Author Topic: FLEX Rapidfire Opensource 12F683  (Read 115870 times)

Offline Oglesan

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Re: FLEX Rapidfire Opensource 12F683
« Reply #240 on: April 11, 2011, 07:12:27 AM »
hey guys i put flex in my wired controller and i programed mode 2 for burst and when i would shoot it would only do a single shot. when i changed it back to normal rapidfire it worked. how do u get the burst to work?
-thanks for the help

Offline Modded Matt

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Re: FLEX Rapidfire Opensource 12F683
« Reply #241 on: April 11, 2011, 04:06:44 PM »
read he manual further, you must set the number of bullets fired in the burst during programig

Offline Oglesan

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Re: FLEX Rapidfire Opensource 12F683
« Reply #242 on: April 12, 2011, 06:58:54 AM »
If you press and hold the Left trigger for 3 seconds, you will enter the third editing mode. You will see the P3+P4 LEDs flash three times followed by P4 LED flashes indicating the Burst Fire used. One flash indicates that burst mode is disabled. 3-6 flashes indicate how many shots are fired when you press and hold the trigger during game-play. To change the Burst Fire mode, tap the Mode button to decrease the value, or the left trigger to increase the value.

This is what is in the manual and i have set the mode for 3 shots and then exit and still no burst fire.

Offline 3D0kassiah

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Re: FLEX Rapidfire Opensource 12F683
« Reply #243 on: May 17, 2011, 12:35:23 PM »
works F'N great installed without a hitch works awsome on blk ops
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Offline tempermodz

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Re: FLEX Rapidfire Opensource 12F683
« Reply #244 on: July 24, 2011, 12:22:56 PM »
Would this code work just how it is copy to PIC and install it ? I don't quite
Understand on the info saying about editing etc... same as with
The burnmeup codes, and gameplayRF. It confuses me, can I just copy the
Code to the pic and use it on the games, or do I need to mess with
The code in order to work. I've tried all codes on here but this ones.
Cause they confuse me by saying to change stuff. So far the ones I like are
Robbos jitter and the 6 mode, easier and faster.

Offline spurgurgle

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Re: FLEX Rapidfire Opensource 12F683
« Reply #245 on: July 24, 2011, 12:41:08 PM »
Would this code work just how it is copy to PIC and install it ? I don't quite
Understand on the info saying about editing etc... same as with
The burnmeup codes, and gameplayRF. It confuses me, can I just copy the
Code to the pic and use it on the games, or do I need to mess with
The code in order to work. I've tried all codes on here but this ones.
Cause they confuse me by saying to change stuff. So far the ones I like are
Robbos jitter and the 6 mode, easier and faster.

yes select the right code ie cg or matrix... then write it to a pic... it works straight off the bat... but has a on board editing mode so once it is installed u can adjust the modes... how many ones ie 1-4 (on of them is always off) the speed on the modes and what the modes does... read through the manual for how to do this...

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Offline snowcolt17

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Re: FLEX Rapidfire Opensource 12F683
« Reply #246 on: October 08, 2011, 11:12:03 AM »
how would you do the stealth mode for this??


Offline drummerdude

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Re: FLEX Rapidfire Opensource 12F683
« Reply #247 on: October 08, 2011, 11:16:14 AM »
this code is not made to be stealth. but you could wire the pin for the switch to one of the arrows on the d-pad. i havent done that with this mod, but ive done it for sqs's rapid fire code, i imagine it'll work the same for this mod too. but then again... what do i know? 0 and this would only work for cgs
« Last Edit: October 08, 2011, 11:17:30 AM by drummerdude »

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Offline snowcolt17

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Re: FLEX Rapidfire Opensource 12F683
« Reply #248 on: October 08, 2011, 01:32:42 PM »
thought about wiring it as a sleeper to the sync button or the bottom dpad. do you hook both wires to 1 spot?


Offline drummerdude

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Re: FLEX Rapidfire Opensource 12F683
« Reply #249 on: October 08, 2011, 02:07:50 PM »
not sure what you mean. but you wire it to the dpad trace

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Offline snowcolt17

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Re: FLEX Rapidfire Opensource 12F683
« Reply #250 on: October 08, 2011, 02:16:32 PM »
do you wire pin 8 on the 12f683 to the ground then to the trace. or pin 5 to the trace. or pin 8 and pin 5? lol


Offline drummerdude

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Re: FLEX Rapidfire Opensource 12F683
« Reply #251 on: October 08, 2011, 02:53:43 PM »
okay.. ur not makng any sence... wire pin 5 (i think thats the pin for the switch) to the dpad arrow trace.. you will need to look and find the trace in one of rdc's pictures prolly. the switch goes to pin 8, becuase that is the ground. but the dpad trace, is alreadyon a ground, or something like that.. you r making it more complicated. just wire pin 5 to the dpad trace. there you go!

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Offline Modded Matt

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Re: FLEX Rapidfire Opensource 12F683
« Reply #252 on: October 08, 2011, 03:47:26 PM »
this was not designed to be sleeper, it has one button. it preforms the function of quick on/off, entering program mode by holding, and selecting code values during programming.

if you hold the sinc button the rol will spin and you wont be able to program.

Offline snowcolt17

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Re: FLEX Rapidfire Opensource 12F683
« Reply #253 on: October 08, 2011, 06:06:38 PM »
alright i got you. thanks alot


Offline Aggressive Mods

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Re: FLEX Rapidfire Opensource 12F683
« Reply #254 on: October 14, 2011, 05:23:18 PM »
Hey does this work with matrix 2? If so you got a diagram? :/

Offline dopesun

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Re: FLEX Rapidfire Opensource 12F683
« Reply #255 on: November 01, 2011, 05:12:18 PM »
hey fellas.. real quick i love this code... been using it forever. i recently been having issues though.. the rf has been locking up. its also been shooting without pulling the trigger. any ideas? it was working fine with the normal install. recently i installed an opto coupler cause my battery been draining overnight. i also connected it as a sleeper per the dood in this thread. its a matrix 1 controller. any ideas? thanks...

Offline Hazer

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Re: FLEX Rapidfire Opensource 12F683
« Reply #256 on: November 01, 2011, 05:57:38 PM »
Possible problems: If you connected it with opto to the 2V source, you might not get enough juice to power the chip properly since the opto will drop some voltage before it powers the PIC.

Another thing to check is the amount of current the opto can provide. It needs to be a minimum of 40mA since the Matrix version sources current to the triggers.

Since this is a matrix 1 controller, you should really not need the opto, the extra current draw is only 10 microAmps (which the contorller without mod draws 100 microAmps). If you are not using the diode with the LED, that could cause excessive current draw while off.
[Quote from Gamermodz via Viking forums]
Don't be jealous your not half as smart. I hate ****tards like you. An ignorant redneck. Your nothing but a posing ******. Get the **** out of here, really, your claim to fame is an open source rapid fire code? You make me laugh. You think you have control over the modding market?  You couldn't create what I can and do. You are too ignorant with your outrageous assumptions and accusations. [/Quote]

Offline dopesun

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Re: FLEX Rapidfire Opensource 12F683
« Reply #257 on: November 01, 2011, 08:58:33 PM »
hey. thanks for the reply boss. the optos i have r these.. http://www.mouser.com/ProductDetail/Vishay-Semiconductors/IL2/?qs=sGAEpiMZZMteimceiIVCBwfsK9X9U0O6dDq5LWKha9g%3d

i have connected the 1N4148s as in the diagram.. i am using these.. http://www.mouser.com/Search/ProductDetail.aspx?R=1N4148-Tvirtualkey62110000virtualkey621-1N4148-T

the reason for me connecting the opto was because when i put the battery pack in, the 2 bottom lights will glow, then dim and stay lit even with the controller off. i figured the opto would fix the issue. it seemingly did. but it corrupted the RF im assuming. 

Offline Hazer

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Re: FLEX Rapidfire Opensource 12F683
« Reply #258 on: November 02, 2011, 06:47:43 AM »
For the IL2 opto: Figure 10 in the datasheet says that the Ice (current suplied to the PIC) can only reach a maximum of 25mA at the cost of supplying 50mA to the LED when turned on. This is the wrong opto to use for this.

If when using the diodes you can see the LEDs lit with the controller disassembled, this is normal. It is extremely low current. If you can see the LEDs lit with the controller assembled, then something is wrong.
[Quote from Gamermodz via Viking forums]
Don't be jealous your not half as smart. I hate ****tards like you. An ignorant redneck. Your nothing but a posing ******. Get the **** out of here, really, your claim to fame is an open source rapid fire code? You make me laugh. You think you have control over the modding market?  You couldn't create what I can and do. You are too ignorant with your outrageous assumptions and accusations. [/Quote]

Offline dopesun

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Re: FLEX Rapidfire Opensource 12F683
« Reply #259 on: November 02, 2011, 09:10:47 AM »
For the IL2 opto: Figure 10 in the datasheet says that the Ice (current suplied to the PIC) can only reach a maximum of 25mA at the cost of supplying 50mA to the LED when turned on. This is the wrong opto to use for this.

If when using the diodes you can see the LEDs lit with the controller disassembled, this is normal. It is extremely low current. If you can see the LEDs lit with the controller assembled, then something is wrong.

Damn RDC. he told me these optos where good for RF...... i have read ur posts in the Opto thread and want to know if these r the ones u mention good for RF. they seem similar. u link only the data sheet... http://www.mouser.com/ProductDetail/Optek/OPIA4010DTU/?qs=sGAEpiMZZMteimceiIVCB0PjhbBQHWqZIMFBom2jR%2fI%3d

about the leds, with the shell on the leds arent as niticable. but they do shine brighter the the top 2 leds... i can c that in the dark.

thanks for taking time out of ur day 2 answer my questions...

Offline MrIS

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Re: FLEX Rapidfire Opensource 12F683
« Reply #260 on: December 15, 2012, 04:45:27 AM »
 I am a little confused here in the download pack i see the install diagram it shows how to solder up the 2 LED 3 and 4, So what is the seperate pictures of LED2 Pic and the LED3 pic for since they are wired differently?

Offline Modded Matt

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Re: FLEX Rapidfire Opensource 12F683
« Reply #261 on: December 15, 2012, 08:44:55 AM »
options

led2 uses two new leds for the mod to signal left and right (stock leds do not light for mod)

led3 uses player 4 stock led and one extra led to signal left and right It will light stock green for left and your new color for right

Offline MrIS

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Re: FLEX Rapidfire Opensource 12F683
« Reply #262 on: December 15, 2012, 09:33:07 AM »
So if i don't do the Matrix LED2 or the Matrix LED3 options i will be fine? If i stick with wiring it up exactly the way it looks in the FlexRFMatrix schematics i will be fine right?

Offline Modded Matt

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Re: FLEX Rapidfire Opensource 12F683
« Reply #263 on: December 15, 2012, 10:23:06 AM »
yes. the main wiring diagram is considered the first way to wire the leds (led1)

it will illuminate the original leds for the mod.

Offline MrIS

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Re: FLEX Rapidfire Opensource 12F683
« Reply #264 on: December 15, 2012, 10:49:53 AM »
10-4 Thank you very much for that clarification sir. I appreciate the help here at AcidMods best bunch of people around these days.

Offline Dyson

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Re: FLEX Rapidfire Opensource 12F683
« Reply #265 on: December 23, 2012, 12:04:07 AM »
Let me start off by saying great place you have here.
Now for my issue. 2 Brand New 12f683's From Mircochip, freshly flashed with FlexCG.hex
A black CG2 Controller
Pin out of Ic is as follows
1-power
2 - Led3
3 - Led4
4 - NC
5 - tach switch
6 - left trigger center
7-  right trigger Center
8 - ground

Power on to just player 1 and 4 leds on. Press and hold tach  nothing, tap tach nothing, log into game single fire if i hold trigger while playing with tach i get random burst fire.
tried removing chip from socket and jumping pin 1 and 2 of socket led 3 lights so i know connection is good to led 3. try 2nd chip same results. re-flash 1st chip  and verify code verified.
Ok assume bad tach swich so jump pins 5 and 8 hold for 3 seconds nothing. does anyone else have an other ideas. I am kinda new to controller modding but not electronics.  I know chip is getting power and ground or Led 4 would not light. I know all led and power connections are solid. and i think left and right trigger are soild also. checked Fine with tester.
« Last Edit: December 24, 2012, 12:26:02 AM by Dyson »

 

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