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The button remapping is perfectly doable, but no PCB just means more of a mess when installing it plus taking up more room. https://www.acidmods.com/forum/index.php/topic,43205.0.htmlThe XB1 Sticks will not fit on the PCB of the 360 controller without some modification there as they are a good bit smaller, but, the caps will technically fit on the 360 Sticks. You will need to also install a shaft spacer ~3mm or so or the cap will slide down too far and not be able to move as the 'skirt' of the cap will hit the POTs, as well as the cap hitting the shell, but that's also perfectly doable.
Depends on how the MCUs pins are multiplexed, what controller version you're using as well as which functions exactly you're after. An MCU with 16 pins has at least 2 already used for power and ground, so you're down to 14, then it's never a good idea to close off your programming pins unless you have all of the kinks worked out, and even then it's still not a grand idea, which would be 2 or 3 pins needed for that, so now you're down to 11 or 12 free pins. It's always better to go a little bigger than you think you'll need there, as you almost always have to go up in MCU size when picking one that you think will be large enough to do the job. For the 360 wireless CG versions of controller, it's all Common Ground for the buttons, not talking Triggers or Sticks as those are Analog and then you have to get into using the ADC of the MCU and DACs for output, but for just the buttons you only need Digital IO pins to do all of that.
sure thing man, also if u want to leave the battery back on there u can hollow it out and then u have that room to add more chips or w/e u want to add inside lol
A 20 pin PIC (17 IO) is all I used on the miniM4pper and I have access to all 8 Digital buttons, 4 Tacts for remapping, a Mode button and LED for feedback, so it's more than big enough for what you want to do there.
It was all done with mikroC PRO for PIC.
Nope, everyone has to start somewhere or needs a hand along the way at some point.