Author Topic: Rapid Fire method (No chip) Easy/ Detailed Tutorial  (Read 23043 times)

Offline Winterz117

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Re: Rapid Fire method (No chip) Easy/ Detailed Tutorial
« Reply #30 on: August 16, 2008, 07:42:17 PM »
idunno but what if you just wired up an led to act as a resistor? they take up a few volts to light up so set it up in between the led ground and the switch?

Offline Blazzed Troll

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Re: Rapid Fire method (No chip) Easy/ Detailed Tutorial
« Reply #31 on: August 17, 2008, 04:45:35 PM »
That sounds good to me and then you could put the LED by the switch to let you know it worked...I mean anything that uses energy along the path of the circuit would lower the amount of Volts send to the switch...and if you bought a good LED that had a constant pulse no matter the Voltage it would be like a timer...I am going to look into this and see....maybe I'll find such an LED that would work

EDIT: quick find...check it out Radio Shack has a 2V LED
http://www.radioshack.com/product/index.jsp?productId=2062555&cp=&sr=1&origkw=LED&kw=led&parentPage=search
its a 2-Pack deal so if you did a left and a right your all set here...they look sturdy and could screw into your controller and hold well...I am pretty sure tho that you would still need a 555Timer of some sort but the problem with this theory is that if you have a full 3V from you AA then you add a 2V LED yes it reduces the Voltage like a resistor but it also reduces in a ratio form.. so if you have 4V it may use like 2V but if you have 3V its gonna use half and only take 1.5V so its not quite as good as a resistor
But either way I dont see why Voltage is a problem...I mean yes the LED pulse signal for the controller may lower but not enough to make it not shoot at all
But if you use a timer like this one
http://www.radioshack.com/product/index.jsp?productId=2062595&cp=&sr=1&origkw=555+timer&kw=555+timer&parentPage=search
but again the supply to the timer is at fraction which is like 1/3 which if you have a batter with 1.5(maybe 1.4 if its dying) it wont affect that enough to shoot bad so why not just do a circuit like
Trigger > Timer > Switch > Ground(not LED ground a different one like the negative on the battery pack)
« Last Edit: August 17, 2008, 05:06:56 PM by Blazzed Troll »

Offline Blazinkaos

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Re: Rapid Fire method (No chip) Easy/ Detailed Tutorial
« Reply #32 on: August 17, 2008, 05:14:52 PM »
Like the ideas guys nice job.

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Offline Winterz117

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Re: Rapid Fire method (No chip) Easy/ Detailed Tutorial
« Reply #33 on: August 17, 2008, 07:11:21 PM »
im currently researching this... im constructing a 555 timer chip and i will be testing out a few different leds for wired and wireless controllers... if i find anything ill probably open a new topic and tell you guys all about it :P

Offline Blazinkaos

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Re: Rapid Fire method (No chip) Easy/ Detailed Tutorial
« Reply #34 on: August 18, 2008, 08:20:34 PM »
ight man please do cuz that would be nice to kno..

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Offline Blazzed Troll

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Re: Rapid Fire method (No chip) Easy/ Detailed Tutorial
« Reply #35 on: August 18, 2008, 09:14:04 PM »
yea im thinking about getting some stuff from radio shack and testing but i havent had a chance yet...thank you to all who have looked into my ideas...
one question is a wired and a wireless thats plugged in via USB Charger the same

I mean like voltage wise...obviously circuit boards are different but if I used a wired method and modified it for my controller circuit would it work when its plugged in...or is that some voltage change
« Last Edit: August 19, 2008, 07:56:31 AM by Blazzed Troll »

Offline Winterz117

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Re: Rapid Fire method (No chip) Easy/ Detailed Tutorial
« Reply #36 on: August 19, 2008, 06:06:52 AM »
i finished making the rapid fire chip with the 555 timer on a wired controller, and i dont seem to have any voltage problems at all. im still going to put an led in to see if it messes with the rate of fire, but im also working on making the timer method work for halo 3, as without a potentiometer the fire rate exceeds halo 3's rate limit. there is a thread on this if anyone has any ideas

https://www.acidmods.com/forum/index.php?topic=22104.0

Offline Blazinkaos

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Re: Rapid Fire method (No chip) Easy/ Detailed Tutorial
« Reply #37 on: August 19, 2008, 12:11:02 PM »
Ok when u tried this do u have uhh i forgot wats it called but it tests ur voltage and ohm and that did you see if there was a difference..

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Offline Bruce2525

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Re: Rapid Fire method (No chip) Easy/ Detailed Tutorial
« Reply #38 on: January 06, 2009, 03:55:20 AM »
This is first post, so please, be gentle. Regarding the resistor problem for the wired controllers: why not just make your own resistor. Wrap some spare copper wire around until you get the proper resistence?

Offline majorahole

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Re: Rapid Fire method (No chip) Easy/ Detailed Tutorial
« Reply #39 on: January 06, 2009, 07:20:26 AM »
is there any way to slow the rate of fire for this no chip method? it hits the cap in cod5, havent tried halo 3 yet tho. what about a pot?
 thnks
« Last Edit: January 06, 2009, 08:27:01 AM by majorahole »

Offline wilson08

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Re: Rapid Fire method (No chip) Easy/ Detailed Tutorial
« Reply #40 on: January 06, 2009, 11:42:06 AM »
is there any way to slow the rate of fire for this no chip method? it hits the cap in cod5, havent tried halo 3 yet tho. what about a pot?
 thnks
No, you cannot change the rate of fire as the LED is giving the pulses and this cannot be changed...

Offline majorahole

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Re: Rapid Fire method (No chip) Easy/ Detailed Tutorial
« Reply #41 on: January 06, 2009, 11:45:15 AM »
son of a buiscuit

Offline majorahole

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Re: Rapid Fire method (No chip) Easy/ Detailed Tutorial
« Reply #42 on: January 07, 2009, 06:37:14 AM »
can you contolt the pulse by changeing the led input voltage?

Offline wilson08

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Re: Rapid Fire method (No chip) Easy/ Detailed Tutorial
« Reply #43 on: January 07, 2009, 08:14:25 AM »
can you contolt the pulse by changeing the led input voltage?
Well when the batteries are about to die, then yes the fire rate would slow down but it will be unnoticeable and plus it would still exceed the limit in cod5. And anyway when the batteries are low the controller's RoL flashes and this will cause the Rapid fire to go on and off if you are holding down the trigger at the time of flashing...

Just buy a chip from the acidmods shop!

Offline majorahole

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Re: Rapid Fire method (No chip) Easy/ Detailed Tutorial
« Reply #44 on: January 07, 2009, 09:38:55 AM »
my thought was to put a pot on the + to the led circuit, but to get it down enought would it basically kill the led anyway?
im just trying to find the cheapest/simplest way to be cod5/halo3 compatable

im also looking into burning my own chip as i allready have a burner for previous project

Offline Modded Matt

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Re: Rapid Fire method (No chip) Easy/ Detailed Tutorial
« Reply #45 on: January 07, 2009, 10:47:56 AM »
my thought was to put a pot on the + to the led circuit, but to get it down enought would it basically kill the led anyway?
im just trying to find the cheapest/simplest way to be cod5/halo3 compatable

im also looking into burning my own chip as i allready have a burner for previous project

not sure, but I dont think that will work. a pot is just a rariable risistor, so it wont affect the pwm from the led which is what creates rapid fire.

I have posted a 555 timer that can be cod5 compatable, it uses a pot to get the pulses down, but it changes resistance input telling the timmer to reactly slower or faster

I have also given you access to hazers open source asm and hex for the 12f683

both of these ways are a much better mod than this one. the only other thing I could do would be to do it for you and that will definatly not be the cheapest way...LOL...if you have trouble understanding the 555 tut or programing the 12f683, I will be glad to help, but you are barking up the wrong tree here with the no chip method. (unless you only play cod4)

Offline majorahole

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Re: Rapid Fire method (No chip) Easy/ Detailed Tutorial
« Reply #46 on: January 08, 2009, 08:29:50 AM »
ya, ill probably end up goin witht the 12f683 way, as its a smaller chip.
i allreaduy have a willem chip programmer i used on my honda ecu chip, and they say its compatable. i was just trying to find a way to make this work, beacuse ive allready done it. oh well.

how do i find hazers hex and stuff?

Offline Modded Matt

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Re: Rapid Fire method (No chip) Easy/ Detailed Tutorial
« Reply #47 on: January 08, 2009, 09:16:56 AM »
ya, ill probably end up goin witht the 12f683 way, as its a smaller chip.
i allreaduy have a willem chip programmer i used on my honda ecu chip, and they say its compatable. i was just trying to find a way to make this work, beacuse ive allready done it. oh well.

how do i find hazers hex and stuff?

]  you must modify the fire rate in the asm for cod5 change rate one to ox3f this will be for cod5, modify the asm, assemble it with mplab (free program) and the use winpic800 to program the chip (another free program)

look it the thread cod5 rapid fire on the first page of rapid fire controllers for more info.
« Last Edit: January 09, 2009, 04:21:55 AM by modded matt »

Offline majorahole

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Re: Rapid Fire method (No chip) Easy/ Detailed Tutorial
« Reply #48 on: January 08, 2009, 01:15:02 PM »
now is that installation the same as the other 12f683 chips ive seen? i cant seem to find a tut for the hazer code only?

and you said change rate one, can you tell me whiat the original value was? i just want to make sure im looking in the right place.
sorry for the inconvenience, not familiar with code

Offline Modded Matt

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Re: Rapid Fire method (No chip) Easy/ Detailed Tutorial
« Reply #49 on: January 09, 2009, 04:27:25 AM »
sorry dude I made a mistake with that last link, dont use that, use this

http://forum.microchip.com/attachment.aspx?m=364122

it has all the install instructions and what not.

as for the modification if you read through the .asm you will find where it tells you to make the change

here is the origional:
;**********Speed settings: change these to change speed (0x05-0xFF)
FIRERATE1      equ      0x2F
FIRERATE2      equ      0x16
FIRERATE3      equ      0x12
FIRERATE4      equ      0x0F


here is new:

;**********Speed settings: change these to change speed (0x05-0xFF)
FIRERATE1      equ      0x3f
FIRERATE2      equ      0x4b
FIRERATE3      equ      0x46
FIRERATE4      equ      0x3c

you can play with these fire rates untill you like them, if you can convert hex to decimal, and then determine pulse wave lenght.

 

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