT
bsf SHADOWP, TRIGGERR
btfsc FLAGS, BURSTACTIVE
goto BurstfireR

btfss FLAGS, PULSEONR ;is pulse active?
goto OffstateR
decfsz PULSER, f ;if pulse is active, count down 10ms
goto ActiveL

bcf FLAGS, PULSEONR ;10ms is over, clear flags and output
bsf STATUS, RP0 ;bank 1
bsf TRISIO, TRIGGERR ;and reset pulse time.
bcf STATUS, RP0 ;bank 0
movf FREQR, w
movwf PULSER
btfss FLAGS, COD5MODE ;test COD5 mode
goto ActiveL
bcf STATUS, C
rrf PULSER, f ;25% DUTYCYCLE for COD5 release
goto ActiveL

OffstateR
decfsz DWELLTIMER, f ;count down dwell time to next pulse
goto ActiveL
bsf FLAGS, PULSEONR ;if dwell is done turn on outputs
bsf STATUS, RP0 ;bank 1
bcf TRISIO, TRIGGERR ;and reset pulse time
bcf STATUS, RP0 ;bank 0
movf FREQR, w ;from frequency value
movwf DWELLTIMER
btfss FLAGS, COD5MODE ;test COD5 model
goto ActiveL
bcf STATUS, C
rrf DWELLTIMER, f
addwf DWELLTIMER, f ;75% dutycycle for pull
goto ActiveL


BurstfireR
btfss FLAGS2, BURSTONR
goto ActiveL
btfsc FLAGS2, BDWELL ;burst fire
goto BurstDwellR

btfss FLAGS, PULSEONR ;is pulse active?
goto OffstateR2
decfsz PULSER, f ;if pulse is active, count down 10ms
goto ActiveL

bcf FLAGS, PULSEONR ;10ms is over, clear flags and output
bsf STATUS, RP0 ;bank 1
bsf TRISIO, TRIGGERR ;and reset pulse time.
bcf STATUS, RP0 ;bank 0
movf FREQR, w
movwf PULSER
btfsc FLAGS, COD5MODE ;test COD5 mode
rrf PULSER, f
decfsz BURST10, f
goto ActiveL
movf BURSTRATE, w
movwf BURST10
bsf FLAGS2, BDWELL
movf FREQR, w
movwf DWELLTIMER
btfss FLAGS, COD5MODE ;test COD5 mode
goto ActiveL
rrf DWELLTIMER, f
addwf DWELLTIMER, f
goto ActiveL

OffstateR2
decfsz DWELLTIMER, f ;count down dwell time to next pulse
goto ActiveL
bsf FLAGS, PULSEONR ;if dwell is done turn on outputs
bsf STATUS, RP0 ;bank 1
bcf TRISIO, TRIGGERR ;and reset pulse time
bcf STATUS, RP0 ;bank 0
movf FREQR, w ;from frequency value
movwf DWELLTIMER
btfss FLAGS, COD5MODE ;test COD5 mode
goto ActiveL
rrf DWELLTIMER, f
addwf DWELLTIMER, f
goto ActiveL

BurstDwellR
btfss FLAGS, TRIGOUT
goto CGBurst
btfss GPIO, TRIGGERR
goto ActiveL
goto BurstReset

CGBurst
btfsc GPIO, TRIGGERR
goto ActiveL

BurstReset
bcf FLAGS, PULSEONR ;if dwell is done turn on outputs
bcf FLAGS2, BDWELL
bcf FLAGS2, BURSTONR


ActiveL
btfsc FLAGS, DUALMODE ;Check if Dual Mode
goto Continue02
bsf STATUS, RP0 ;bank 1
bsf TRISIO, TRIGGERL
bcf STATUS, RP0 ;bank 0
goto EndInterupt
Continue02
btfss FLAGS, TRIGOUT
bcf SHADOWP, TRIGGERL
btfsc FLAGS, TRIGOUT
bsf SHADOWP, TRIGGERL

btfss FLAGS, PULSEONL ;is pulse active?
goto OffstateL
decfsz PULSEL, f ;if pulse is active, count down 10ms
goto EndInterupt

bcf FLAGS, PULSEONL ;10ms is over, clear flags and output
bsf STATUS, RP0 ;bank 1
bsf TRISIO, TRIGGERL ;and reset pulse time
bcf STATUS, RP0 ;bank 0
movf FREQR, w
movwf PULSEL
goto EndInterupt

OffstateL
decfsz DWELLTIMEL, f ;count down dwell time to next pulse
goto EndInterupt
bsf FLAGS, PULSEONL ;if dwell is done turn on outputs
bsf STATUS, RP0 ;bank 1
bcf TRISIO, TRIGGERL ;and reset pulse time
bcf STATUS, RP0 ;bank 0
movf FREQR, w ;from frequency value
movwf DWELLTIMEL

EndInterupt
bcf PIR1, TMR2IF
movf SHADOWP, w
movwf GPIO

movf    status_temp,w     ; retrieve copy of STATUS register
movwf STATUS            ; restore pre-isr STATUS register contents
swapf   w_temp,f
swapf   w_temp,w          ; restore pre-isr W register contents
retfie                    ; return from interrupt


;*************************************SUBROUTINES**********************************

Wait10ms
clrf TEMP2
movlw 0x0D
movwf TEMP1 ;rough 10ms timer for button debounce.

Loop1
decfsz TEMP2, f ;count down 256*3=768 cycles
goto Loop1
decfsz TEMP1, f ;count down 768*13=9986 cycles
goto Loop1
return

;*************************************************************
ReadEE
bsf     STATUS    , RP0 ;Bank1
movlw 0x04
    movwf   EEADR
    bsf     EECON1    , RD ;start read
    movf    EEDAT    , W
bcf     STATUS    , RP0 ;Bank0
    return
;*************************************************************

WriteEE
bsf     STATUS    , RP0
movwf EEDAT
movlw 0x04
movwf EEADR
bsf EECON1,WREN ;Enable write
bcf INTCON, GIE ;Disable INTs
btfsc INTCON, GIE ;See AN576
goto $-2
movlw 0x55 ;Unlock write
movwf EECON2
movlw 0xAA
movwf EECON2
bsf EECON1, WR ;Start the write
WaitForEEWrite
btfsc   EECON1, WR ;wait for hardware to clear (done writing)
    goto    WaitForEEWrite
bcf     STATUS    , RP0 ;Bank0
bsf INTCON, GIE ;Enable INTS
    return

;*******************Burst fire test*******************************
BursttestCG
btfss FLAGS, BURSTACTIVE ;is burst active?
return
btfsc GPIO, TRIGGERR ;is trigger pulled on CG?
bsf FLAGS2, BURSTONR ;activate burstfire
return

BursttestMX
btfss FLAGS, BURSTACTIVE ;is burst active?
return
btfss GPIO, TRIGGERR ;is trigger pulled on MX?
bsf FLAGS2, BURSTONR ;activate burstfire
return

;**********************************************************************************
;**********************************************************************************
;**********************************************************************************
main

clrf GPIO
clrf FLAGS
clrf FLAGS2
movlw 0x07
movwf CMCON0 ;comparators off
bsf STATUS, RP0 ;bank 1
movlw 0x1C
movwf TRISIO ;pin 0 & 1 & 5 out, all other inputs
clrf ANSEL ;all digital pins
movlw 0x14
movwf WPU ;enable week pullups
bcf OPTION_REG, 7 ;enable all week pullups
bcf STATUS, RP0 ;bank 0

movlw 0x01
movwf T2CON ;timer 2, prescale 1:4, no postscale
bsf STATUS, RP0 ;bank 1
movlw 0xFA
movwf PR2 ;setup 1ms hardware interupt
bsf PIE1, TMR2IE ;enable timer2 interupt
bcf STATUS, RP0 ;bank 0
bsf T2CON, TMR2ON ;turn on timer2
movlw 0xC0
movwf INTCON ;turn on interupts globally
movlw 0x30 ;start with 10ms pulse width
movwf LEDBLINK
movlw FIRERATE3 ;
movwf PULSER
movwf PULSEL
movwf DWELLTIMER
movwf DWELLTIMEL
movlw 0x05
movwf BURSTRATE
movwf BURST10
btfsc GPIO, CONTROLTYPE ;if pin 4 is pulled lo
bsf FLAGS, TRIGOUT ;leave output lo
; call ReadEE ;get state value
; movwf STATER
; movf STATER, f
clrf STATER ;start in off mode.
; btfss STATUS, Z
; bsf FLAGS, LEDON ;get LED status




;******MAIN LOOP***************
Start
btfss FLAGS, TRIGOUT
call BursttestCG
btfsc FLAGS, TRIGOUT
call BursttestMX

btfsc GPIO, PROGSTATE
goto Start ;wait for the fun to begin
call Wait10ms
btfsc GPIO, PROGSTATE ;button is down for 10ms
goto Start
Release
btfss GPIO, PROGSTATE ;wait for button release
goto Release
call Wait10ms
btfss GPIO, PROGSTATE ;wait for button release
goto Release

;#######################################;
incf STATER,f ;
movlw TOTALMODES ;
xorwf STATER,w ;
btfsc STATUS,Z ;
clrf STATER ;
;---------------------------------------;
movf STATER, w ;
call WriteEE ;store state
;---------------------------------------;
Do_Mode0 ;
movlw .0 ;
xorwf STATER,w ;
btfss STATUS,Z ;
goto Do_Mode1 ;
;
movlw FIRERATE1 ;No Rapid Fire
movwf FREQR ;
bcf FLAGS, COD5MODE ;No COD5 mode
bsf FLAGS, DUALMODE ;Yes Dual Mode
bcf FLAGS, BURSTACTIVE ;No Burst
bcf FLAGS, LEDON ;turn off LED
goto Start ;
;---------------------------------------;
;---------------------------------------;
Do_Mode1 ;MODE 1
movlw .1 ;
xorwf STATER,w ;
btfss STATUS,Z ;
goto Do_Mode2 ;
;
bsf FLAGS, LEDON ;turn ON LED
movlw FIRERATE1 ;No Rapid Fire
movwf FREQR ;
D_M1_1 ;
movlw .1 ;
movwf STATUSMODE ;
movlw STATUSMODE1 ;
xorwf STATUSMODE,w ;
btfss STATUS,Z ;
goto D_M1_2 ;
bcf FLAGS, COD5MODE ;No COD5 mode
bcf FLAGS, DUALMODE ;No Dual Mode
bcf FLAGS, BURSTACTIVE ;No Burst
goto Start ;
;```````````````````````````````````````;
D_M1_2 ;
movlw .2 ;
movwf STATUSMODE ;
movlw STATUSMODE1 ;
xorwf STATUSMODE,w ;
btfss STATUS,Z ;
goto D_M1_3 ;
bsf FLAGS, COD5MODE ;Yes COD5 mode
bcf FLAGS, DUALMODE ;No Dual Mode
bcf FLAGS, BURSTACTIVE ;No Burst
goto Start ;
;```````````````````````````````````````;
D_M1_3 ;
movlw .3 ;
movwf STATUSMODE ;
movlw STATUSMODE1 ;
xorwf STATUSMODE,w ;
btfss STATUS,Z ;
goto D_M1_4 ;
bcf FLAGS, COD5MODE ;No COD5 mode
bsf FLAGS, DUALMODE ;Yes Dual Mode
bcf FLAGS, BURSTACTIVE ;No Burst
goto Start ;
;```````````````````````````````````````;
D_M1_4 ;
bcf FLAGS, COD5MODE ;No COD5 mode
bcf FLAGS, DUALMODE ;No Dual Mode
bsf FLAGS, BURSTACTIVE ;Yes Burst
movlw BURSTNUMBER1 ;
movwf BURSTRATE ;
movwf BURST10 ;
goto Start ;
;---------------------------------------;
;---------------------------------------;
Do_Mode2 ;MODE 2
movlw .2 ;
xorwf STATER,w ;
btfss STATUS,Z ;
goto Do_Mode3 ;
;
movlw FIRERATE2 ;Rapid Fire
movwf FREQR ;
D_M2_1 ;
movlw .1 ;
movwf STATUSMODE ;
movlw STATUSMODE2 ;
xorwf STATUSMODE,w ;
btfss STATUS,Z ;
goto D_M2_2 ;
bcf FLAGS, COD5MODE ;No COD5 mode
bcf FLAGS, DUALMODE ;No Dual Mode
bcf FLAGS, BURSTACTIVE ;No Burst
goto LED_Flashing ;
;```````````````````````````````````````;
D_M2_2 ;
movlw .2 ;
movwf STATUSMODE ;
movlw STATUSMODE2 ;
xorwf STATUSMODE,w ;
btfss STATUS,Z ;
goto D_M2_3 ;
bsf FLAGS, COD5MODE ;Yes COD5 mode
bcf FLAGS, DUALMODE ;No Dual Mode
bcf FLAGS, BURSTACTIVE ;No Burst
goto LED_Flashing ;
;```````````````````````````````````````;
D_M2_3 ;
movlw .3 ;
movwf STATUSMODE ;
movlw STATUSMODE2 ;
xorwf STATUSMODE,w ;
btfss STATUS,Z ;
goto D_M2_4 ;
bcf FLAGS, COD5MODE ;No COD5 mode
bsf FLAGS, DUALMODE ;Yes Dual Mode
bcf FLAGS, BURSTACTIVE ;No Burst
goto LED_Flashing ;
;```````````````````````````````````````;
D_M2_4 ;
bcf FLAGS, COD5MODE ;No COD5 mode
bcf FLAGS, DUALMODE ;No Dual Mode
bsf FLAGS, BURSTACTIVE ;Yes Burst
movlw BURSTNUMBER2 ;
movwf BURSTRATE ;
movwf BURST10 ;
goto LED_Flashing ;
;---------------------------------------;
;---------------------------------------;
Do_Mode3 ;MODE 3
movlw .3 ;
xorwf STATER,w ;
btfss STATUS,Z ;
goto Do_Mode4 ;
;
movlw FIRERATE3 ;Rapid Fire
movwf FREQR ;
D_M3_1 ;
movlw .1 ;
movwf STATUSMODE ;
movlw STATUSMODE3 ;
xorwf STATUSMODE,w ;
btfss STATUS,Z ;
goto D_M3_2 ;
bcf FLAGS, COD5MODE ;No COD5 mode
bcf FLAGS, DUALMODE ;No Dual Mode
bcf FLAGS, BURSTACTIVE ;No Burst
goto LED_Flashing ;
;```````````````````````````````````````;
D_M3_2 ;
movlw .2 ;
movwf STATUSMODE ;
movlw STATUSMODE3 ;
xorwf STATUSMODE,w ;
btfss STATUS,Z ;
goto D_M3_3 ;
bsf FLAGS, COD5MODE ;Yes COD5 mode
bcf FLAGS, DUALMODE ;No Dual Mode
bcf FLAGS, BURSTACTIVE ;No Burst
goto LED_Flashing ;
;```````````````````````````````````````;
D_M3_3 ;
movlw .3 ;
movwf STATUSMODE ;
movlw STATUSMODE3 ;
xorwf STATUSMODE,w ;
btfss STATUS,Z ;
goto D_M3_4 ;
bcf FLAGS, COD5MODE ;No COD5 mode
bsf FLAGS, DUALMODE ;Yes Dual Mode
bcf FLAGS, BURSTACTIVE ;No Burst
goto LED_Flashing ;
;```````````````````````````````````````;
D_M3_4 ;
bcf FLAGS, COD5MODE ;No COD5 mode
bcf FLAGS, DUALMODE ;No Dual Mode
bsf FLAGS, BURSTACTIVE ;Yes Burst
movlw BURSTNUMBER3 ;
movwf BURSTRATE ;
movwf BURST10 ;
goto LED_Flashing ;
;---------------------------------------;
;---------------------------------------;
Do_Mode4 ;MODE 4
movlw .4 ;
xorwf STATER,w ;
btfss STATUS,Z ;
goto Do_Mode5 ;
;
movlw FIRERATE4 ;Rapid Fire
movwf FREQR ;
D_M4_1 ;
movlw .1 ;
movwf STATUSMODE ;
movlw STATUSMODE4 ;
xorwf STATUSMODE,w ;
btfss STATUS,Z ;
goto D_M4_2 ;
bcf FLAGS, COD5MODE ;No COD5 mode
bcf FLAGS, DUALMODE ;No Dual Mode
bcf FLAGS, BURSTACTIVE ;No Burst
goto LED_Flashing ;
;```````````````````````````````````````;
D_M4_2 ;
movlw .2 ;
movwf STATUSMODE ;
movlw STATUSMODE4 ;
xorwf STATUSMODE,w ;
btfss STATUS,Z ;
goto D_M4_3 ;
bsf FLAGS, COD5MODE ;Yes COD5 mode
bcf FLAGS, DUALMODE ;No Dual Mode
bcf FLAGS, BURSTACTIVE ;No Burst
goto LED_Flashing ;
;```````````````````````````````````````;
D_M4_3 ;
movlw .3 ;
movwf STATUSMODE ;
movlw STATUSMODE4 ;
xorwf STATUSMODE,w ;
btfss STATUS,Z ;
goto D_M4_4 ;
bcf FLAGS, COD5MODE ;No COD5 mode
bsf FLAGS, DUALMODE ;Yes Dual Mode
bcf FLAGS, BURSTACTIVE ;No Burst
goto LED_Flashing ;
;```````````````````````````````````````;
D_M4_4 ;
bcf FLAGS, COD5MODE ;No COD5 mode
bcf FLAGS, DUALMODE ;No Dual Mode
bsf FLAGS, BURSTACTIVE ;Yes Burst
movlw BURSTNUMBER4 ;
movwf BURSTRATE ;
movwf BURST10 ;
goto LED_Flashing ;
;---------------------------------------;
;---------------------------------------;
Do_Mode5 ;MODE 5
movlw .5 ;
xorwf STATER,w ;
btfss STATUS,Z ;
goto Do_Mode6 ;
;
movlw FIRERATE5 ;Rapid Fire
movwf FREQR ;
D_M5_1 ;
movlw .1 ;
movwf STATUSMODE ;
movlw STATUSMODE5 ;
xorwf STATUSMODE,w ;
btfss STATUS,Z ;
goto D_M5_2 ;
bcf FLAGS, COD5MODE ;No COD5 mode
bcf FLAGS, DUALMODE ;No Dual Mode
bcf FLAGS, BURSTACTIVE ;No Burst
goto LED_Flashing ;
;```````````````````````````````````````;
D_M5_2 ;
movlw .2 ;
movwf STATUSMODE ;
movlw STATUSMODE5 ;
xorwf STATUSMODE,w ;
btfss STATUS,Z ;
goto D_M5_3 ;
bsf FLAGS, COD5MODE ;Yes COD5 mode
bcf FLAGS, DUALMODE ;No Dual Mode
bcf FLAGS, BURSTACTIVE ;No Burst
goto LED_Flashing ;
;```````````````````````````````````````;
D_M5_3 ;
movlw .3 ;
movwf STATUSMODE ;
movlw STATUSMODE5 ;
xorwf STATUSMODE,w ;
btfss STATUS,Z ;
goto D_M5_4 ;
bcf FLAGS, COD5MODE ;No COD5 mode
bsf FLAGS, DUALMODE ;Yes Dual Mode
bcf FLAGS, BURSTACTIVE ;No Burst
goto LED_Flashing ;
;```````````````````````````````````````;
D_M5_4 ;
bcf FLAGS, COD5MODE ;No COD5 mode
bcf FLAGS, DUALMODE ;No Dual Mode
bsf FLAGS, BURSTACTIVE ;Yes Burst
movlw BURSTNUMBER5 ;
movwf BURSTRATE ;
movwf BURST10 ;
goto LED_Flashing ;
;---------------------------------------;
;---------------------------------------;
Do_Mode6 ;MODE 6
movlw .6 ;
xorwf STATER,w ;
btfss STATUS,Z ;
goto Do_Mode7 ;
;
movlw FIRERATE6 ;Rapid Fire
movwf FREQR ;
D_M6_1 ;
movlw .1 ;
movwf STATUSMODE ;
movlw STATUSMODE6 ;
xorwf STATUSMODE,w ;
btfss STATUS,Z ;
goto D_M6_2 ;
bcf FLAGS, COD5MODE ;No COD5 mode
bcf FLAGS, DUALMODE ;No Dual Mode
bcf FLAGS, BURSTACTIVE ;No Burst
goto LED_Flashing ;
;```````````````````````````````````````;
D_M6_2 ;
movlw .2 ;
movwf STATUSMODE ;
movlw STATUSMODE6 ;
xorwf STATUSMODE,w ;
btfss STATUS,Z ;
goto D_M6_3 ;
bsf FLAGS, COD5MODE ;Yes COD5 mode
bcf FLAGS, DUALMODE ;No Dual Mode
bcf FLAGS, BURSTACTIVE ;No Burst
goto LED_Flashing ;
;```````````````````````````````````````;
D_M6_3 ;
movlw .3 ;
movwf STATUSMODE ;
movlw STATUSMODE6 ;
xorwf STATUSMODE,w ;
btfss STATUS,Z ;
goto D_M6_4 ;
bcf FLAGS, COD5MODE ;No COD5 mode
bsf FLAGS, DUALMODE ;Yes Dual Mode
bcf FLAGS, BURSTACTIVE ;No Burst
goto LED_Flashing ;
;```````````````````````````````````````;
D_M6_4 ;
bcf FLAGS, COD5MODE ;No COD5 mode
bcf FLAGS, DUALMODE ;No Dual Mode
bsf FLAGS, BURSTACTIVE ;Yes Burst
movlw BURSTNUMBER6 ;
movwf BURSTRATE ;
movwf BURST10 ;
goto LED_Flashing ;
;---------------------------------------;
;---------------------------------------;
Do_Mode7 ;MODE 7
movlw .7 ;
xorwf STATER,w ;
btfss STATUS,Z ;
goto Do_Mode8 ;
;
movlw FIRERATE7 ;Rapid Fire
movwf FREQR ;
D_M7_1 ;
movlw .1 ;
movwf STATUSMODE ;
movlw STATUSMODE7 ;
xorwf STATUSMODE,w ;
btfss STATUS,Z ;
goto D_M7_2 ;
bcf FLAGS, COD5MODE ;No COD5 mode
bcf FLAGS, DUALMODE ;No Dual Mode
bcf FLAGS, BURSTACTIVE ;No Burst
goto LED_Flashing ;
;```````````````````````````````````````;
D_M7_2 ;
movlw .2 ;
movwf STATUSMODE ;
movlw STATUSMODE7 ;
xorwf STATUSMODE,w ;
btfss STATUS,Z ;
goto D_M7_3 ;
bsf FLAGS, COD5MODE ;Yes COD5 mode
bcf FLAGS, DUALMODE ;No Dual Mode
bcf FLAGS, BURSTACTIVE ;No Burst
goto LED_Flashing ;
;```````````````````````````````````````;
D_M7_3 ;
movlw .3 ;
movwf STATUSMODE ;
movlw STATUSMODE7 ;
xorwf STATUSMODE,w ;
btfss STATUS,Z ;
goto D_M7_4 ;
bcf FLAGS, COD5MODE ;No COD5 mode
bsf FLAGS, DUALMODE ;Yes Dual Mode
bcf FLAGS, BURSTACTIVE ;No Burst
goto LED_Flashing ;
;```````````````````````````````````````;
D_M7_4 ;
bcf FLAGS, COD5MODE ;No COD5 mode
bcf FLAGS, DUALMODE ;No Dual Mode
bsf FLAGS, BURSTACTIVE ;Yes Burst
movlw BURSTNUMBER7 ;
movwf BURSTRATE ;
movwf BURST10 ;
goto LED_Flashing ;
;---------------------------------------;
;---------------------------------------;
Do_Mode8 ;MODE 8
movlw .8 ;
xorwf STATER,w ;
btfss STATUS,Z ;
goto Do_Mode9 ;
;
movlw FIRERATE8 ;Rapid Fire
movwf FREQR ;
D_M8_1 ;
movlw .1 ;
movwf STATUSMODE ;
movlw STATUSMODE8 ;
xorwf STATUSMODE,w ;
btfss STATUS,Z ;
goto D_M8_2 ;
bcf FLAGS, COD5MODE ;No COD5 mode
bcf FLAGS, DUALMODE ;No Dual Mode
bcf FLAGS, BURSTACTIVE ;No Burst
goto LED_Flashing ;
;```````````````````````````````````````;
D_M8_2 ;
movlw .2 ;
movwf STATUSMODE ;
movlw STATUSMODE8 ;
xorwf STATUSMODE,w ;
btfss STATUS,Z ;
goto D_M8_3 ;
bsf FLAGS, COD5MODE ;Yes COD5 mode
bcf FLAGS, DUALMODE ;No Dual Mode
bcf FLAGS, BURSTACTIVE ;No Burst
goto LED_Flashing ;
;```````````````````````````````````````;
D_M8_3 ;
movlw .3 ;
movwf STATUSMODE ;
movlw STATUSMODE8 ;
xorwf STATUSMODE,w ;
btfss STATUS,Z ;
goto D_M8_4 ;
bcf FLAGS, COD5MODE ;No COD5 mode
bsf FLAGS, DUALMODE ;Yes Dual Mode
bcf FLAGS, BURSTACTIVE ;No Burst
goto LED_Flashing ;
;```````````````````````````````````````;
D_M8_4 ;
bcf FLAGS, COD5MODE ;No COD5 mode
bcf FLAGS, DUALMODE ;No Dual Mode
bsf FLAGS, BURSTACTIVE ;Yes Burst
movlw BURSTNUMBER8 ;
movwf BURSTRATE ;
movwf BURST10 ;
goto LED_Flashing ;
;---------------------------------------;
;---------------------------------------;
Do_Mode9 ;MODE 9
movlw .9 ;
xorwf STATER,w ;
btfss STATUS,Z ;
goto Do_Mode10 ;
;
movlw FIRERATE9 ;Rapid Fire
movwf FREQR ;
D_M9_1 ;
movlw .1 ;
movwf STATUSMODE ;
movlw STATUSMODE9 ;
xorwf STATUSMODE,w ;
btfss STATUS,Z ;
goto D_M9_2 ;
bcf FLAGS, COD5MODE ;No COD5 mode
bcf FLAGS, DUALMODE ;No Dual Mode
bcf FLAGS, BURSTACTIVE ;No Burst
goto LED_Flashing ;
;```````````````````````````````````````;
D_M9_2 ;
movlw .2 ;
movwf STATUSMODE ;
movlw STATUSMODE9 ;
xorwf STATUSMODE,w ;
btfss STATUS,Z ;
goto D_M9_3 ;
bsf FLAGS, COD5MODE ;Yes COD5 mode
bcf FLAGS, DUALMODE ;No Dual Mode
bcf FLAGS, BURSTACTIVE ;No Burst
goto LED_Flashing ;
;```````````````````````````````````````;
D_M9_3 ;
movlw .3 ;
movwf STATUSMODE ;
movlw STATUSMODE9 ;
xorwf STATUSMODE,w ;
btfss STATUS,Z ;
goto D_M9_4 ;
bcf FLAGS, COD5MODE ;No COD5 mode
bsf FLAGS, DUALMODE ;Yes Dual Mode
bcf FLAGS, BURSTACTIVE ;No Burst
goto LED_Flashing ;
;```````````````````````````````````````;
D_M9_4 ;
bcf FLAGS, COD5MODE ;No COD5 mode
bcf FLAGS, DUALMODE ;No Dual Mode
bsf FLAGS, BURSTACTIVE ;Yes Burst
movlw BURSTNUMBER9 ;
movwf BURSTRATE ;
movwf BURST10 ;
goto LED_Flashing ;
;---------------------------------------;
;---------------------------------------;
Do_Mode10 ;MODE 10
movlw FIRERATE10 ;Rapid Fire
movwf FREQR ;
D_M10_1 ;
movlw .1 ;
movwf STATUSMODE ;
movlw STATUSMODE10 ;
xorwf STATUSMODE,w ;
btfss STATUS,Z ;
goto D_M10_2 ;
bcf FLAGS, COD5MODE ;No COD5 mode
bcf FLAGS, DUALMODE ;No Dual Mode
bcf FLAGS, BURSTACTIVE ;No Burst
goto LED_Flashing ;
;```````````````````````````````````````;
D_M10_2 ;
movlw .2 ;
movwf STATUSMODE ;
movlw STATUSMODE10 ;
xorwf STATUSMODE,w ;
btfss STATUS,Z ;
goto D_M10_3 ;
bsf FLAGS, COD5MODE ;Yes COD5 mode
bcf FLAGS, DUALMODE ;No Dual Mode
bcf FLAGS, BURSTACTIVE ;No Burst
goto LED_Flashing ;
;```````````````````````````````````````;
D_M10_3 ;
movlw .3 ;
movwf STATUSMODE ;
movlw STATUSMODE10 ;
xorwf STATUSMODE,w ;
btfss STATUS,Z ;
goto D_M10_4 ;
bcf FLAGS, COD5MODE ;No COD5 mode
bsf FLAGS, DUALMODE ;Yes Dual Mode
bcf FLAGS, BURSTACTIVE ;No Burst
goto LED_Flashing ;
;```````````````````````````````````````;
D_M10_4 ;
bcf FLAGS, COD5MODE ;No COD5 mode
bcf FLAGS, DUALMODE ;No Dual Mode
bsf FLAGS, BURSTACTIVE ;Yes Burst
movlw BURSTNUMBER10 ;
movwf BURSTRATE ;
movwf BURST10 ;
goto LED_Flashing ;
;#######################################;


;#######################################;
LED_Flashing ;
bsf STATUS, RP0 ;bank 1
bsf TRISIO, TRIGGERR ;
bcf STATUS, RP0 ;bank 0
;
movfw STATER ;
movwf STATER_LOOP ;
;
movlw LEDSPEED ;
movwf TEMP3 ;
Loop01 ;
btfss GPIO, PROGSTATE ;check the button
goto Start ;
call Wait10ms ;
decfsz TEMP3, f ;
goto Loop01 ;
bsf FLAGS, LEDON ;turn on LED 1/4 sec
;
Loop02_0 ;
movlw LEDSPEED ;
movwf TEMP3 ;
Loop02 ;
btfss GPIO, PROGSTATE ;check the button
goto Start ;
call Wait10ms ;
decfsz TEMP3, f ;
goto Loop02 ;
bcf FLAGS, LEDON ;turn off LED 1/4 sec
;
movlw LEDSPEED ;
movwf TEMP3 ;
Loop03 ;
btfss GPIO, PROGSTATE ;check the button
goto Start ;
call Wait10ms ;
decfsz TEMP3, f ;
goto Loop03 ;
bsf FLAGS, LEDON ;turn on LED
;
decfsz STATER_LOOP,f ;
goto Loop02_0 ;
goto Start ;
;#######################################;







; initialize eeprom locations

ORG 0x2100
DE 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07


END                       ; directive 'end of program'


« Last Edit: May 30, 2012, 10:36:50 PM by Modztronix »

Offline Laranitaweb

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Re: Hazers BurnMeUp2 Modified Code with easy setting.
« Reply #1 on: August 03, 2012, 09:29:16 PM »
HELP ME   :beg:
Very good job with the Code of the Grand Hazer
This very well explained       :clap:   :tup:
Sorry you could help me friend.
 I am new to this.
 I wonder in what way, I can shoot slower.
 Try changing the value of FIRERATE = 0xFF
 but, is one shoots per second
 let me know I have to change
 to shoot every 2 seconds
 or every 1.5 seconds
or every 3 seconds   
PLEASE  *-*
 :confused:

Offline Modztronix

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Re: Hazers BurnMeUp2 Modified Code with easy setting.
« Reply #2 on: August 03, 2012, 10:45:01 PM »
Hello,
You can make it very easy. You just need make Interrupt longer then 1ms.
As you can see, current program allow to make minimum speed about 2sps and if I understood right you need 1 time every 2 seconds or 0.5sps. So, you need make Interrupt 4 times slower or 4ms.

To do this need:

1. Write speed 2sps
     For example: FIRERATE1      equ      .1000/(.2*.2)    ;2sps

2. Find ***** VARIABLE DEFINITIONS******************
After  TEMP3      EQU      0x2C you need add INTSLOW      EQU      0x2D

3. Find **************** Right trigger logic*********************
    Add RightTrigger
              decfsz   INTSLOW, f
              goto   EndInterupt
              movlw     .4
              movwf     INTSLOW

          movf   STATER, f         ;this will trigger the zero flag
          btfss   STATUS, Z         ;if STATER is zero, output is off.


4. Find ;**********************************************************************************
;**********************************************************************************
;**********************************************************************************
Add main
              movlw     .4
              movwf     INTSLOW

         clrf   GPIO

Offline Mr SquishY

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Re: Hazers BurnMeUp2 Modified Code with easy setting.
« Reply #3 on: August 04, 2012, 05:23:35 PM »
Awesome code but when i programme it, then install it on my controller, it doesn't work. Can you help me?

Offline Laranitaweb

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Re: Hazers BurnMeUp2 Modified Code with easy setting.
« Reply #4 on: August 05, 2012, 11:16:02 AM »
Thank you thank you very much,        :beg:   
 You've helped a lot
 but you can last ask anything,

 Where / is the Shot
 and _________________________ is the time between each shot.

I have extra button, not use RT

is that sometimes is this shoot
Press extra button1° =  /____/______________________/
Press extra button2° =  /_____/______________________/
and sometimes it does well
Press extra button3° =  /______________________/______________________/  GOD
Press extra button4° =  /______________________/______________________/  GOD
Press extra button5° =  /______________________/______________________/  GOD
sometimes it is as if the two bullets fired quickly.
I understand always that CHIP doing this
/______________________/______________________/______________________/______________________/______________________/______________________/ ... always

I press extra button6°                         PRESS  _______/______________________/  I press button7°      /____/______________________/     :confused:
is any value of setup Ms or hardware timer interupt?
thanks
I sorry but, I not speak English
I started just

Offline GBK

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Re: Hazers BurnMeUp2 Modified Code with easy setting.
« Reply #5 on: September 23, 2012, 11:30:54 AM »
WOW!!! this code rocks got it on cg2,matrix1 and 2 with no probs,
 im new to this coding stuff and im trying to add auto reload to this code i have the got the gp2 to pulse when i release right trigger but being a noob i made it send a + signal instead of grounding the button and im having trouble switching it to ground.
now i dont want someone to write this for me but if anyone can point me in the right direction i would really appreciate it,thank you.

Offline Laranitaweb

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Re: Hazers BurnMeUp2 Modified Code with easy setting.
« Reply #6 on: December 07, 2012, 10:04:58 PM »
Hi!!!!   
I hope to help you.
And I hope to share


This is a small template.
Just makes the Auto Active Perfect Reload function in two weapons.


exactly what he said  Modztronix  :tup:  :tup: :

1. Write speed 2sps
     For example:
FIRERATE1        equ       0x14   ; For Lancer RETRO
Mode                equ       .4       ;  4-Burst    to only make once, the recharge !!!!!!!!!!!!!!!!
burstNumber     equ       .1       ;only a Puse RB button again


     For example: FIRERATE2     equ       0x11    ;For Hammerburst
Mode                equ       .4       ;  4-Burst    to only make once, the recharge !!!!!!!!!!!!!!!!
burstNumber     equ       .1       ;only a Puse RB button again


2. Find ***** VARIABLE DEFINITIONS******************
After  TEMP3      EQU      0x2C you need add INTSLOW      EQU      0x2D

3. Find **************** Right trigger logic*********************
    Add RightTrigger
              decfsz   INTSLOW, f
              goto   EndInterupt
              movlw    .71    ; very very slow,,,, (to be able to recharge)
              movwf     INTSLOW
          movf   STATER, f         ;this will trigger the zero flag
          btfss   STATUS, Z         ;if STATER is zero, output is off.

**********************************************************************************
;**********************************************************************************

Solder Pin of RT in  ( right pin of RB button)


;**********************************************************************************
; That alone is not necessary to modify the (Main)


Thank you, thank you very much Modztronix !!

Offline jozecuervoo

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Re: Hazers BurnMeUp2 Modified Code with easy setting.
« Reply #7 on: December 10, 2012, 11:13:24 AM »
Hi!!!!   
I hope to help you.
And I hope to share


This is a small template.
Just makes the Auto Active Perfect Reload function in two weapons.


exactly what he said  Modztronix  :tup:  :tup: :

1. Write speed 2sps
     For example:
FIRERATE1        equ       0x14   ; For Lancer RETRO
Mode                equ       .4       ;  4-Burst    to only make once, the recharge !!!!!!!!!!!!!!!!
burstNumber     equ       .1       ;only a Puse RB button again


     For example: FIRERATE2     equ       0x11    ;For Hammerburst
Mode                equ       .4       ;  4-Burst    to only make once, the recharge !!!!!!!!!!!!!!!!
burstNumber     equ       .1       ;only a Puse RB button again


2. Find ***** VARIABLE DEFINITIONS******************
After  TEMP3      EQU      0x2C you need add INTSLOW      EQU      0x2D

3. Find **************** Right trigger logic*********************
    Add RightTrigger
              decfsz   INTSLOW, f
              goto   EndInterupt
              movlw    .71    ; very very slow,,,, (to be able to recharge)
              movwf     INTSLOW
          movf   STATER, f         ;this will trigger the zero flag
          btfss   STATUS, Z         ;if STATER is zero, output is off.

**********************************************************************************
;**********************************************************************************

Solder Pin of RT in  ( right pin of RB button)


;**********************************************************************************
; That alone is not necessary to modify the (Main)


Thank you, thank you very much Modztronix !!

Does this modifitacion do rapidfire+perfect reload or just perfect reload?

Sorry, I noticed that its just to do the perfect reload.
Do you have the values to make it on the GNASHER an the LANCER?

[gmod]Please Click modify to edit your post DO not Double post please [/gmod]
« Last Edit: December 10, 2012, 02:04:54 PM by Rodent »

Offline Laranitaweb

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Re: Hazers BurnMeUp2 Modified Code with easy setting.
« Reply #8 on: December 14, 2012, 12:23:58 AM »

You can use normal reload for  Nasher  (manually) while you have AUTO ACTIVE RELOAD for Hammerburst or Lancer Retro
Not Problems


for others not worth it


It is not practical

Lancer      equ       0x14
For the Lancer is faster than the Nasher


Offline Fareham dave

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Re: Hazers BurnMeUp2 Modified Code with easy setting.
« Reply #9 on: December 24, 2012, 09:46:07 AM »
is the above code a complete .asm code for a 10 mode version of bmu2?

dont worry i figured it out, to do 8.22 shots a second do i just write 8.22 as so far all the speeds are whole seconds?
« Last Edit: January 09, 2013, 08:53:08 AM by Fareham dave »

Offline jozecuervoo

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Re: Hazers BurnMeUp2 Modified Code with easy setting.
« Reply #10 on: February 14, 2013, 08:11:29 PM »


dont worry i figured it out, to do 8.22 shots a second do i just write 8.22 as so far all the speeds are whole seconds?

I don't know but you can try it and tell us if it worked :D

I will try this code this weekend, I want to make a controller for BO2 and GoW3 but I think that I will need 2 modchips, 1 with the settings for BO2 and another modchip with the auto active reload mod. The firs one will be wired stealth and the second one will be wired with tact switches.

Offline Fareham dave

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Re: Hazers BurnMeUp2 Modified Code with easy setting.
« Reply #11 on: February 15, 2013, 02:29:59 AM »
yea i tried it, this code only allows whole seconds so you cant add the .22 i was after for it. also i have fitted this to a matrix 2 and when ever the controller vibrates the rf starts firing by itself and akimbo is a little crazy. if you disable the vibrate function in game then it works fine in every mode apart from akimbo still.

Offline 1TONpete

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Re: Hazers BurnMeUp2 Modified Code with easy setting.
« Reply #12 on: February 15, 2013, 07:58:33 AM »
Topfire code has programmable mode for adjusting sps. I recommend the Rag from viking if you want an all in one chip for gears also. Matt is putting orders together for rags now.

Offline Hazer

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Re: Hazers BurnMeUp2 Modified Code with easy setting.
« Reply #13 on: February 15, 2013, 09:32:53 PM »
yea i tried it, this code only allows whole seconds so you cant add the .22 i was after for it. also i have fitted this to a matrix 2 and when ever the controller vibrates the rf starts firing by itself and akimbo is a little crazy. if you disable the vibrate function in game then it works fine in every mode apart from akimbo still.

Not really. If you use his  FIRERATE1 = .1000/.8*.2 then yes its by whole seconds. But if you just put in  FIRERATE1 = .51 then you can do any rate you want. The way it works is that the code interrupts once every 1 millisecond. The FIRERATE# is just a counter that counts down. If you place a value of 50 for it, the trigger will get pulled for 50ms and then released for another 50ms, causing a rapidfire of (1000/(50+50)) = 10. If you change the value to 51, you then get (1000/(51+51)) = 9.803.  If you put a value of 24 you get (1000/(24+24)) = 20.833333.  You dont have to follow the math he used during the declarations.

Topfire code has programmable mode for adjusting sps. I recommend the Rag from viking if you want an all in one chip for gears also. Matt is putting orders together for rags now.

I hope those are USB programmable.
[Quote from Gamermodz via Viking forums]
Don't be jealous your not half as smart. I hate ****tards like you. An ignorant redneck. Your nothing but a posing ******. Get the **** out of here, really, your claim to fame is an open source rapid fire code? You make me laugh. You think you have control over the modding market?  You couldn't create what I can and do. You are too ignorant with your outrageous assumptions and accusations. [/Quote]

Offline 1TONpete

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Re: Hazers BurnMeUp2 Modified Code with easy setting.
« Reply #14 on: February 16, 2013, 05:18:15 AM »
Yes Hazer the rags are usb. The topfire is just the last mode is adjustable speed.

 

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