Author Topic: PS3 BMU V1  (Read 25994 times)

Offline hyper999

  • Acidmods Alumni
  • Millennium Poster
  • *
  • Posts: 1158
  • Post quality +544/-3
  • Research and Development
Re: PS3 BMU V1
« Reply #60 on: November 28, 2010, 01:38:03 PM »
yes this is how it is supposed to work

Offline Modded Matt

  • Site Owner
  • Administrator
  • Around the block
  • *
  • Posts: 4649
  • Post quality +65/-3
  • Gender: Male
Re: PS3 BMU V1
« Reply #61 on: December 03, 2010, 02:19:31 PM »
hyper, the code posted in the title thread has issues, it looks like you updated the code with part of the new version and posted it before testing again. the led signal is just like V2. the rf signal is a mess also.

the working code that was supposed to be the final code for V1 (the one that worked perfectly) was titled by you as 1am4.hex you only posted the hex and it was/is great. I posted it above as "working" but we need the asm.....do you still have it.****note***the 1am4.hex and the copy I posted titled working, both use pin three to change modes, some how you altered this during a newer non functional revision.

if so great, let me test it, and then we can update the title post and clean up the thread. If not, we can post the working hex and leave it as simple as that, an unmodifiable working code, fix the diagram to show pin three as input and leave it. everyone will have to wait for v2 for a modifiable code.

let me know what route you want to take. ill be avail all weekend, we need to get this one fixed.

once something is released as working never, ever, edit the source files!! I guess I will lock it next time.


Offline 3D0kassiah

  • Acid Modder
  • *
  • Posts: 809
  • Post quality +19/-2
  • Gender: Male
  • Acidmods User
Re: PS3 BMU V1
« Reply #62 on: May 13, 2011, 08:39:35 PM »
hey guys ive followed all the steps i programed the code fine no errors and for some reason when i hook up all the wires no buttons work and when i remove the tp8 wire it goes back to normal any thoughts i so wanna use this
Tracey: f off Rodent
rodent:i would of flew it to bill gates and shoved it up his a$$

Offline hyper999

  • Acidmods Alumni
  • Millennium Poster
  • *
  • Posts: 1158
  • Post quality +544/-3
  • Research and Development
Re: PS3 BMU V1
« Reply #63 on: May 14, 2011, 03:38:35 AM »
what controller version is it?

and i don't think anything should be connected to tp8 on any of the versions, do you mean tp18?

Offline 3D0kassiah

  • Acid Modder
  • *
  • Posts: 809
  • Post quality +19/-2
  • Gender: Male
  • Acidmods User
Re: PS3 BMU V1
« Reply #64 on: May 14, 2011, 06:57:25 AM »
tp18 my bad i got the board before v4
Tracey: f off Rodent
rodent:i would of flew it to bill gates and shoved it up his a$$

Offline hyper999

  • Acidmods Alumni
  • Millennium Poster
  • *
  • Posts: 1158
  • Post quality +544/-3
  • Research and Development
Re: PS3 BMU V1
« Reply #65 on: May 14, 2011, 09:28:38 AM »
can we see some pics of your install?

Offline 3D0kassiah

  • Acid Modder
  • *
  • Posts: 809
  • Post quality +19/-2
  • Gender: Male
  • Acidmods User
Re: PS3 BMU V1
« Reply #66 on: May 14, 2011, 07:57:47 PM »
well i had to say rip to my controller the left joystick burned out on me for some strange reason well im not sure if it was before i tried to install your rf or after weird tho everytime i wired it and dc the tp18 it would return to normal

i attached the programmer im using to program it that might be the issue unless i just a dumbass well i sorta am since im a noobie
the way i used it was erase the chip 12f683 the i load your hex which is what it looks like from the screen capture after that i push program and it writes and says write successful anyone use this program? am i doing it right im sure your code works maybe my controller just took a shi7
Tracey: f off Rodent
rodent:i would of flew it to bill gates and shoved it up his a$$

Offline hyper999

  • Acidmods Alumni
  • Millennium Poster
  • *
  • Posts: 1158
  • Post quality +544/-3
  • Research and Development
Re: PS3 BMU V1
« Reply #67 on: May 15, 2011, 03:56:00 AM »
sounds like the chip is programmed  ok i think it is just your wiring can you take a picture of it for us?

Offline rafaliyo86

  • Acid Modder
  • *
  • Posts: 569
  • Post quality +12/-1
  • Gender: Male
  • Acidmods User
Re: PS3 BMU V1
« Reply #68 on: June 20, 2011, 02:40:57 PM »
Hey guys yesterday a friend installed PS3BMUV1 in his controller. It worked fine but before a few minutes it didnt work. My friend has brought me it today and i have checked it and the connections are fine. Checking it again I have seen that when RF doesnt work, if i turn off the controller and turn it on again it works again for some time.

Hi has this mobo but it isnt exactly the same, the points are the same but it has another components also



He bought his controller on internet. The guy who sold it said him the controller was original but maybe the controller isnt original and this is the reason wich RF turn off before some minutes?? I could take some pic of the mobo tommorrow

Someone have had the same problem??


Offline tempermodz

  • Motor Mouth
  • *
  • Posts: 81
  • Post quality +0/-2
  • Gender: Male
  • Acidmods User
Re: PS3 BMU V1
« Reply #69 on: June 23, 2011, 10:56:08 AM »
I installed the new 1am etc.. source code. i programmed it and installed it on the VX3 controller and didnt work. Did it exactly how it shows but no good. I installed another kit that i had that I bought from ebay, and that one did, exactly how it connected, same connections

Offline hyper999

  • Acidmods Alumni
  • Millennium Poster
  • *
  • Posts: 1158
  • Post quality +544/-3
  • Research and Development
Re: PS3 BMU V1
« Reply #70 on: June 23, 2011, 11:37:54 AM »
This is the old thread the code posted here doesn't work at all, try this one instead https://www.acidmods.com/forum/index.php/topic,38069.msg284500.html#msg284500

Offline skittles916

  • Fart Sniffer
  • *
  • Posts: 40
  • Post quality +1/-0
  • Gender: Male
  • Acidmods User
Re: PS3 BMU V1
« Reply #71 on: June 27, 2011, 12:35:27 AM »
so.... any developments on the vx4?

Offline hyper999

  • Acidmods Alumni
  • Millennium Poster
  • *
  • Posts: 1158
  • Post quality +544/-3
  • Research and Development
Re: PS3 BMU V1
« Reply #72 on: June 27, 2011, 08:25:37 AM »
so.... any developments on the vx4?

Unfortunately not, and my ps3 exploded.

Offline tempermodz

  • Motor Mouth
  • *
  • Posts: 81
  • Post quality +0/-2
  • Gender: Male
  • Acidmods User
Re: PS3 BMU V1
« Reply #73 on: July 02, 2011, 10:51:50 AM »
Alright, It has the same files of this one tho, named the same and same hex file memory size right ?

Offline Hazer

  • x4675636B4E7574
  • Acidmods Alumni
  • Acid Modder
  • *
  • Posts: 583
  • Post quality +59/-0
Re: PS3 BMU V1
« Reply #74 on: July 16, 2011, 07:17:52 PM »
Since this thread is misleading:

Quote
This is the old thread the code posted here doesn't work at all, try this one instead https://www.acidmods.com/forum/index.php/topic,38069.msg284500.html#msg284500

maybe you should lock it down?
[Quote from Gamermodz via Viking forums]
Don't be jealous your not half as smart. I hate ****tards like you. An ignorant redneck. Your nothing but a posing ******. Get the **** out of here, really, your claim to fame is an open source rapid fire code? You make me laugh. You think you have control over the modding market?  You couldn't create what I can and do. You are too ignorant with your outrageous assumptions and accusations. [/Quote]

 

SMF spam blocked by CleanTalk
SimplePortal 2.3.5 © 2008-2012, SimplePortal