Author Topic: burst code???  (Read 5776 times)

Offline spurgurgle

  • Acidmods Alumni
  • Millennium Poster
  • *
  • Posts: 1121
  • Post quality +17/-1
  • Gender: Male
  • call me spurg
    • my blog
burst code???
« on: October 13, 2009, 04:32:10 PM »
hey guys ok so i use hazers burnmeup and gameplayrf bn playing wit speed's
but i also found a code by lug nut that has 3shot burst mode

i was wondering if there's any way to put a burst in hazers code???
 so say a 3 shot burst 3 speed stealth mod

since i've found lugnuts code i love it for the burst function, but not for the 3 extra buttons. i dont mind 1 or 2 but 3 is a bit much lol

so yeah does any1 know how and mind showing me how to add burst on to hazers code, or if its actually is it evan possible???


Sigs made by Ken and blazin from the AM Art team cheers guys.....
Spurgurgle d.t com
"I'm kinda like a typo, not quite right, but most people still understand me"

Offline laxboy

  • i like airplanes
  • Acidmods Alumni
  • E = MC² Mad Scientist
  • *
  • Posts: 1627
  • Post quality +12/-0
  • Gender: Male
  • CTVFD 9/11 lost but never forgotten
Re: burst code???
« Reply #1 on: October 16, 2009, 12:10:51 PM »
i do agree 3 buttons is a little much but i have never seen any one do this so i as well am curious

Offline Modded Matt

  • Site Owner
  • Administrator
  • Around the block
  • *
  • Posts: 4649
  • Post quality +65/-3
  • Gender: Male
Re: burst code???
« Reply #2 on: October 16, 2009, 01:39:42 PM »
actlike you know has a nice product with burst fire look at the review sectin its like $13

Offline spurgurgle

  • Acidmods Alumni
  • Millennium Poster
  • *
  • Posts: 1121
  • Post quality +17/-1
  • Gender: Male
  • call me spurg
    • my blog
Re: burst code???
« Reply #3 on: October 18, 2009, 07:34:15 AM »
im sure act's procuct is good but im not 1 for spending anything bar a few £ on any rf mod since i can get the codes on open source (thanks guys your great for doing that)
and the chips n resistors and wot not only cost like £1 so yeah sorry act i wont be buying that, i was just hopeing to learn a bit bout how to make the chip read a trigger pull andturn that into 3shots not constant shots until its released, maybe act could giv me a tip?????

Sigs made by Ken and blazin from the AM Art team cheers guys.....
Spurgurgle d.t com
"I'm kinda like a typo, not quite right, but most people still understand me"

Offline SPARCT

  • MFH
  • Chief squatting Hard
  • *
  • Posts: 17
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: burst code???
« Reply #4 on: October 20, 2009, 06:13:58 AM »
I have been working on adding a burst mode to Hazer's code, but it's not quite there.  I know that you need to modify the right trigger interrupt to pause for a brief second when the burst mode is selected, or at least that's my thinking.  I'm thinking that if you can pause the trigger logic or momentarily switch the pin into an "off state" you would simulate a brief trigger release which would give a burst. 

If am wrong, someone correct me.  I haven't figured out the correct way to do this yet so hopefully someone can chime in and give some examples or point us in the right direction.

Offline GhoSt

  • Creating Null
  • Around the block
  • *
  • Posts: 2552
  • Post quality +19/-0
  • Gender: Male
  • Null Pointer Exception
Re: burst code???
« Reply #5 on: October 20, 2009, 11:36:30 PM »
has anyone here tried lugnuts hybrid burst code, I am planning to use it for my next controller.
|Variegation - GhoSt's Final Controller|

|Nothing is deterministic.|

Offline trev1058

  • Chief squatting Hard
  • *
  • Posts: 10
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: burst code???
« Reply #6 on: October 21, 2009, 11:07:39 AM »
yep, works just fine

Offline SPARCT

  • MFH
  • Chief squatting Hard
  • *
  • Posts: 17
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: burst code???
« Reply #7 on: October 21, 2009, 01:02:37 PM »
Are you guys referring to Lugnut's 6 mode programmable code, or has he released separate version?  The last time I looked at his code I think he wasn't doing sleeper installs and so I never tried them since I only do sleeper installs on my controllers. 

Offline Modded Matt

  • Site Owner
  • Administrator
  • Around the block
  • *
  • Posts: 4649
  • Post quality +65/-3
  • Gender: Male
Re: burst code???
« Reply #8 on: October 21, 2009, 06:06:20 PM »
actlikeyou know has a great burst and waw code forr like $13 check the review thread

Offline GhoSt

  • Creating Null
  • Around the block
  • *
  • Posts: 2552
  • Post quality +19/-0
  • Gender: Male
  • Null Pointer Exception
Re: burst code???
« Reply #9 on: October 21, 2009, 08:50:40 PM »
yea but shipping is a pain.
|Variegation - GhoSt's Final Controller|

|Nothing is deterministic.|

Offline t0pP8uZz

  • Granny Spanker
  • *
  • Posts: 477
  • Post quality +4/-0
  • Gender: Male
  • Programmer / Security Expert
    • http://milw0rm.com/author/1141
Re: burst code???
« Reply #10 on: November 07, 2009, 01:35:56 PM »
Soon has COD MW2 comes out, Ill be working on a jammed packed RF code which will have several diffrent bursts.. and hopefully a decent sp/s

Offline EJ8TrapKing

  • Guppy
  • *
  • Posts: 6
  • Post quality +1/-0
  • Acidmods User
Re: burst code???
« Reply #11 on: May 29, 2013, 03:35:31 AM »
do you still have the hex file of the 3 tact rapid fire by lugnut?

 

SMF spam blocked by CleanTalk
SimplePortal 2.3.5 © 2008-2012, SimplePortal