Author Topic: AcidMods SpitFire 360 Controller Tutorial  (Read 230439 times)

Offline Serb

  • Chief squatting Hard
  • *
  • Posts: 12
  • Post quality +0/-0
Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #60 on: May 03, 2008, 09:45:50 PM »
As im done building my controller, if one of you guys would like to write some rapidfire code for halo 3 and program it into a pic i would be up for paying for it /labour/shipping and what not, how much would that run me about?(local electronics store charges 10 dollars for programming a chip and 4 dollars for a pic, so maybe i could just pay you for the code?, im only looking to see what kind of stuff can be done to the BR and any other rapid fire stuff in halo 3)
« Last Edit: May 03, 2008, 09:48:36 PM by Serb »

Offline Latesh0t

  • Guppy
  • *
  • Posts: 1
  • Post quality +0/-0
Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #61 on: May 09, 2008, 04:58:53 PM »
Is there anyone who would sell me a spitfire pre-moded controller im aming to use it for halo 2 so the usual BXR, BXB,double/qaudshot macros any one wiling send me a pm/email me at latesh0t@hotmail.com :help:  :beg:

Offline KingMike_OS

  • Shop Owner - Products & Support
  • Acidmods Alumni
  • Acid Modder
  • *
  • Posts: 929
  • Post quality +14/-0
  • Gender: Male
  • R&D
    • Modding Shop At the end of the Universe
Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #62 on: May 09, 2008, 05:22:13 PM »
I will have controller for sell soon where you can buy controller and the kits or preflash chips but they one i build is for sell make a offer ..




« Last Edit: May 09, 2008, 05:28:38 PM by kingmike_os »

Offline Luke

  • E = MC² Mad Scientist
  • *
  • Posts: 1923
  • Post quality +12/-0
  • Gender: Male
  • ..
Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #63 on: May 09, 2008, 05:58:13 PM »
urs is cod4 rite? coz i can do with 2

Offline KingMike_OS

  • Shop Owner - Products & Support
  • Acidmods Alumni
  • Acid Modder
  • *
  • Posts: 929
  • Post quality +14/-0
  • Gender: Male
  • R&D
    • Modding Shop At the end of the Universe
Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #64 on: May 09, 2008, 09:38:14 PM »
 :w00t:  :#1:
« Last Edit: May 09, 2008, 10:13:12 PM by kingmike_os »

Offline tweak41

  • Guppy
  • *
  • Posts: 2
  • Post quality +0/-0
Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #65 on: May 10, 2008, 08:16:33 AM »
A couple questions for ya'll:

1) Why not solder the wires to the test points on the underside of the controller instead of those incredibly small points on the top?
2) What's the real deal with Halo 3 code (Doing a 180 really isn't something to get excited about)?  Can I help contribute in anyway?  Are there any resources someone can direct me towards to find out what code is necessary to create some cool macros?

-tweak

Offline KingMike_OS

  • Shop Owner - Products & Support
  • Acidmods Alumni
  • Acid Modder
  • *
  • Posts: 929
  • Post quality +14/-0
  • Gender: Male
  • R&D
    • Modding Shop At the end of the Universe
Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #66 on: May 10, 2008, 09:44:23 AM »
will i like my small point i have no problem using these point. if you like to use the test point that is fine. "b

halo 3 there is no code for rapid fire on halo .. all you can do is improve aim on useless guns ex needler & covenant ar machine gun etc

the game is coded with time delay[so the time that takes to fire battlerifle till it run out and reload is timed in halo 3 ] so if the time dose not match the code that is in the game, will freez the game.

so no rapid fire of any kind on halo 3.  :victory:

Now you can do create some cool macros but you need this controller board model # X801769-026

at this time this the only one that let you do that that i know of.

now if you like to code your self and make cool macros you need PIC Basic Pro Compiler  $249.95

also need a pic programmer $89.95

www.imagesco.com/microcontroller/picbasic-pro-compiler.html    :tup:
www.imagesco.com/microcontroller/epic-usb-port-programmer.html    :tup:
« Last Edit: May 28, 2008, 12:26:00 PM by kingmike_os »

Offline Serb

  • Chief squatting Hard
  • *
  • Posts: 12
  • Post quality +0/-0
Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #67 on: May 11, 2008, 01:37:07 PM »
im sure coding these PIC's isnt too bad, just having to re-learn all the syntax is annoying. I have looked at it somewhat and its very similar to assembly, does anyone have a link to a website that can tell u the differences between it and assembly?

Offline Spanker

  • Guppy
  • *
  • Posts: 4
  • Post quality +0/-0
Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #68 on: May 12, 2008, 09:03:57 PM »
What is the best thing to use to get through the lacquer on the board to make a good solder joint?

Offline SYSTEM aka (Cyberpyrot)

  • Site Founder
  • Acidmods Alumni
  • Around the block
  • *
  • Posts: 4091
  • Post quality +3/-0
  • Gender: Male
Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #69 on: May 13, 2008, 03:23:34 PM »
What is the best thing to use to get through the lacquer on the board to make a good solder joint?

I used an exato knife to scrap away to the copper

Offline Spanker

  • Guppy
  • *
  • Posts: 4
  • Post quality +0/-0
Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #70 on: May 14, 2008, 05:43:24 AM »
More or less finished my controller but not too sure on where to wire pin 1 data connection on the chip. help please.

Offline KingMike_OS

  • Shop Owner - Products & Support
  • Acidmods Alumni
  • Acid Modder
  • *
  • Posts: 929
  • Post quality +14/-0
  • Gender: Male
  • R&D
    • Modding Shop At the end of the Universe
Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #71 on: May 14, 2008, 06:59:49 AM »
Is no use in this mod..

pin 1 is data not used. :dribble:

Offline haze

  • Chief squatting Hard
  • *
  • Posts: 17
  • Post quality +0/-0
Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #72 on: May 15, 2008, 03:37:03 AM »
could you do this using the same components on a ps3 controller and wire them to the right place on the controller or would you have to use different components, because i really wanna do this and i dont know if xbox and ps3 controllers have different voltage batterys or not. if anyone has done this on a ps3 controller pls help me.
« Last Edit: May 15, 2008, 07:21:21 AM by haze »

Offline staticvoid

  • Chief squatting Hard
  • *
  • Posts: 19
  • Post quality +0/-0
Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #73 on: May 15, 2008, 04:23:22 PM »
Can you make dual rapid fire for all models since you can control both triggers on all controllers.

your time and effort are greatly appreciated.

Offline iNsAiNoNe

  • Guppy
  • *
  • Posts: 2
  • Post quality +0/-0
  • Gender: Male
Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #74 on: May 16, 2008, 09:49:25 AM »
Maybe I'm an idiot, but while doing this mod, i noticed something about the tutorial.
in the tutorial this picture says pins 4, 17, and 18


and in this picture it shows pin 3, 17, and 18.

can someone tell me which is right?  i'm assuming the larger picture is right.
also...which switch goes to 3, which to 17, and which to 18.  of course i could hook it up and figure it out myself, but if i can save myself 5 min that'd be great

if i'm just an idiot, ignore me ;)  if the tutorial isn't right, can ya fix that one picture so it says 3 17 18   instead of 4 17 and 18

Offline KingMike_OS

  • Shop Owner - Products & Support
  • Acidmods Alumni
  • Acid Modder
  • *
  • Posts: 929
  • Post quality +14/-0
  • Gender: Male
  • R&D
    • Modding Shop At the end of the Universe
Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #75 on: May 16, 2008, 03:42:43 PM »
The Larg Picture is right 3,  17, 18  its a typo on the  small picture

for the switch's  17 & 18 are the triggers

and  pin3 is the mode switch " in the middle of the controller under the LED "

Offline |dw|

  • Guppy
  • *
  • Posts: 2
  • Post quality +0/-0
Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #76 on: May 19, 2008, 07:41:43 PM »
What delay time should I use between changing pin states I can't seem to get mine to fire as fast as in the video.
« Last Edit: May 20, 2008, 06:44:34 PM by |dw| »

Offline staticvoid

  • Chief squatting Hard
  • *
  • Posts: 19
  • Post quality +0/-0
Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #77 on: May 20, 2008, 10:28:51 PM »
please release a firmware for both triggers on all controllers  :victory:

Can you make dual rapid fire for all models since you can control both triggers on all controllers.

your time and effort are greatly appreciated.


USE THIS PROGRAMMER AT YOUR OWN RISK, IF YOU DO NOT KNOW WHAT YOUR DOING THEN DONT START WITH THIS PROGRAMMER. I HAVE USED THIS WITHOUT ISSUE.

simple programmer for 16f84a can be made with a socket, 100ohm resistor,male serial cable end. Use a straight thru cable not null modem

socket pin # 4 goes to serial pin # 3
socket pin # 13 goes to serial pin # 8
socket pin # 13 also goes to 100 ohm resistor then to serial pin # 4
socket pin # 12 goes to serial pin # 7
hook 4.5v positive(+) post to socket pin #14
hook power ground(-) to socket pin #5 to serial pin # 5

I use 3 aa batterys for power supply ( you should be able to use 4v to 5v without issue)

download picpgm it will auto detect programmer and chip
« Last Edit: May 20, 2008, 10:31:35 PM by staticvoid »

Offline SYSTEM aka (Cyberpyrot)

  • Site Founder
  • Acidmods Alumni
  • Around the block
  • *
  • Posts: 4091
  • Post quality +3/-0
  • Gender: Male
Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #78 on: May 21, 2008, 04:55:08 PM »
What delay time should I use between changing pin states I can't seem to get mine to fire as fast as in the video.

30ns to 50ns

Offline tweak41

  • Guppy
  • *
  • Posts: 2
  • Post quality +0/-0
Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #79 on: May 22, 2008, 02:49:28 PM »
Ok, so if there's no rapidfire available for Halo 3 then is the head tracking thing possible?  I remember a post that mentioned this may be possible, but I wasn't sure if that was in reference to COD4 or Halo 3.  As cool as this is I'm not sure I'll do it if there isn't some sort of advantage to be gained.  I'm having a hard time envisioning any macros that would be useful... :-)

Offline sniper07

  • Fart Sniffer
  • *
  • Posts: 43
  • Post quality +0/-0
Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #80 on: May 23, 2008, 09:11:57 AM »
Hey guys, I'm new here so I'm not all to familiar with this stuff.   :confused:
Got most of the wiring done but am stuck on the wiring of the buttons (switches?). I'm thinking all the vdd points go to the "+" point next to the mic cause it's a hot point. Then the two switches on the right are for the buttons and the one on the left is for the button in the middle of the controller.

Offline KingMike_OS

  • Shop Owner - Products & Support
  • Acidmods Alumni
  • Acid Modder
  • *
  • Posts: 929
  • Post quality +14/-0
  • Gender: Male
  • R&D
    • Modding Shop At the end of the Universe
Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #81 on: May 23, 2008, 05:26:36 PM »
  You got it   :w00t:


Offline sniper07

  • Fart Sniffer
  • *
  • Posts: 43
  • Post quality +0/-0
Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #82 on: May 23, 2008, 10:09:39 PM »
Thanks for confirming that for me man. One other thing though, is there some way to tell if a controller (wireless) is the correct model (X801769-026) by looking on the packaging some where? Cause if I'm not mistaken this will only work on this model of the 360 control (wireless), and I've got two controls (004) and (022)...

Offline KingMike_OS

  • Shop Owner - Products & Support
  • Acidmods Alumni
  • Acid Modder
  • *
  • Posts: 929
  • Post quality +14/-0
  • Gender: Male
  • R&D
    • Modding Shop At the end of the Universe
Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #83 on: May 24, 2008, 04:04:56 PM »
Will i know i buy 8 controllers and 4 of them where (X801769-026), for rapidfire you can do it on any xbox 360 controller dose not have to be (X801769-026) Model but if you want to do combo/ macro you need that controller to programming combo's ex: 

Combo X + Y
Combo X + RT
Switch LT/ RT  

And etc.

If you want a (X801769-026) Black Controller i can sell you one just Pm me or Email 

Also if you doing the Rapidfire on a wired controller we used a 100 ohm resister to the 5v source


« Last Edit: May 24, 2008, 04:19:41 PM by kingmike_os »

Offline sniper07

  • Fart Sniffer
  • *
  • Posts: 43
  • Post quality +0/-0
Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #84 on: May 25, 2008, 05:42:43 PM »
That's awesome, what would be the soldering points for ABXY on a 004 controller? Don't want to guess and mess up
This is the only pic I got at the moment.

Offline KingMike_OS

  • Shop Owner - Products & Support
  • Acidmods Alumni
  • Acid Modder
  • *
  • Posts: 929
  • Post quality +14/-0
  • Gender: Male
  • R&D
    • Modding Shop At the end of the Universe
Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #85 on: May 25, 2008, 10:48:57 PM »
Can i get a better picture i need to see the board better its blurry get a close up like this picture

Download Larger Image ----->Here<-----

Offline _OwNeD.YoU_

  • Guppy
  • *
  • Posts: 1
  • Post quality +0/-0
Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #86 on: May 26, 2008, 06:14:06 PM »
hey guys sick mod,
I wanted to know if this PIC programmer will work ok its alot cheaper than the other one there, it supports that chip i just want to make sure im not missing anything lol

Mini-USB-PIC-Microcontroller-Programmer

That should be fine. But man the shipping will take a long time since it coming from china
« Last Edit: May 27, 2008, 04:32:10 PM by kingmike_os »

HG27

  • Guest
Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #87 on: May 26, 2008, 11:37:15 PM »
nice mod

Offline sniper07

  • Fart Sniffer
  • *
  • Posts: 43
  • Post quality +0/-0
« Last Edit: May 27, 2008, 09:57:11 PM by sniper07 »

Offline KingMike_OS

  • Shop Owner - Products & Support
  • Acidmods Alumni
  • Acid Modder
  • *
  • Posts: 929
  • Post quality +14/-0
  • Gender: Male
  • R&D
    • Modding Shop At the end of the Universe
Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #89 on: May 28, 2008, 05:37:23 AM »

 

SMF spam blocked by CleanTalk
SimplePortal 2.3.5 © 2008-2012, SimplePortal