Author Topic: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]  (Read 137163 times)

Offline Aggressive Mods

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #300 on: August 30, 2011, 07:37:27 PM »
Can you hook this up to the sync button? sorry if this was a dumb question, im new lol

Offline FastBrad

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #301 on: August 30, 2011, 07:47:50 PM »
No I dont think yo can.  t0ps code wasn't really engineered with that in mind, more so natural feeling when playing.  Each trigger is controlled with a separate tact.  They are also alot harder to market on ebay....ya feel me.

On another note, has anyone heard anything about t0pmap, is it still on the cards?
« Last Edit: August 30, 2011, 07:49:10 PM by FastBrad »

Offline Aggressive Mods

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #302 on: August 30, 2011, 08:42:09 PM »
oh ok, does anyone have a full board diagram, i am having a hard time reading these :/

Offline FastBrad

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #303 on: August 30, 2011, 11:09:16 PM »
oh ok, does anyone have a full board diagram, i am having a hard time reading these :/
Just use the search feature there are plenty of hi res board scans on the site, most of them have been provided by rdc.

Offline 1TONpete

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #304 on: August 31, 2011, 05:10:32 AM »
Aggressivemods , First you can hook it up to the sync if you like but I dont recommend it. Also pay close attention which type of controller you have and where the led - and + points are on each board.  Here is the tute on the install that has some good pics showing exactly how to install  this on either controller type.  LINK

Offline grizzlymodZ

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #305 on: October 22, 2011, 07:39:06 AM »
hey guys..wenevr i play with my play and charge kit ..the controller fires by itself..help!

Offline Nevbox

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #306 on: December 30, 2011, 01:51:43 PM »
hey guys..wenevr i play with my play and charge kit ..the controller fires by itself..help!
Power source changes from the springs to the play charge system, you can move the power wires to the play charge points.

Offline 1TONpete

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #307 on: December 31, 2011, 03:26:30 PM »
The tact switches can be substituted for sync or what ever buttons you want. the sync button is a tact switch.

Offline crazyranger45

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i looked for the answer before posting but i just have a simple question what is the rate of fire on the 1st and 4th modes i would greatly appreciate some help ty

Offline gnomx

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Hi guys.

Does code work on new PCB matrix board?
Thanks...

Offline UbaGaming

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Thank you! Quick question ...
« Reply #310 on: July 10, 2012, 11:17:26 PM »
Can anyone refer me to a article or a webpage that can teach me how to write hex codes? Any help would be much appreciated. Thanks guys and thank you so much for this hex. I would love to make some and have them be open source too  :victory:

Offline 3D0kassiah

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its not as easy as it seems
but with proper knowledge of coding and how the xbox controller functions its doable but if your trying to dive in trying to wing it
it wont be a good idea
you can download a few .asm files from the site and mplab(google) to give you an idea how the code looks etc

Tracey: f off Rodent
rodent:i would of flew it to bill gates and shoved it up his a$$

Offline GhoSt

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Nobody writes hex, that's machine code (well binary converted to base 16), which is executed by the processor. What 3D0 said was useful, you could try looking at some assembly files already written, assembler is also a low level language but it is readable by humans.

I not entirely sure how most people go about writing code for embedded systems, but I would be inclined to use a high level such as C to make it easy for myself. I'm sure there must be some software out their that lets you cross compile these languages to PIC's (MPlab?).

Anyway ubagaming what is your experience with code? because starting from scratch would be quite difficult, you could however with a little knowledge modify a current code (with a available .asm) to suit you.

Edit: just noticed a mistake in what I said, assembly is the language, assembler is the virtual machine that runs interprets the assembly as machine code.
« Last Edit: July 12, 2012, 03:34:44 PM by GhoSt »
|Variegation - GhoSt's Final Controller|

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Offline Bigandrewgold

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Nobody writes hex, that's machine code (well binary converted to base 16), which is executed by the processor. What 3D0 said was useful, you could try looking at some assembly files already written, assembler is also a low level language but it is readable by humans.

I not entirely sure how most people go about writing code for embedded systems, but I would be inclined to use a high level such as C to make it easy for myself. I'm sure there must be some software out their that lets you cross compile these languages to PIC's (MPlab?).

Anyway ubagaming what is your experience with code? because starting from scratch would be quite difficult, you could however with a little knowledge modify a current code (with a available .asm) to suit you.
as far as I know, you are able to use either asm, c, or basic.  And I am pretty sure most advance codes are written in c or basic, just to make your head not explode

Offline magic_man185

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Actually that is not necessarily true, Hazer's code is one of, if not the, most advanced codes out there, and it is written in asm.

Offline Bigandrewgold

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Actually that is not necessarily true, Hazer's code is one of, if not the, most advanced codes out there, and it is written in asm.
well that is because he is a god at asm somehow, but I would be willing to bet that most 'major' controller companies, such as viking, use c instead of asm

Offline magic_man185

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True and true, lol.

Offline Fareham dave

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #317 on: March 20, 2013, 02:53:44 PM »
has this been tested on matrix 2 yet? When the rapid fire is off the indicator led's are still on just not as bright, any ideas why that is?
« Last Edit: March 31, 2015, 04:47:44 PM by Fareham dave »

 

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