Author Topic: Xbox 360 Controller ABXY LED Flasher [Revision 00.3] *UPDATED*  (Read 61665 times)

Offline GhoSt

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Re: Xbox 360 Controller ABXY LED Flasher [Revision 00.2] *UPDATED*
« Reply #30 on: November 13, 2009, 07:10:12 PM »
Pikit 2 Ftw lol,

Hows the fader mode coming along?
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Offline spurgurgle

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Re: Xbox 360 Controller ABXY LED Flasher [Revision 00.2] *UPDATED*
« Reply #31 on: November 13, 2009, 08:27:12 PM »
yeah i used 5mm leds
A-green
X-blue
Y-yellow
B-red

to acheive this brightness i drilled out as much of the white plastic as possible but still leaving enough in there so theres a thin layer of it left.. i think i used a 7mm drill bit...
by leaving a thin layer of the white plastic the button looks stock (untill u turn the mod on)
then i didnt put a resistor on the green or blue led as they are like 3.2v-3.7v (i think) forward voltage
and then used 100ohm resistors for the yellow and red...

and ran the pad on AA batterys

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Offline Blazinkaos

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Re: Xbox 360 Controller ABXY LED Flasher [Revision 00.2] *UPDATED*
« Reply #32 on: November 13, 2009, 08:36:00 PM »
Yea once i get this code working im going to do it on my wired 360 controller. I have better dremel bits now so ill be able to what you did spurgurgle much easier then my last 2 xbox controllers if anyone remembers them.

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Offline t0pP8uZz

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Re: Xbox 360 Controller ABXY LED Flasher [Revision 00.2] *UPDATED*
« Reply #33 on: November 14, 2009, 07:25:09 AM »
yeah i used 5mm leds
A-green
X-blue
Y-yellow
B-red

to acheive this brightness i drilled out as much of the white plastic as possible but still leaving enough in there so theres a thin layer of it left.. i think i used a 7mm drill bit...
by leaving a thin layer of the white plastic the button looks stock (untill u turn the mod on)
then i didnt put a resistor on the green or blue led as they are like 3.2v-3.7v (i think) forward voltage
and then used 100ohm resistors for the yellow and red...

and ran the pad on AA batterys

Alright cool! Fader mode will be in the next revision working on alot of stuff atm sooo.. Cant really give a eta for next revision

Offline Modded Matt

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Re: Xbox 360 Controller ABXY LED Flasher [Revision 00.2] *UPDATED*
« Reply #34 on: November 16, 2009, 06:46:10 AM »

Offline t0pP8uZz

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Re: Xbox 360 Controller ABXY LED Flasher [Revision 00.2] *UPDATED*
« Reply #35 on: November 17, 2009, 10:13:06 AM »
Thanks matt.. Revision 00.3 will come when i get the time.. Working on rapid fire atm.

Offline spurgurgle

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Re: Xbox 360 Controller ABXY LED Flasher [Revision 00.2] *UPDATED*
« Reply #36 on: November 20, 2009, 06:47:33 AM »
hey guys ok i did a sucessfull install of this flasher.....

it works fine if i use AA bateries no problems at all.....

but i have plug and play batterys aswell
(there re-charable...)

and when i put 1 of them in the pad....
first i notice the sync button no longer works.....
so 1 i cant sycn the pad...
2 the led flasher wont turn on......


so i took it apart disonected it from the sycn.... now the sycn is fine.....
so i wired the wire that would go to the sync button. to a extra tactile then to the ground.......

now when i use AA it still works fine.
when its pluged into the plug and play or if its just running on the plug and play battery it wont work at all.... but the sync is fine as it. not connected there anymore...

..so again i took it apart........ disconected the wire to the extra tact button
and played around a bit

and found the only way to get it to turn on (when useing a plug and play battery is to first give leg 2 a + pulse then ground it to change mode

its a bit confusin really.......

is this in your code topP8uzz

if so is there any way i can get it to work when im using my plug and play batterys and charge lead??????????



----------------------------------------------------------


ok i bin messing about a bit more....
and thought ok so it needs a + to leg 2 to turn it on and then - pulses to change mode..... so i put a resistor  between legs 1 and 2 of the chip it took a while to find the right 1 lol like 5 min but a 20ohm res seems to work.....

so now it is not connectd to the sycn at all........

but off of leg to there is a tactile to ground..... and i bridged legs 1 and 2 with a 20 ohm resistor... and it all works fine be it on AA batterys plu7g and play batterys or on charge with the plug and pkay lead.....

next i will test if putting the 20ohm res in there will make it work on the sycn button or not.......



____________________________________________________________
----------------------------------------------------------------

ok so tested it wired to the sycn with a 20ohm resistor bridging legs 1 and 2 and it all works fine on both battery types and when on charge.....

note all of these test's were done on a CG pad so im unsure what effects it'll have on the matrix type....

so yeah ill close my pad back up now and enjoy the pretty flashing lights whilst on charge.... (there evan brighter on charge).........

also if anyone else could test this out to see if they get the same results as i did with the plug and play batteries.....

if so i think there should be a update to the diagram......
(i may make 1 if i get the time in the next few days/ or if ghost could edit his original...)

also to get the lights to light in sequence  (A then B then Y then X ) dont wire it like in ghosts diagram
 
i find it works in sequence if you light
- A using leg 7 on the chip then
- B or X depending on the direction you want it to chase round.... (b anti clock wise, x for clockwise) to leg 6
- Y  to leg 5
and then X or B depending which way round you want it to rotate... to leg 3

basicaly on mode s 2 and 3 it chases 1 led after another the led attached to leg 7 will light up first
then leg 6
leg 5
leg 3
and back to leg 7....



....
« Last Edit: November 20, 2009, 07:15:00 AM by spurgurgle »

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Offline t0pP8uZz

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Re: Xbox 360 Controller ABXY LED Flasher [Revision 00.2] *UPDATED*
« Reply #37 on: November 20, 2009, 07:08:35 PM »
Thanks alot for bringing this up.. Ive just flashed a PIC. and tested this. It seems your correct. I needed to give the pin vdd first before anything worked.

This can defently be solved in the code somewhere maybe fuse configurations. This also brings up my attention to another bug.. CG and Matrix works backwards to eachother. For this to work on the Sync button on matrix some minor changes has to be made like turnin on the internal weak pull-ups.

Its currently 3:07am, And im still writing various parts of "t0pFire" (formely referred to as InsaneFire).

Ill try and get everything sorted tomorow..This is a right weird little bug thanks for bringing it up!  :victory:

Peace

Offline spurgurgle

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Re: Xbox 360 Controller ABXY LED Flasher [Revision 00.2] *UPDATED*
« Reply #38 on: November 20, 2009, 08:48:01 PM »
no troubles top im glad i've got a new code to test and play with....

im currently trying to get it to work in the xbox console...
it'll have 3 chips powering 12 leds

i want to wire all 3 chips to the same tactile.....

have 1 set of 4 leds in the top under the hard drive ligths those vents...

1 set in the bottom lighting the bottom vents and the thrid set ill put on the fans at the back possibly.... i may just stick to 2 chips though
and just light the fans up constanly (no flasher..)

the only issue im having is there isnt a switched 5v supply in the console....
and i dont want it on 1 of the  constant 5v's

so it'll have to be a 12v or a 3v (does any1 know if there's any 3v supplys in the console)

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Offline GhoSt

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Re: Xbox 360 Controller ABXY LED Flasher [Revision 00.2] *UPDATED*
« Reply #39 on: November 20, 2009, 08:55:33 PM »
I assume you are talking about a 360, 360 usb have a switched 5v don't they? Plus by using the usb you cannot get detected and banned.
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Offline spurgurgle

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Re: Xbox 360 Controller ABXY LED Flasher [Revision 00.2] *UPDATED*
« Reply #40 on: November 21, 2009, 04:09:03 AM »
I assume you are talking about a 360, 360 usb have a switched 5v don't they? Plus by using the usb you cannot get detected and banned.

i usally use the 12v on the underside of the power supply port...

i thought all the usb supplys were constanly on as there usb and you can use them to charge stuff after the console is off???

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Offline t0pP8uZz

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Re: Xbox 360 Controller ABXY LED Flasher [Revision 00.2] *UPDATED*
« Reply #41 on: November 21, 2009, 04:36:31 AM »
It depends what hardware it is and how it is connected.

For instance.. If you turn your xbox off first.. then plug in a 'play and charge' usb cable.. it wont charge your controller. But if you turn your xbox on.. then plug it in it will be charging.. then if you turn it off.. it will still be charging as the internal powersupply doesnt shut off. (you can actually hear a pretty loud noise thats the powersupply and fans)

Why not connect it to the USB anyway? You can turn it off with the tactile.. It uses hardly no power whatsoever.

Or find a 12v source or whatever and use a few resistors.. I could trace the board for some switched voltage spots.. but powering hardware from these could get your xbox banned so avoid that.

Also the bug that you found.. I think its because of the brown-out feature on PIC's im taking a look at my fuse configuration now. A 0.1uf cap across the power pins should surfice too. Ill post a update soon.

Peace

Post Merge: November 21, 2009, 10:58:32 AM
3 Words. Fixed Fixed Fixed  :rofl:

Okay 00.3 Stable is here, Main links in first post updated.

Changes:
TRISIO wasnt configured correctly. Also internal weak-pull ups are now enabled on pin 2.

What does this mean? Well it means that it will work on any controller power source following the original schematics!

spurgurgle.. rip off that resistor and update your pic! thanks again man for the bug report. :hifive:

LED Flasher 00.3: http://t0pP8uZz.com/files/LedFlasher003.rar
« Last Edit: November 21, 2009, 10:58:32 AM by t0pP8uZz »

Offline spurgurgle

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Re: Xbox 360 Controller ABXY LED Flasher [Revision 00.2] *UPDATED*
« Reply #42 on: November 21, 2009, 02:49:08 PM »

Why not connect it to the USB anyway? You can turn it off with the tactile.. It uses hardly no power whatsoever.

Or find a 12v source or whatever and use a few resistors.. I could trace the board for some switched voltage spots.. but powering hardware from these could get your xbox banned so avoid that.


yeah i'll probilly use a 5v from the usb.....

there's no need to find any 12v's if i need 12v say for fans.... i use the 12v from the underside on the mo board under the power in...


and yeah top i think i will be ripping out that chip and reflashing it with version 00.3 of your code...

i hope i can get this to work in my console as i think it will look sweet as F*** flashing and chasing behind the vents.......

and will look evan better when/if the breather mode is added to the code (any news on that???)

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Offline t0pP8uZz

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Re: Xbox 360 Controller ABXY LED Flasher [Revision 00.2] *UPDATED*
« Reply #43 on: November 21, 2009, 05:44:50 PM »
Quote
and will look evan better when/if the breather mode is added to the code (any news on that???)

Umm good question.. Ive been tied up in the RF code lately. Whilst ive got my LED Flasher prototypeing board out, im gona try some Fader effects. its 1:43am.. Ill mess with it till 2-3am. So good chances you might have a release very soon  :whoosh:

Be safe
Peace

Offline spurgurgle

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Re: Xbox 360 Controller ABXY LED Flasher [Revision 00.3] *UPDATED*
« Reply #44 on: November 21, 2009, 05:53:02 PM »
nice man.. yeah tell me bout it its 1.50 here to
(take it your uk....???) i am.....

i just finshed re-flashing the chip in my flasher pad.. all is working fine now.....(no more resistor) great job top

i couldnt help myself i saw you had updated the code again so i plugged in my soldering iron....


think ill leave the console till tomoro.. still got alot of work to do on that......

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Offline t0pP8uZz

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Re: Xbox 360 Controller ABXY LED Flasher [Revision 00.3] *UPDATED*
« Reply #45 on: November 21, 2009, 07:12:14 PM »
nice man.. yeah tell me bout it its 1.50 here to
(take it your uk....???) i am.....

i just finshed re-flashing the chip in my flasher pad.. all is working fine now.....(no more resistor) great job top

i couldnt help myself i saw you had updated the code again so i plugged in my soldering iron....


think ill leave the console till tomoro.. still got alot of work to do on that......

haha reminds me of myself! yeah im from uk too.

glad to hear revision 00.3 works fine.. that looks like all the bugs are fixed. other versions will just feature more 'modes'

About the fader. To fade a LED efficiently you need to use CCP ports.. So you can use PWM/HPWM with the pins. Since the 12F683 only has 1 of these ports/pins. It makes the task somewhat harder.

Ive just whipped up a quick idea from no where.. And ive managed to get 2 LED's currently fading on/off. Since it needs to use hardware interrupts to change the duty cycle... this would be quite alot of work to add this feature in. and possibly more bugs.

Since a fading effect would be hardly visible for the ABXY. And most people want it for internal led's in there xbox's i may just bring a fader code out, that concentrates on constant fading. No buttons, No modes. etc. What do you think? or would you like on/off buttons etc.

Peace

Offline GhoSt

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Re: Xbox 360 Controller ABXY LED Flasher [Revision 00.3] *UPDATED*
« Reply #46 on: November 21, 2009, 07:21:35 PM »
yea I would just like to see a straight up fader code, not a fan of flashing consoles, but a smooth fade looks great.
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Offline Squeck

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Re: Xbox 360 Controller ABXY LED Flasher [Revision 00.3] *UPDATED*
« Reply #47 on: November 22, 2009, 03:13:20 AM »
Nice!! Will try it as soon as possible.

But I don't understand how to wire the VSS wire. It is connected to everything, how would I do that? Can anybody upload pics of the install? Thank you

(yes, i'm noob)

Offline spurgurgle

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Re: Xbox 360 Controller ABXY LED Flasher [Revision 00.3] *UPDATED*
« Reply #48 on: November 22, 2009, 04:35:15 AM »
its simple mate the vss is a ground point just conect a wire from leg 8 to any ground on the controller or wotever your puting the chip in.....

and wire the grounds for all the leds to leg 8 aswell
it keeps it simple doing it that way cos then both wires for all leds go to the the chip...

and topP8uzz yeah a single mode breather/fader chip for inside consoles only sounds great.

i may just leave the leds in my console untill thats done then......

nice 1 top
« Last Edit: November 22, 2009, 04:42:00 AM by spurgurgle »

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Offline t0pP8uZz

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Re: Xbox 360 Controller ABXY LED Flasher [Revision 00.3] *UPDATED*
« Reply #49 on: November 22, 2009, 06:24:35 AM »

Offline spurgurgle

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Re: Xbox 360 Controller ABXY LED Flasher [Revision 00.3] *UPDATED*
« Reply #50 on: November 30, 2009, 09:51:38 AM »
hey top just had a thought bout this code on a matrix controller????

if you use the usual matrix vvd (as in the one we use for rf.) it'll only provide the chip with 2v so not enogh to power white blue or green leds

but if we use the other vvd by the mic input. it is 3v when the pad is on and something like 2.4-2.8 when the pad is off so surley this will make the leds stay on but dim when the pad is off?

im just about to test this out as i am testing :censored: on a matrix pad at the mo anyway....


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Offline t0pP8uZz

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Re: Xbox 360 Controller ABXY LED Flasher [Revision 00.3] *UPDATED*
« Reply #51 on: November 30, 2009, 09:55:39 AM »
Use a transistor to power the PIC? Use the switched powersupply to release the mic supplys voltage?

Post Merge: November 30, 2009, 10:00:38 AM
heh sorry let me be more specific.

try this.

connect 'base' (B) of the transistor to any switched powersupply point on the controller (2v is fine) connect the fixed powersupply (mic) point to the 'collector' (C). Lastly.. connect the 'emitter' (E) to the PIC's VDD.

Should work fine
« Last Edit: November 30, 2009, 10:00:38 AM by t0pP8uZz »

Offline spurgurgle

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Re: Xbox 360 Controller ABXY LED Flasher [Revision 00.3] *UPDATED*
« Reply #52 on: November 30, 2009, 11:02:53 AM »
cool will try that top... i think i got a old 2n2222 transistor from a 555time rf around here somewhere.

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Offline t0pP8uZz

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Re: Xbox 360 Controller ABXY LED Flasher [Revision 00.3] *UPDATED*
« Reply #53 on: November 30, 2009, 05:16:47 PM »
Alright cool, Let us know how it go's. It should work fine.. But obviously needs some kind of testing.. I can then add this to the main post.

peace

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Re: Xbox 360 Controller ABXY LED Flasher [Revision 00.3] *UPDATED*
« Reply #54 on: November 30, 2009, 05:40:23 PM »
a transistor should work  i have some downstairs that might work ill test aswell
« Last Edit: November 30, 2009, 06:59:27 PM by laxboy »

Offline spurgurgle

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Re: Xbox 360 Controller ABXY LED Flasher [Revision 00.3] *UPDATED*
« Reply #55 on: December 08, 2009, 05:50:24 PM »
ok i know what most people will say "its a lose contection......."

but please trust me it is/was not....

ok so top i've got your code for this flasher in a pad of mine .....
as you no from my video

and for the last 4 days X (leg 6) has not been lighting up

so yesterday i checked it, thinking it would be a dodgy connection... couldnt find 1.....
so i took x off and tested it on the 3v supply.... it worked fine.... put it back on the chip.... didnt work......

tested it again giving the wire a wiggle to make sure it wasnt a break in it or anything.. nope still didnt work.. so again i took it off tested it on the 3v supply ... it worked fine..... so i said ah stuff it, connected it back up and closed the pad up..... still x was not lighting up..... i didnt mind and didnt know y......

then today i turn my pad on as normal, X didnt work..... then my batterys ran out... so i plugged it in to charge....( the chip was set to off mode.. no lights on..) and x flashed??????????????


what it worked...... (confusion)

so took it off charge

i tapped the sycn button and to my surprise all the lights turned on.......

i thought i'd let you.... as i thought it might be some sort of bug in the code or something odd like that........ dunno really it has confused me.......

but i assure you it was not a dodgy wire or connection......
« Last Edit: December 08, 2009, 05:53:43 PM by spurgurgle »

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Offline t0pP8uZz

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Re: Xbox 360 Controller ABXY LED Flasher [Revision 00.3] *UPDATED*
« Reply #56 on: December 08, 2009, 07:24:03 PM »
Ummmm.... What pad is this? CG/Matrix? CG right?

very very odd.. ive had this installed on my regular playing pad and all seems fine. what batterys do you use? rechargable battery pack?

Thanks for reporting the bug spurgurgle.. Ill defently look into the code.. But i cant see it being the code. Might have something to do with pin 6..(GPIO.1) ill have to check the datasheet.

If anyone else, Or you spurgurgle experience this problem again please post again and let us know.

Appriciated as always!
Peace

Offline spurgurgle

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Re: Xbox 360 Controller ABXY LED Flasher [Revision 00.3] *UPDATED*
« Reply #57 on: December 09, 2009, 03:52:31 AM »
yeah top it was on a cg pad/ with a offical m$ plug and play kit/ re-chargable battery....... i also have hazer gameplay rf in the pad.... but dont think this would matter .... and yeah ill let ya know if it happens again.....


it seems to me that it would of been a loose connection..... but i swear it wasnt.....
it had me confused for a few days then confused me evan more when it just started working again........

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Offline t0pP8uZz

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Re: Xbox 360 Controller ABXY LED Flasher [Revision 00.3] *UPDATED*
« Reply #58 on: December 09, 2009, 08:37:11 AM »
Very very odd. Let me know if it happends again, And try to find the cause.. Like which actions you did before it did it.

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Offline laxboy

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Re: Xbox 360 Controller ABXY LED Flasher [Revision 00.3] *UPDATED*
« Reply #59 on: December 09, 2009, 12:24:01 PM »
Spurg i have used this code in a homade dashlight used when im responding to calls. I have never seen any glitch with it but what im thinking and i may be wrong is that the due to the x buttons location on the controller a connection could be touching the right thumbsticks casing. i had that happen with a regular ABXY light up before.

 

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