Author Topic: rapid fire for the avr  (Read 2754 times)

Offline ChunkierDonkey

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rapid fire for the avr
« on: August 18, 2009, 01:05:27 AM »
Normal rapid mods simply, are easily detectable at MS. The only swap between absolute highest and absolute lowest range that the trigger can make. There is no middle, simply on, or simply off.

Now I present the mod that makes all that obsolete.
It's what's been in my secret stash, it makes wild amounts of noise at much higher firerates that'll ever be allowed, and using a simple capacitor, get's rid of the noise, leaving the mod able to make any signal the controler would ever be expecting, saw tooth wave, sin wave, you name it.

Using the AVR tiny45,
The code is written in C and has four modes plus jitter, and has been tested on WOW at around 11.8 sps without beening capped. Right now the tables are off but if you use 90 in one of modes that is actually 11.8 Jitter makes accurate measurement difficult but that is what the oscope reads out.
We plan on splicing into the usb cable, using the last 1k of memory for a usb-bootloader and leaving the other 3k for program. Right now it's using 681 bytes, anything less than 3000 will let me add a bootloader, using usb, and the entire program should be able to be changed in place.
I'll be posting a youtube video tomorrow to confirm this, but in the mean time everything you need can be found here

http://hicklabs.com/projects.html

Much credit goes to Stonefoz for the time and effort he put into it

Post Merge: August 18, 2009, 10:43:07 AM
rapid
« Last Edit: August 18, 2009, 10:43:07 AM by ChunkierDonkey »

Offline OxEpicOwnagexO

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Re: rapid fire for the avr
« Reply #1 on: August 18, 2009, 12:47:10 PM »
sweet, wish i understood all that lol

Offline Ben.

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Re: rapid fire for the avr
« Reply #2 on: August 18, 2009, 02:15:58 PM »
Impressivee..

Offline Modded Matt

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Re: rapid fire for the avr
« Reply #3 on: August 27, 2009, 03:50:44 PM »
get rid of that drawing and use this one from now on.

Offline ChunkierDonkey

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Re: rapid fire for the avr
« Reply #4 on: August 27, 2009, 05:21:00 PM »
You really do care lol Thanks

 

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