Author Topic: AcidMods SpitFire 360 Controller Tutorial  (Read 230437 times)

Offline sniper07

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #90 on: May 28, 2008, 04:32:29 PM »
Thanks for the points man. Really appreciate it. ;D

Offline l0rdnic0

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #91 on: May 30, 2008, 12:04:05 PM »
Here some more Picture



Hahah remind me not to make fun or your Spaghetti! :rofl: Want some sauce? Just kidding. Its to bad I don't have my camera here at work today because I have my controller with me I could take it apart now, I guess I'll post pictures of mine tonight I actually don't know why I never did before!!

« Last Edit: May 30, 2008, 12:07:39 PM by l0rdnic0 »


L0rdNiC0 Pioneering Mods on the PSP Slim :taunt:
Sound Mod, Button LED Mod, Security Mod, Dual NUB, Mode Select Switch + More

Offline EJohnso647

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #92 on: June 03, 2008, 10:28:23 AM »
I am getting the parts and the balls to attempt this mod with a few friends.  Does the 16F84A come precoded from the linked site?

Offline SYSTEM aka (Cyberpyrot)

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #93 on: June 03, 2008, 03:48:21 PM »
I am getting the parts and the balls to attempt this mod with a few friends.  Does the 16F84A come precoded from the linked site?

you can get it pre-flashed here http://wiredinput.com/ShopUSA/

Offline Serb

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #94 on: June 04, 2008, 06:10:40 PM »
that website you posted charges you 30 dollars to ship a .1lb package to canada for one of those preprogrammed chips... are they crazy? i tried to order and it wont let me pick anything other then 29.95 shipping
????

Offline SYSTEM aka (Cyberpyrot)

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #95 on: June 04, 2008, 06:31:21 PM »
that website you posted charges you 30 dollars to ship a .1lb package to canada for one of those preprogrammed chips... are they crazy? i tried to order and it wont let me pick anything other then 29.95 shipping
????

Sorry I will get it fixed also contact them personaly to bypass the web till we get it fixed..

Offline KingMike_OS

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #96 on: June 04, 2008, 09:56:42 PM »
Yeah for outside USA contact me kingmike@wiredinput.com 

the shipping is about $2.00  just email me and i fix it for you

Here your options for canada

Priority Mail® International Flat-Rate Envelope     6 - 10 Days  $9.95
First-Class Mail® International Letters                Varies          $1.92
« Last Edit: June 04, 2008, 10:14:16 PM by kingmike_os »

Offline EJohnso647

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #97 on: June 05, 2008, 06:06:05 AM »
you can get it pre-flashed here http://wiredinput.com/ShopUSA/

Thanks for the site.  I/we appreciate it.

Offline |dw|

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #98 on: June 06, 2008, 10:15:13 AM »
Im trying to get my controller to respond as fast as the one in the video but im not having any luck. Im using CCS compiler and I think that might be my problem using predefined commands. Please connect one of the output pin and post the output

Ignore the 1.9V thats just the transition if i zoom in further i see the hi to low

Offline LUDATIC81

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #99 on: June 07, 2008, 02:38:54 AM »
whats the best vdd and gnd points to use for this mod. thanks for the help
"Whatsoever thy hand findeth to do, do it with thy might; for there is no work, nor device, nor knowledge, nor wisdom, in the grave, whither thou goest."

Offline Nemesis

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #100 on: June 07, 2008, 07:04:05 AM »
will a tut for sixaxis or dualshock 3 be made? i so wanna attempt this but i have a sixaxis, which modding it would be so much easier than 360 controller as it has huge amounts of space seeing as there is no rumble of course

Offline KingMike_OS

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #101 on: June 07, 2008, 08:34:07 AM »
Quote
whats the best vdd and gnd points to use for this mod. thanks for the help

I hope this help


Offline KingMike_OS

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #102 on: June 07, 2008, 08:55:29 AM »
Quote
will a tut for sixaxis or dualshock 3 be made? i so wanna attempt this but i have a sixaxis, which modding it would be so much easier than 360 controller as it has huge amounts of space seeing as there is no rumble of course

I'm working on a PS3 controller Black not a dualshock 3 . I have a Japanese Playstation 3 System (Ceramic White) Which i'm not about to open my only Dualshok 3 just to make a Tut.

any way once i get my PS3 controller done i post pictures and you can use it as a example to do yours

your next option is Hori Pad 3 Turbo White $30.00



Quote :
The official SixAxis controllers are priced at about US$50 in Japan and the USA. Still costly. To give gamers a price break, Hori releases a standard PS3 controller which sports the same design sensibilities as the Dual Shock with a turbo-fire enhancement that may prove invaluable to certain gamers.
The cord that's attached to the Hori Pad 3 Turbo measures 3m and the turbo-fire can be toggled for all buttons on the pad with three gradations of speed - 5, 12, or 20 shots per second.
end Quote

You can order it here : http://www.ncsxshop.com/cgi-bin/shop/HP3-34.html

your 3rd option you can send me your an i build it  :tup:  j/k i know you want to build it your self its more fun that way

 

Offline Nemesis

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #103 on: June 07, 2008, 12:04:34 PM »
I'm working on a PS3 controller Black not a dualshock 3 . I have a Japanese Playstation 3 System (Ceramic White) Which i'm not about to open my only Dualshok 3 just to make a Tut.

any way once i get my PS3 controller done i post pictures and you can use it as a example to do yours

your next option is Hori Pad 3 Turbo White $30.00



Quote :
The official SixAxis controllers are priced at about US$50 in Japan and the USA. Still costly. To give gamers a price break, Hori releases a standard PS3 controller which sports the same design sensibilities as the Dual Shock with a turbo-fire enhancement that may prove invaluable to certain gamers.
The cord that's attached to the Hori Pad 3 Turbo measures 3m and the turbo-fire can be toggled for all buttons on the pad with three gradations of speed - 5, 12, or 20 shots per second.
end Quote

You can order it here : http://www.ncsxshop.com/cgi-bin/shop/HP3-34.html

your 3rd option you can send me your an i build it  :tup:  j/k i know you want to build it your self its more fun that way

 

well i was looking for a tut for the sixaxis seeing as i dont own a dualshock 3, so awesome, and thanks! :)

Offline Spartan13xxx

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #104 on: June 19, 2008, 10:01:27 AM »
hey can you give me a good step by step guide to do this mod and the cods for halo 3 thank

Offline Tri-edge

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #105 on: June 22, 2008, 09:12:33 PM »
hey can you give me a good step by step guide to do this mod and the cods for halo 3 thank
did you actually look for it at all? it's on the FIRST page! how can anyone miss that?!

Offline tanil27

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #106 on: June 24, 2008, 11:21:25 PM »
Yo, amazin mod. cant wait to test on my mates. But, im not to sure... do you have to remove the rumble things that vibrate the controller coz if u do is it not possible to not remove it. ???

Offline KingMike_OS

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #107 on: June 25, 2008, 10:49:37 PM »
you can do it with the rumble but it just harder to get everything sit nice

i did it with just one rumble and still came out fine so i use the space for one rumble only

also i'm doing this mod with the new hiveboard with is coming out soon which it make it lot more

nicer and faster to do and can have both rumble i will have picture soon.

Offline Rapid Controllerz

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #108 on: June 27, 2008, 07:16:37 AM »
im sorry, but i can not find a tutorial on an 8 pin, im not looking to have changing PIC's either...Can someone point my in the direction of an 8 pin tutorial? Just for dual rapid fire where u push the bottons not the triggers? also where can i get hex files for 8 pin PIC's? i can tell u a more specefic PIC if needed

Offline Nemesis

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #109 on: June 27, 2008, 08:44:32 AM »
im sorry, but i can not find a tutorial on an 8 pin, im not looking to have changing PIC's either...Can someone point my in the direction of an 8 pin tutorial? Just for dual rapid fire where u push the bottons not the triggers? also where can i get hex files for 8 pin PIC's? i can tell u a more specefic PIC if needed

pm'ed

Offline ifrgtmyname

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #110 on: June 28, 2008, 01:34:59 AM »
This mod looks awesome and quite straight forward  :tup:

but I cannot work out how you would wire this:



Would I solder one of the pins on the switch to the GRN after putting the switch in series to the hot? (with a 10k resistor in between the switch and the GRN)

I also am not sure about the grounding, looking at KingMike's pictures on page 2, it looks like only 2 wire are soldered to the ground whereas on the systematic there are 7/8 wires that need to be grounded. Have you used a different grounding point or have you simply merged the wires down to 1 wire and then soldered that to the ground? Or do some wires just not need to be grounded?

Pictures would be appreciated showing merging or an alternate ground.

thanks

-ifrgt
« Last Edit: June 28, 2008, 02:55:18 AM by ifrgtmyname »

Offline SYSTEM aka (Cyberpyrot)

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #111 on: June 28, 2008, 05:09:47 AM »


Would I solder one of the pins on the switch to the GRN after putting the switch in series to the hot? (with a 10k resistor in between the switch and the GRN)



Yu you got it the reason for the ground here is to prevent a floating pin meaning with out it you would get random button presses when you have not do anything to the button.

Offline ifrgtmyname

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #112 on: June 28, 2008, 07:22:41 AM »

Yu you got it the reason for the ground here is to prevent a floating pin meaning with out it you would get random button presses when you have not do anything to the button.

good good, thanks very much!

Also what about the ground wires thingy?

thanks

-ifrgt
« Last Edit: June 28, 2008, 07:29:16 AM by ifrgtmyname »

Offline KingMike_OS

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #113 on: June 28, 2008, 07:50:58 AM »
I put all my ground and all my hots together ..

saves time and space. as you can see i have hot and ground on both side that i can

Use.

« Last Edit: June 28, 2008, 07:59:34 AM by KingMike_OS »

Offline ifrgtmyname

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #114 on: June 28, 2008, 10:07:06 AM »
Thank you very much :)

Offline ifrgtmyname

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #115 on: July 04, 2008, 08:46:01 AM »
Sorry for asking so many questions but I want to be sure, where do I solder the leads from the socket to the controller I/O board for the right trigger ect, is it on the underside of the I/O board because I cannot see any pictures of the leads being soldered to the board. Any pictures would be great :)


Offline KingMike_OS

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #116 on: July 04, 2008, 05:36:46 PM »
here is a picture from sniper07 controller , i'm to lazy to open my controller again  hope this help.

I will open my tonight and take a picture once i get back home .

« Last Edit: July 04, 2008, 05:38:43 PM by KingMike_OS »

Offline ifrgtmyname

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #117 on: July 05, 2008, 08:53:08 AM »
That is brilliant, thank you  :tup:

Offline ifrgtmyname

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #118 on: July 14, 2008, 03:46:18 AM »
Ah! now I can't get the solder to stick to the I/O board for the Y button  :fear:. Anyone got any tricks up their sleeve for that?

thanks

Offline KingMike_OS

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Re: AcidMods SpitFire 360 Controller Tutorial
« Reply #119 on: July 14, 2008, 08:09:15 AM »
scrape it with exacto knife I/Q board than apply flux to the wire that should do the trick

 

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