Author Topic: 9 Mode Jump Drop Shot Hex (12f1822)  (Read 69316 times)

Offline SethMods

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9 Mode Jump Drop Shot Hex (12f1822)
« on: December 30, 2013, 06:50:27 PM »
Guys,
  Here's a 9 mode Rapid Fire hex I would like to share.

http://tinyurl.com/gsecxs9


The mode list is as follows.
Mode 1: Rapid Fire 8SPS
Mode 2: Rapid Fire 10SPS
Mode 3: Rapid Fire 12SPS
Mode 4: Akimbo Rapid Fire 8SPS
Mode 5: Akimbo Rapid Fire 10SPS
Mode 6: Akimbo Rapid Fire 12SPS
Mode 7: Drop Shot, Reset
Mode 8: Jump Shot
Mode 9: Jump Drop Shot


Kudos to RDC for his great board scans. I used them to show the solder points for this mod.

It's not shown in the install pics but Pin 4 needs to go to a tactile switch where the other leg of the tactile switch is tied to GROUND.

Also, this won't work on the 12f683. If you are unfamiliar with the 12f1822, it's a newer version. It's still an 8 pin 8-bit chip, but it has some extra features and cost a little less. Also, you will need something like the PICKit2 programmer to program these chips. You can pick up clones on eBay for as cheap as $8.
« Last Edit: September 24, 2016, 10:00:57 AM by SethMods »

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #1 on: December 30, 2013, 08:44:20 PM »
Good post Seth! This is awesome. Im sure a lot of people will get good use out of this being its the only opensource for xboxone! Thats mighty kind of u.

Offline lecrack65

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #2 on: December 31, 2013, 04:51:24 AM »
hello

it there's several types of chips 12f1822

PIC12F1822-I/SN
PIC12F1822-I/MF
PIC12F1822-I / P

what should he buy chips
« Last Edit: December 31, 2013, 08:27:53 AM by lecrack65 »

Offline SethMods

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #3 on: December 31, 2013, 09:02:45 AM »
hello

it there's several types of chips 12f1822

PIC12F1822-I/SN
PIC12F1822-I/MF
PIC12F1822-I / P

what should he buy chips

Most likely you will want I/P. The letters after the slash represent the package the chip comes in.

SN for SOIC
MF for DFN
P for PDIP (or DIP)

Pages 405-415 in the 12f1822 datasheet gives more info and what each package looks like.


Offline iRunIntoGlitches

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #4 on: December 31, 2013, 11:22:33 AM »
Any way to do this with 12f683? I have a bunch of them laying around.
Ahh Sh*t

Offline SethMods

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #5 on: December 31, 2013, 01:08:14 PM »
Any way to do this with 12f683? I have a bunch of them laying around.

Not easily, no. I'd have to rewrite the code.

Offline iRunIntoGlitches

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #6 on: December 31, 2013, 01:45:54 PM »
If its possible that would be great. (Xbox 360 Rapid fire chips) I have about 30 of them not programmed what would it take to redo it? As i know MANY people have 12f683 and they are way easier accessible than the 12f1822 
Ahh Sh*t

Offline SethMods

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #7 on: December 31, 2013, 03:10:52 PM »
I think it would take about 10 hours for me to port the code over and test. It would be a pretty big undertaking.

Where do you live? I think we can help with this 12f1822 inaccessibility issue.

« Last Edit: December 31, 2013, 03:13:18 PM by SethMods »

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #8 on: December 31, 2013, 03:19:57 PM »
I checked my pickit 2 it does not support the 1822 chip but I seen a pickit 3 I'm going to buy for 35$ that will support those chips. You can get these chips cheep at mouser electronics.

Its not going to break the bank people to invest in this equipment.

Offline SethMods

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #9 on: December 31, 2013, 03:55:09 PM »
So the PICKit2 will support the 12f1822. You just have to update the device file.

http://www.microchip.com/stellent/idcplg?IdcService=SS_GET_PAGE&nodeId=1406&dDocName=en023805

On the right side of the screen you will see 'Device File 1.62.14'. Click that to download it, then use it to replace your old device file.

On my computer it was in the "C:\Program Files (x86)\Microchip\PICkit 2 v2" directory. It may be different for yours.

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #10 on: December 31, 2013, 04:02:51 PM »
Awesome u just saved me 35$$. Much appreciated!

Offline Modded Matt

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #11 on: December 31, 2013, 06:48:03 PM »
Just to throw it out ther, the sink button works like it always has with the 360. So if all you need is a tact to ground for activation, use the sinc for a sleeper mod.

Offline SethMods

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #12 on: December 31, 2013, 08:59:43 PM »
Just to throw it out ther, the sink button works like it always has with the 360. So if all you need is a tact to ground for activation, use the sinc for a sleeper mod.

Thanks, Matt.


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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #13 on: December 31, 2013, 10:05:02 PM »
http://www.microchipdirect.com/ProductSearch.aspx?keywords=PIC12F1822-I/P&utm_source=supplyFrame&utm_medium=buyNow

Here is a link to buy the 12f1822 chips. U can get 25 chips for 27.50$ or 1.10$ for one chip.
« Last Edit: December 31, 2013, 10:14:18 PM by WHITE 4ND N3RDY »

Offline lecrack65

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #14 on: January 01, 2014, 02:06:33 AM »
I think it would take about 10 hours for me to port the code over and test. It would be a pretty big undertaking.

Where do you live? I think we can help with this 12f1822 inaccessibility issue.

Hello Seth Mods, I'm 30 12F683 chips and it bothers me to put them in the trash and buy a programmer.
if you can adapt it for 12F683 chip I offer € 25 Paypal
thank

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #15 on: January 01, 2014, 03:00:25 AM »
Hello Seth Mods, I'm 30 12F683 chips and it bothers me to put them in the trash and buy a programmer.
if you can adapt it for 12F683 chip I offer € 25 Paypal
thank
curious, why would u have 30 12f683 chips and no programmer to program them? Also why would they be considered garbage without this opensourse code when they can be used with plenty of good 360 opensourse codes in these forums.

If your willing to pay 25 euros for this chip why wouldn't u just buy a Xboxone RF chop from console customs for 25$. It can do more than this opensourse code and can run multiple modes at once! Sounds to me your selling yourself short on what u got and what u can get. I'd do some research around and if I was u I'd buy a programmer and put those 12f683 chips to use. That's just me talk in though.

Offline lecrack65

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #16 on: January 01, 2014, 03:10:17 AM »
curious, why would u have 30 12f683 chips and no programmer to program them? Also why would they be considered garbage without this opensourse code when they can be used with plenty of good 360 opensourse codes in these forums.

If your willing to pay 25 euros for this chip why wouldn't u just buy a Xboxone RF chop from console customs for 25$. It can do more than this opensourse code and can run multiple modes at once! Sounds to me your selling yourself short on what u got and what u can get. I'd do some research around and if I was u I'd buy a programmer and put those 12f683 chips to use. That's just me talk in though.


I have a programmer but it does not support 12f1822.
I programmed the 12F683 chips for me and my friends and I would like to stay on the same chip without having to buy a new controller just for 12f1822 chip.
I do not play on box 360 so if I have to use my programmer 12f1822 chip then serves me anything.

here is my programmer
« Last Edit: January 01, 2014, 03:53:49 AM by lecrack65 »

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #17 on: January 01, 2014, 04:11:22 AM »
What software do u use to program your chips? Ex. Mplab pickit?.

Offline lecrack65

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #18 on: January 01, 2014, 04:24:20 AM »
What software do u use to program your chips? Ex. Mplab pickit?.


I use micropro

Offline 3lite117

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #19 on: January 02, 2014, 05:11:54 AM »
This work ok with ghosts Seth?

Offline SethMods

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #20 on: January 02, 2014, 06:35:13 AM »
I haven't tested as I don't have Ghosts, but it should. These are just generic modes.

Even though you may not be able to get 12SPS out of most guns, you should be able to get 8SPS.

...or at least that's what I would think.

Offline 3lite117

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #21 on: January 02, 2014, 01:48:57 PM »
would it be hard to change it to 7sps? as I used robbos 3 mode on ghosts and found that the weapons or most single shot ones were 7

Offline lecrack65

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #22 on: January 03, 2014, 01:12:44 PM »
Here I tried mounting and unfortunately I destroyed my controller, the problem is that the LT and RT issues are much too small to be welded.
Do you know if you can weld LT and RT also


Offline lecrack65

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #23 on: January 04, 2014, 03:29:22 AM »
Hello you have a user manual

Offline SethMods

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #24 on: January 04, 2014, 06:12:40 AM »
Hello you have a user manual

No, but let me see if I can put all the details here.

When the mod first receives power (when the controller is powered up) it will flash the LED 3 times.

The mod will start in Mode 0 which is the Off Mode.

Tapping the tactile switch for 160ms or longer will cause the mod to change modes. If the LT is pulled while tapping the tactile switch then it will go backwards one mode. If the LT is NOT pulled then it will go forwards one mode. The LED will flash to let you know what mode you are in. For Mode 0 the LED will turn off for 560ms before turning back on.

To turn off the mod during game play hold the tactile switch for 2 seconds. To wake the mod back up and bring it to the same mode from when you turned it off just tap the tactile switch.
« Last Edit: January 04, 2014, 05:54:18 PM by SethMods »

Offline lecrack65

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #25 on: January 04, 2014, 07:31:16 AM »
No, but let me see if I can put all the details here.

When the mod first receives power (when the controller is powered up) it will flash the LED 3 times.

The mod will start in Mode 0 which is the Off Mode.

Tapping the tactile switch for 160ms or longer will cause the mod to change modes. If the LT is pulled while tapping the tactile switch then it will go backwards one mode. If the LT is NOT pulled then it will go forwards one mode. The LED will flash to let you know what mode you are in. For Mode 0 the LED will turn off for 560ms before turning back on.

To turn off the mod during game play hold the tactile switch for 2 seconds. To wake the mod back up and bring it to the same mode from when you turned it off just tap the tactile switch.

OK thank you very much.
I have a problem to weld on the trigger RT, too small cest. Come out if I can weld the point RT to another place

Offline SethMods

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #26 on: January 04, 2014, 08:06:10 AM »
There are some vias (through-holes), but they are smaller than the current solder points. So if you can't solder to the resistor/capacitor it is unlikely you would be able to solder to the vias.

Here's the one for the RT.

(Kudos to RDC's superb board scans!)





Offline lecrack65

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #27 on: January 04, 2014, 08:15:51 AM »
There are some vias (through-holes), but they are smaller than the current solder points. So if you can't solder to the resistor/capacitor it is unlikely you would be able to solder to the vias.

Here's the one for the RT.

(Kudos to RDC's superb board scans!)





YES THANK YOU SETH YOU ARE A GOD
I test and I return to tell you if it is good
And thank you has RDC

Offline lecrack65

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #28 on: January 04, 2014, 10:00:32 AM »
Everything works perfectly well. At my home(with me) to put out(switch off) the rapid fire I have to go until the mode 10. The mode 10 is apparently a (deactivated) free mode .Savez-vous if it is normal or it is necessary to make otherwise(differently) to deactivate the rapid fire

Offline SethMods

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Re: 9 Mode Jump Drop Shot Hex (12f1822)
« Reply #29 on: January 04, 2014, 10:25:41 AM »
The modes wrap around so, Mode 10 is really Mode 0 starting over.

You should be able to hold down the tactile switch for 2 complete seconds to turn off the mod.

 

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