Author Topic: Dash Launch 3.00 Beta Released  (Read 2289 times)

Offline Rodent

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Dash Launch 3.00 Beta Released
« on: May 09, 2012, 02:51:06 PM »
cOz, our friend and famous developer has released a new version of the popular Dash Launch (Good to see that he really didn't leave the scene like some thought he had)  ;)

Version 3.00 contains many welcome improvements – an essential app for any JTAG / RGH Xbox 360.



[smg id=2806]

Here is the full changelog:

Dash Launch 3.00 (beta)

It’s been 8 weeks of hard work since the V2 project was retired, I hope it was worth it for you all as bringing this rewrite has added no significant option feature gains over previous versions, but is aimed at accessibility.

Currently the project supports the following console locales:

English, German, Spanish, French, Italian, Japanese, Korean, Polish, Portuguese, Russian, Chinese (simplified and traditional)

Currently supplied translations: English, French, Portuguese

The skin pack includes the sources used to skin dash launch as well as the string files if anyone wishes to create a translation to one of the above languages (inlcuding English, as I know my explanations are not always easy to understand.) External fonts and skins may be used by this, simply place skin.xzp and/or font.ttf beside default.xex. If neither is supplied the system font on flash will be used.

Welcome to The Next Level

v3.00
– as with V1->V2 this is a nearly complete restructure and rewrite, expect bugs
– rewrote all hooks and tasks to be unhookable/stopable
– installer can now unload any existing v3 xex and/or start dash launch without rebooting console
– installing over v2 or installing patch updates still requires reboot
– setup exports for managing all options from external programs
– stop exception recovery from firing a new launch/bubble message more than once in a ~4s window
– add ‘configapp’ path, if it exists going to miniblades -> system settings will start this program
– rewrote installer a little to be marginally better
– ini category [quicklaunchbuttons] is now simply [paths]
– add ‘nonetstore’ option (hides network storage in disk dialogs)
– hook XexpVerifyXexHeaders and XexpLoadImage to detect retail encrypted xex with bad signature and fix the image key (thanks Anthony!)
– safereboot is no longer tied to fatalfreeze, reboot requests when this is set to false will be redirected to jtag friendly (but hard on hardware) methods
– added in glitch2 patches, restructured embedded patch sets to be a munged file instead of individual
– fixed fakelive to get past app gold check (still does not work, can’t connect to server) and no longer try to reply to profile info requests with a hardcoded online xuid
– added french translation – thanks to Razkar!
– added Portuguese translation – thanks to SpkLeader!


« Last Edit: May 09, 2012, 02:57:14 PM by Rodent »

 Tracey: I cant believe Rodent of all people made my damn day
3D0: snacks cartoons and naps  lol sounds like rodents typcial day :rofl:
Rodent consoles mods

Offline Rodent

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Re: Dash Launch 3.00 Beta Released
« Reply #1 on: May 09, 2012, 02:58:55 PM »
Download: Dashlaunch 3.0


Here is the video
Dashlaunch 3.0


To read more http://www.homebrew-connection.org/dashlaunch-v3-0-beta-welcome-to-the-next-level/

sorry for the double post kept getting a error when posting all in one
« Last Edit: May 09, 2012, 03:03:21 PM by Rodent »

 Tracey: I cant believe Rodent of all people made my damn day
3D0: snacks cartoons and naps  lol sounds like rodents typcial day :rofl:
Rodent consoles mods

Offline Modded Matt

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Re: Dash Launch 3.00 Beta Released
« Reply #2 on: May 10, 2012, 04:26:49 PM »
its a step. now we just need rxe to go with it.

I will wait a bit on this one.
« Last Edit: May 10, 2012, 04:27:18 PM by Modded Matt »

Offline Phantom

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Re: Dash Launch 3.00 Beta Released
« Reply #3 on: May 10, 2012, 06:28:54 PM »
Much more user friendly now...

does anyone know what the fakelive patch actually does?

Offline Modded Matt

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Re: Dash Launch 3.00 Beta Released
« Reply #4 on: May 11, 2012, 05:56:58 AM »
it does.... not work according to the release notes. it would be to get the jtag on live for modded lobbies. This would get you past the gold check at sign in.

 

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