Author Topic: [Xbox 360] - Containm3nt - 360 CG Controller Mod  (Read 3349 times)

Offline Containm3nt

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[Xbox 360] - Containm3nt - 360 CG Controller Mod
« on: December 23, 2008, 11:30:51 PM »
As far as I am concerned if he can prove he started on an unmodded console during the month of December then he can still enter

Alright, Late start. Well I'm gonna just post up my controller mods as a try, if I don't get done, oh well, If I do, That's great. By the way, I'm new around here, but I'm willing to tinker around and fix something that's not broken.

I'm starting off with a Ring of light change, Push reaction lit buttons, and hopefully a Metallic Dark Blue Automotive paint job. Like I said, If I finish, that's great, if not, I will in January.

Stock Controller











That one was actually taken on the first try...











There is all my stock pictures, The missing barcode under the battery is from when I first opened the controller and left it stock to try to find the solder points for switched power. I might put my buddies controller light swap on here too.

Edit: Fix Image Size.
« Last Edit: December 24, 2008, 07:01:16 PM by Containm3nt »

Offline Containm3nt

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Re: [Xbox 360] - Containment - 360 CG Controller Mod
« Reply #1 on: December 23, 2008, 11:40:49 PM »
Ring will be done with a minor tweak to the player two led, i pulled one pad up on this controller, easy fix, the matrix one I did wasn't so easy to fix. Blue Ring, the 0603 smd's are not fun to try to chain together, O suck at precision soldering... I now have a much greater respect for the R&D guys. The button press reaction will be done with 3mm led's I think... 0603's are just way too small for me.  :censored:
« Last Edit: December 25, 2008, 01:28:11 AM by Containm3nt »

Offline Containm3nt

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Re: [Xbox 360] - Containment - 360 CG Controller Mod
« Reply #2 on: December 23, 2008, 11:41:27 PM »
Reserved. :victory:

Offline Containm3nt

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Re: [Xbox 360] - Containment - 360 CG Controller Mod
« Reply #3 on: December 23, 2008, 11:41:52 PM »
Reserved...

Offline DubbleDutch

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Re: [Xbox 360] - Containm3nt - 360 CG Controller Mod
« Reply #4 on: December 24, 2008, 03:51:50 AM »
 sorry to be harsh

but /care to reserve,..... you had to sign in before the end of novembre! it's 24th of decembre now
you are too late.



To all of you crying about lag and kicks, remember… when Jesus died, took him 3 days to respawn. Now THAT is lag.

Offline ryan0

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Re: [Xbox 360] - Containm3nt - 360 CG Controller Mod
« Reply #5 on: December 24, 2008, 09:54:29 AM »
sorry dude but you had to sign up last month to compete,I'm going to move this thread to the 360 subsection
Derp.

 

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