Author Topic: Jitter mod hex codes.  (Read 15243 times)

Offline Thejld

  • Motor Mouth
  • *
  • Posts: 86
  • Post quality +0/-0
  • Acidmods User
Jitter mod hex codes.
« on: March 31, 2010, 10:51:42 AM »
Hey do any of yall know any good jitter, akimbo, and rapid fire hex codess? thx.

Offline SN!P3R

  • Millennium Poster
  • *
  • Posts: 1444
  • Post quality +0/-10
  • Gender: Male
Re: Jitter mod hex codes.
« Reply #1 on: March 31, 2010, 02:23:43 PM »
Hazer's new code looks great
BEST 360 MODDING
HELP OUR ECONOMY!

360 MASHUP THREAD

Offline gadget78

  • Chief squatting Hard
  • *
  • Posts: 22
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: Jitter mod hex codes.
« Reply #2 on: March 31, 2010, 06:08:30 PM »
robbo3 release one here
Loks VERY VERY nice, surprised it did'nt/does'nt get more attention ..
i not installed it yet, but will be by weekend :)

http://forums.xbox-scene.com/index.php?showtopic=703388&st=30#

EDIT
just an update, if ya followed that thread would see but still, thought i would comment here too, as impressed with this mod, and im sure its the ONLY hex relased with cod patch, and jitter all in one mod ...

have just managed to do it on me matrix controller and me boy is well pleasd with it ... is a perfect all round mod for COD :) (not sure how it works out for other games !)

surprised its not getting more attention
« Last Edit: April 04, 2010, 05:04:03 AM by gadget78 »

Offline gadget78

  • Chief squatting Hard
  • *
  • Posts: 22
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: Jitter mod hex codes.
« Reply #3 on: April 05, 2010, 04:50:43 PM »
thought i would just add the image of install into a matrix controller, and also to bring some attention to it over here :) ..
i dont understand why its not getting more attention ! its an awsome mod :) ...



been messing with the program function today too, as played cod4/5 with it and needed some adjusting for them (then back again for MW2)
sometimes dont seem to return to the actuall settings you had when you go back in to adjust it,
you just have to remeber were you last had it ? but no biggy still works ..
bout the only thing is that it will change ya weapon after a jitter, i presume its cause it comes out half way throught a Y,Y section ?
not sure if this could be fixed in programing code ??
but really is a pefect mod tho ...

if FLEX could either take jitter on board, or other way round. would make a even better all rounder !
or maybe FLEX, jitter, and the then have dif hex depending what type of mod ya want either sleeper (like the jitter is now) or
two tact switch method, were one tact is mode change and the other tact is for a quick on/off .. hmmmm





Offline Modded Matt

  • Site Owner
  • Administrator
  • Around the block
  • *
  • Posts: 4649
  • Post quality +65/-3
  • Gender: Male
Re: Jitter mod hex codes.
« Reply #4 on: April 06, 2010, 04:12:09 AM »
I hate to burst your bubble, but the reason its not getting allot of hype is because it is a gimmick. Jitter is the most inaccurate fire rate ever conceived. yes, it looks cool firingthe famas at full auto, but stop and look at the bullet spray, you are lucky to hit the broad side of a barn with it.

Jitter was designed as a quick way to get around COD4's final patch. this concept was the lazy way to do it, and was released by viking just after the patch. since then I don't even think he uses it anymore. It was never intended to be permeate and defiantly never intended for MW2.


but to each his own, knock yourself out.

Offline SN!P3R

  • Millennium Poster
  • *
  • Posts: 1444
  • Post quality +0/-10
  • Gender: Male
Re: Jitter mod hex codes.
« Reply #5 on: April 06, 2010, 07:13:32 AM »
imo its trash, use t0pfire
BEST 360 MODDING
HELP OUR ECONOMY!

360 MASHUP THREAD

Offline gadget78

  • Chief squatting Hard
  • *
  • Posts: 22
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: Jitter mod hex codes.
« Reply #6 on: April 06, 2010, 01:55:30 PM »
well tbh i dont play the games all that much (on 360) but from what i and me boy can see/test its pretty ok at mowing peeps down and thats the whole point of it !!!!

my boy plays ALOT as do his friends and they all love it,
ok jitter is not for not many weapons, and its not really used all the time for the weapons it does work on.
but it does give you that summit else to play with and CAN help
which tbh at the end of the day thats what this is all about !!

maybe the point i was making is,
this is the ONLY code that has a very nicly WORKING RF code alone, that is  easy to configure and works with most games AND COMES with jitter to mess around with too !!
so it ticks all box's ..

i agree if it was just jitter then yes it would be for gimmick only to put on have a laugh/play once and then reflash it back to topfire ...
BUT this can behave more or less like topfire (as in the DUAL RF, and the speed configurable RF)
as we have messed around with the RF code in cod4, cod5, MW2 and HALO and it works lovley as a stand alone RF code fullstop   but has that added benifit of the jitter too !!!

And as it seems to be thrown about,
this is even more future proof than other mods ! as you even said youselves that jitter was first used as a work around :) so it may be needed again in the future :) did ya think of that !


Offline Modded Matt

  • Site Owner
  • Administrator
  • Around the block
  • *
  • Posts: 4649
  • Post quality +65/-3
  • Gender: Male
Re: Jitter mod hex codes.
« Reply #7 on: April 07, 2010, 04:59:39 AM »
ok now I am way confused, robo3 released a 1 mode jitter hex, that is what you link is to , and I see your post there. this hex was wrote for the 12f683 just like anything else.  what are you using the 18 pin chip for?  I think you have confused more people then you have helped with the schematic. the schematic for this jitter should just be modified by adding a single wire from pin 5 (previously unused) to the y button via. why the extra chip and wiring?

I understand the three mode deal so if someone wants jitter they can have both, (I wont use this hex because its a wasted mode) but the link you provided is not what you have drawn in your schematic, nor is it what you have discrib ed.


Offline gadget78

  • Chief squatting Hard
  • *
  • Posts: 22
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: Jitter mod hex codes.
« Reply #8 on: April 07, 2010, 10:13:33 AM »
robbo3 has released a newer version of his jitter mod, and basicly combined it into the burnmeup code
so there for its now a 3 mode mod, dual RF, COD rapidfire, and jitter
its later on in the thread from post 36 onwards ...

http://forums.xbox-scene.com/index.php?showtopic=703388&st=35#

the reason for the above schemtaic is because it was only really intedded for the CG controllers and not Matrix, and because i only have Matrix controller, i found a way that i could get this to work with what i had to hand :) and that was matrix controller, and a chip i got from a DVD recorder the 74HC4053 which is whats in the schematic :)

can see this from post 68 onwards ...

http://forums.xbox-scene.com/index.php?showtopic=703388&st=67#

i just linked the thread, and posted pic on here so peeps on here was brought attention to it thats all ..
hope this explains things !! and you can see why im a bit more ethusiastic on this mod than just his 1mode jitter code he first released ...




Offline Modded Matt

  • Site Owner
  • Administrator
  • Around the block
  • *
  • Posts: 4649
  • Post quality +65/-3
  • Gender: Male
Re: Jitter mod hex codes.
« Reply #9 on: April 07, 2010, 02:41:50 PM »
well that explaines a but lol.

a dvd player huh? thats initiative for your ass!! good job. I still dont see a use for jitter, but thats my personal preferance.

I will contact robo3 to inquier about reposting this for the rest of our members who may be intrested in jitter.

Offline Thejld

  • Motor Mouth
  • *
  • Posts: 86
  • Post quality +0/-0
  • Acidmods User
Re: Jitter mod hex codes.
« Reply #10 on: April 08, 2010, 11:22:03 PM »
Could u all tell me what the default sps was on this chip forall the modes is? cuz mode 2 shoots like in bursts and mode 3 is now real slow since i edited it could one of u tell me also how many times it should blink for mode3?it studders, it was working all fine until i decided to edit it. help please thx.

Offline Hazer

  • x4675636B4E7574
  • Acidmods Alumni
  • Acid Modder
  • *
  • Posts: 583
  • Post quality +59/-0
Re: Jitter mod hex codes.
« Reply #11 on: April 09, 2010, 05:02:29 AM »
As for FLEX having a jitter mode, never gonna happen. It would make the code specific to one game, something I avoid. I also share the same opinion about the jitter method, I actually like using the aim in the game. And since FLEX is not actually source-released, there wont be any further tampering/modification outside of me fixing reported bugs.

Very nice fix for the Matrix BTW.
[Quote from Gamermodz via Viking forums]
Don't be jealous your not half as smart. I hate ****tards like you. An ignorant redneck. Your nothing but a posing ******. Get the **** out of here, really, your claim to fame is an open source rapid fire code? You make me laugh. You think you have control over the modding market?  You couldn't create what I can and do. You are too ignorant with your outrageous assumptions and accusations. [/Quote]

Offline Thejld

  • Motor Mouth
  • *
  • Posts: 86
  • Post quality +0/-0
  • Acidmods User
Re: Jitter mod hex codes.
« Reply #12 on: April 09, 2010, 09:20:58 AM »
Could u all tell me what the default sps was on this chip forall the modes is? cuz mode 2 shoots like in bursts and mode 3 is now real slow since i edited it could one of u tell me also how many times it should blink for mode3?it studders, it was working all fine until i decided to edit it. help please thx

Offline gadget78

  • Chief squatting Hard
  • *
  • Posts: 22
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: Jitter mod hex codes.
« Reply #13 on: April 09, 2010, 09:47:24 AM »
its simple !
1 flash for mode 1, 2 for mode 2, and 3 for mode 3 !
and default im not sure, as i only messed with mode 2 and it seems as thou when you go into program mode, it doesnt use the current settings , just seems random !
but i think 9.4 was a good setting for COD5 ?
not sure on the jitter, i didnt actually think that was adjustable !

can understand hazer, that you not wanting jitter in your code it is rather specific to COD, (althou not tried on other games ?)
but i do hope you understand my stand on it, about having that option, also the fun/laugh of it! , and furure prrofness (the hole point it came to light)
maybe just a oneoff release ?

thx for the thumbs up on matrix :)
its a good chip actually ! was a bit of a nice find :) and is a triple, and each of those 3 points can go to two points ..
and as a matrix uses one 'common' (not ground tho) point for several buttons, that feature could also be used to control many buttons with just the one chip
thinking about it, can potentially control 6 buttons in total :)

Mick ...

Offline 802Chives

  • Sargeant at Arms
  • Acidmods Alumni
  • Millennium Poster
  • *
  • Posts: 1304
  • Post quality +10/-0
  • Gender: Male
Re: Jitter mod hex codes.
« Reply #14 on: April 09, 2010, 09:53:13 AM »
hey gadget nice workaround for the matrix! welcome to AM.



Offline Thejld

  • Motor Mouth
  • *
  • Posts: 86
  • Post quality +0/-0
  • Acidmods User
Re: Jitter mod hex codes.
« Reply #15 on: April 09, 2010, 10:37:20 AM »
No if iddled with programming the second speed and now its very wird, studders a little bit. Whats the default for that, i want to use it in mw2 what is the default and what should i set it for mw2

Offline crazy-modder

  • Research & Development
  • Acid Modder
  • *
  • Posts: 854
  • Post quality +34/-2
  • Gender: Male
Re: Jitter mod hex codes.
« Reply #16 on: April 09, 2010, 10:44:36 AM »
I want to know why the  :censored: everybody wants jitter.  It is seriously stupid, the only reason it came up was to get around the cod4 patch.  It is super inaccurate and just looks ridiculous when you shoot.  The best and only codes anybody should use is hazers FLEX, TOPFIRE, and my 6 mode.  Honestly, i think people want all this crazy  :censored: added in for a selling point on fleabay.  The only other awesome add on i can think of would be auto aim, but not sure if thats even possible. Come on guys be real here, think of something worth while.  ***auto aim*** needs to be in the works, if its possible.

Offline spurgurgle

  • Acidmods Alumni
  • Millennium Poster
  • *
  • Posts: 1121
  • Post quality +17/-1
  • Gender: Male
  • call me spurg
    • my blog
Re: Jitter mod hex codes.
« Reply #17 on: April 09, 2010, 10:52:58 AM »
OFF TOPIC

auto aim on the cod campaign, special ops and National Socialist zombies. is possible... all you need to do is turn dual RF on at a high speed say 30-50sps and there you go with the auto lock-on feature in the cod games you have auto aim.... IT DOES NOT WORK ON ONLINE MATCHS... but does work over xbox live on say National Socialist zombies and special op's

its a bit dodgy sometimes but does work.... but personly i reckon aiming yourself is better.........
« Last Edit: April 09, 2010, 10:53:36 AM by spurgurgle »

Sigs made by Ken and blazin from the AM Art team cheers guys.....
Spurgurgle d.t com
"I'm kinda like a typo, not quite right, but most people still understand me"

Offline gadget78

  • Chief squatting Hard
  • *
  • Posts: 22
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: Jitter mod hex codes.
« Reply #18 on: April 09, 2010, 01:55:01 PM »
the reason we/i like it is the same reason i like RF :) its good at mowing peeps down, which is same reason ya asking for auto aim!
With this first, it makes more powerful guns auto, and therefore more likly to get peeps when ya not all that good an need/want that  'edge' over the opponant
thats the WHOLE reason for all of this surely !
and if not for that, its good for futrue prrof :) (the next game may also need this entill we work it out)
like i said a few posts back the reason THIS code is so good, is that its BOTH a decent RF, AND a jitter :) so best of both worlds.

Mick ..

Offline crazy-modder

  • Research & Development
  • Acid Modder
  • *
  • Posts: 854
  • Post quality +34/-2
  • Gender: Male
Re: Jitter mod hex codes.
« Reply #19 on: April 09, 2010, 06:02:39 PM »
Lol gadget, if you suck that bad to where you need to use the crap jitter mod then maybe you should stop playing video games.  When i first tried this jitter mod, i could not believe how horrible it is.  Ya i admit its kinda funny watching the gun bounce around, but its just crap.  Just stick too the good old regular rapid fire.  And i also admit that ya it could be used for the next rf patch, but i would rather play normal than use jitter.  I would only work somewhat good if you are shooting EXTREMELY close to someone.  Sorry to give you people so much crap about this code, but i think its an over rated waste of time.  Ohh and also gadget i was NOT requesting auto aim, i just said that it would be cool to see it be made.  O ya, lmao i looked on fleabay to see if turds were selling jitter mods, and there actually are.

Offline ninelime

  • Guppy
  • *
  • Posts: 7
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: Jitter mod hex codes.
« Reply #20 on: April 18, 2010, 09:27:21 AM »
My jitter is on a button, I created it for the m16 originally and not to get past the patch in cod4. You're not speaking for the original creator of the mod which sprays the m16, I didn't call it jitter and I certainly didn't make it to get past the patch for cod4!

Being on a button, it allows me to spray when I need to, but still fire the gun fine and aim when I'm not spraying. That is the way to do it :). Auto m16 is not a gimmick, jitter is :).

I'd be glad to help another modder integrate my button auto m16 mod into their moded chip as long as I can still fleabay it, I have like 20-30 controllers why else would I have so many.

 

SMF spam blocked by CleanTalk
SimplePortal 2.3.5 © 2008-2012, SimplePortal