Author Topic: ps3 rf trace problem  (Read 5288 times)

Offline manwinder

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ps3 rf trace problem
« on: May 28, 2011, 03:38:56 PM »
i was installing bmuv2 on my ps3 controller and the tp18 point ripped out of the board, if you were to look at the to18 point you would see brown, how can i fix this, can i use an alternate point, what is the tp18 used for(it is the r1), i have the ps3 controller that looks like this(it is one of the first sixaxis controller, it does not have dual shock 3):
https://www.acidmods.com/forum/index.php?action=dlattach;topic=37745.0;attach=2379;image

Offline whitetop

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Re: ps3 rf trace problem
« Reply #1 on: May 28, 2011, 03:57:12 PM »
hi please keep in the right section

ok if its come off im not sure if it can be fixed but don't take my word for it
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Offline manwinder

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Re: ps3 rf trace problem
« Reply #2 on: May 28, 2011, 03:59:18 PM »
sorry for not putting it in the right section

Offline nEoVaLoR

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Re: ps3 rf trace problem
« Reply #3 on: May 28, 2011, 04:51:24 PM »
just follow the trace and solder whatever component it leads to.

Offline manwinder

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Re: ps3 rf trace problem
« Reply #4 on: May 28, 2011, 05:18:09 PM »
idk which one leads to it

Offline nEoVaLoR

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Re: ps3 rf trace problem
« Reply #5 on: May 28, 2011, 07:47:08 PM »
the trace is a copper line... if your vision sucks use a magnifying glass.

Offline manwinder

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Re: ps3 rf trace problem
« Reply #6 on: May 28, 2011, 07:48:44 PM »
ya i know that, my vision is really good, it is just that i can't really see anything going into the point

Offline nEoVaLoR

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Re: ps3 rf trace problem
« Reply #7 on: May 28, 2011, 07:52:28 PM »
i don't have a sixaxis so I can't find out. don't know what to tell ya.

Offline manwinder

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Re: ps3 rf trace problem
« Reply #8 on: May 28, 2011, 07:54:00 PM »
thanks for trying to help, it doesn't really matter i don't play on ps3 that much

Offline nEoVaLoR

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Re: ps3 rf trace problem
« Reply #9 on: May 28, 2011, 07:57:01 PM »
haha i didn't help at all really

i haven't been playing much either, but since psn is back up its about time to

Offline Rodent

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Re: ps3 rf trace problem
« Reply #10 on: May 28, 2011, 08:50:04 PM »
First of all , I am not sure this can be fixed, and if you took the tp18 out, you might have lost one side of the controller. I did this once and lost the use of the right side of the controller, i tried to fix it and didnt have any luck, thought about going back and trying it again but just havent had the time, all you can do is search for the wireing schematic on the controller, they are out there just have to find them. just something to think about when you try to repair this.

good luck. If I find any info I will post back .

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Offline manwinder

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Re: ps3 rf trace problem
« Reply #11 on: May 28, 2011, 08:51:03 PM »
ok thanks

Offline Modded Matt

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Re: ps3 rf trace problem
« Reply #12 on: May 29, 2011, 05:41:59 AM »
If you pulled tp18 throw it away.

why are you installing a xbox code in a ps3 anyway? it dont work like that

Offline manwinder

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Re: ps3 rf trace problem
« Reply #13 on: May 29, 2011, 06:47:38 AM »
i forget what the code was it was like bmuv2 or bmuv1, but it is for ps3, i will see if the controller still works, if not, i will just sell it

Offline Hazer

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Re: ps3 rf trace problem
« Reply #14 on: May 30, 2011, 03:57:19 AM »
From most of the scans I have seen, the TP18 and TP17 points (both COM lines) are not part of the main trace. The main path of the trace is on the backside of the PCB and an extra via brings the COM to the top side only for the test point. Lifting the pad should not have ruined the controller, but you will not want to install RF without it.
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Offline nEoVaLoR

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Re: ps3 rf trace problem
« Reply #15 on: May 31, 2011, 06:59:04 AM »
From most of the scans I have seen, the TP18 and TP17 points (both COM lines) are not part of the main trace. The main path of the trace is on the backside of the PCB and an extra via brings the COM to the top side only for the test point. Lifting the pad should not have ruined the controller, but you will not want to install RF without it.
^^^ this

 

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