Author Topic: USB Serial Rapid Fire User Interface Ideas :)  (Read 21240 times)

Offline FOOKz™

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #60 on: November 23, 2010, 12:59:30 PM »
ether way would require about the same amount of code ~ hold for on and off tap for mode change is a good idea if there's 4+ modes.
« Last Edit: November 24, 2010, 02:26:20 PM by FOOKz »

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Offline hyper999

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #61 on: November 23, 2010, 01:34:41 PM »
well there will be up to three on modes
my preference is tap to change mode cos its just as quick to turn off (3 taps max) and its easier to change speeds whilst playing :)

Offline spurgurgle

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #62 on: November 23, 2010, 01:39:07 PM »
my preference is as said before... tap for on/off hold to change mode.....

but thats just my 2 cents.......


dunno if its possible but could u code it into the interface so u can chose between the 2???? ie a check box to select tap on/off or tap mode change????? just a idea dont ava clue how much work or if it would work at all????

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Offline FOOKz™

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #63 on: November 23, 2010, 01:43:43 PM »
later on when we get a beta of this running we can work on how users can set the order of the modes. like drag and drop... that would be nice.

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Offline hyper999

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #64 on: November 23, 2010, 01:54:47 PM »
thats not a bad idea spurg im off school early tomorow so il see if i can get an alpha version for RnD going

Offline Anonamous

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #65 on: November 24, 2010, 12:08:20 PM »
tap to change modes and tap and hold for on/off.

I guess you could make that option available with the program yes?

Offline hyper999

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #66 on: November 24, 2010, 12:47:45 PM »
anomamous yes could do that but like spurg said you should have it the other way round

Offline Anonamous

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #67 on: November 26, 2010, 09:59:37 AM »
anomamous yes could do that but like spurg said you should have it the other way round

I know. Its just a preference that Im sure people would have different opinions on

Offline Anonamous

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #68 on: December 03, 2010, 07:17:17 AM »
So, Now out of curiosity, hows it coming along?

Offline hyper999

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #69 on: December 03, 2010, 08:20:14 AM »
slow...
im not the most organised person in the worl so unless i write my program all in one go i struggle to remember how what ive written works or even where i saved the file and what it was called the problem at the minute is how the serial part of the code works
its a question of how you enter the prgramming mode
- press a button and then open the pc app
- do nothing on the controller just plug in and program
the problem is with idea number one if the programing fails what happens next?
the problem with number two is im  struggling to recieve bytes acurately with this system so more tinkering is required but i have very little time atm due to school and its starting to look like topfire 3 will not onlybe better but be finished first but il get this done eventually :)

Offline FastBrad

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #70 on: December 12, 2010, 03:37:45 AM »
well there will be up to three on modes
my preference is tap to change mode cos its just as quick to turn off (3 taps max) and its easier to change speeds whilst playing :)

I have many pads, one of them a legacy viking, why don't you have something similar to that in regards to mode select and on/off

Both flex and t0pfire are kick ass pads, but i find myself using my t0pfire pad or my legacy pad more for the quick on/off and Im a hardcore cod player (just hit 12 prestige on black ops☺)

Offline Famas

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #71 on: December 12, 2010, 05:25:03 AM »
any updates hyper im pretty exited

Offline hyper999

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #72 on: December 12, 2010, 06:30:34 AM »
@fastbrad yes it is possible to make it like that however unlike topfire which has 8 modes this will only ever have a max of 3 so IMO its better just to tap to change modes but we will experiment soon

@famas no updates yet but i break up from school on thursday so il probably start working on it properly on saturday

Offline FastBrad

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #73 on: January 27, 2011, 01:04:50 PM »
@fastbrad yes it is possible to make it like that however unlike topfire which has 8 modes this will only ever have a max of 3 so IMO its better just to tap to change modes but we will experiment soon

@famas no updates yet but i break up from school on thursday so il probably start working on it properly on saturday
Looking forward to seeing it hyper.  Is the chip going to have onboard programing as well. or just through the UI.

Offline hyper999

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #74 on: January 27, 2011, 01:10:13 PM »
no onboard to begin with but i may add it in later on

Offline FastBrad

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #75 on: January 29, 2011, 04:50:48 PM »
I'm hanging out to build another pad, let me tell ya.  Looking at my work bench and getting bored with my viking and flex pads.

Offline hyper999

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #76 on: January 29, 2011, 04:52:44 PM »
this wont be complete for a while and i have changed from a PIC12f683 to an AVR attiny45

Offline EasyE

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #77 on: March 27, 2011, 12:56:52 AM »
tap on off and hold to change

Offline Anonamous

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Re: USB Serial Rapid Fire User Interface Ideas :)
« Reply #78 on: April 02, 2011, 08:34:07 AM »
tap on off and hold to change

to add to that (if implemented), the ability to set how long you must hold it to change it.

 

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