hey - i will point this out to a few of our expert modders. could you maybe list some of the games you have difficulty with and some of the games that are easier to use as we could then maybe compare control layouts for those specific games as we would hate to come up with a solution that fixed some games but broke others you like playing.
p.s. welcome to the site and hopefully you will enjoy your stay - feel free to take a look around and chat to some of our other members. if you need any help with understanding anything ask any of the staff and they should point you in the right direction
Alright. Thanks for the welcome. I don't think breaking games I play now will be a problem since I've pretty much only touched games with GC\Classic\Wiimote only support. But design will be important obviously since I haven't been able to play the other games at all really, this is all in theory.
Wiimote only games
Wii Sorts\Resort\Play (not a priority obviously but it's simple and I can manage most of those)
Metroid Other M - haven't played it yet but I know it's accessible. wiimote is used on it's side like a nes for 2D or pointed for FPS shooting
Klonoa (also supports CC/GC controller)
Sam and Max Season 1
Zach and Wiki
World of Goo
Puzzle Quest
Classic/GC controller games
any Virtual console games are doable
No More Heroes 2
New Super Mari Bros Wii
Muramasa
Super Paper Mario
Manhunt 2
Mari Kart
Metal Slug Anthology
Monster Hunter Tri
A Boy and His Blob
Sin & Punishment Star Successor
Phantom Brave
Super Smash Bros Brawl
Fire Emblem: Radiant Dawn
Resident Evil 4 (though I have the GC version I miss out on not being able to use the new controls)
Okami (though I have the PS2 version I miss out on not being able to use the new controls)
Non Playable Games (requires nunchuck)
Madworld
De Blob
Mario Galaxy 1 and 2
Prince of Persia: The Forgotten Sands
Overlord: Dark Legend
Red Steel
Red Steel 2
The Conduit
Silent Hill: Shattered Memories
Tales of Symphonia: Dawn of the New World
Resident Evil: The Umbrella Chronicles
Resident Evil Archives: Resident Evil 1 (though I have the GC version I miss out on not being able to use the new controls)
Resident Evil Archives: Resident Evil 0 (though I have the GC version I miss out on not being able to use the new controls)
Zelda Twilight Princess (though I have the GC version I miss out on not being able to use the new controls)
Metroid Prime 3/Trilogy (though I have the GC version I miss out on not being able to use the new controls)
New Play Control! Pikmin (though I have the GC version I miss out on not being able to use the new controls)
New Play Control! Pikmin 2 (though I have the GC version I miss out on not being able to use the new controls)
Zelda Skyward Sword (not out yet but presumably the same as TP Wii)
This all sounds feasable, I am out of town and am in the mid of a large 360 project for a C4. I wouldn't be able to touch it for a month. Anyone else want to take point here? If not and you can wait, I would be glad to help out
I've been sitting on this awhile so I'm in no rush.
I thought of a small change for C and Z. Z should be on the left side of the wiimote just in line with the top of the speaker for use with the middle finger . And C in line with the 1 button for use with the ring finger. I had trouble picturing it earlier (might need mock ups). I'd like to use the same buttons to keep the same feel (Z's trigger feel for example)
That seems straight forward, but the analog stick is worrysome since there are a few ways to do it. I want it on A if possible (pointer finger is on the B trigger and the other option is using my thumb). But reusing the stock stick might be an issue (but I'm not positive) because the A button is pressed a lot more than L\R3 buttons are (imagine how annoying having L3 being jump would be in a platformer. So that's why I mentioned a PSP like nub, or maybe a trackball? Not sure what that would entail modding wise.