Author Topic: GBlaster's New Rapid Fire Mod [Release]  (Read 47683 times)

Offline GBlaster

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #90 on: February 01, 2009, 07:27:45 PM »
That wire looks quite thick. I wouldn't recommend using it. Look at the images in the tutorial to get an idea of how thin the wire should be.

Offline ndru98

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #91 on: February 02, 2009, 07:39:25 PM »
I think that will be to hard to work with.
Ive done it before, not very great.

Here, try using this -

http://cgi.ebay.co.uk/Kynar-Wire-30AWG-5-metre-length-Circuit-modification_W0QQitemZ260354647004QQcmdZViewItemQQptZLH_DefaultDomain_3?hash=item260354647004&_trksid=p3286.c0.m14&_trkparms=72%3A1300|66%3A2|65%3A12|39%3A1|240%3A1318

Offline bustinthejustin

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #92 on: February 02, 2009, 08:06:59 PM »
alright I got some questions. =\ Probably an obvious answer to this, but what is the button for? Is the button replacing the trigger button or something? Also, there is no polarity on the transistor right? So we can wire point 1 and 2 to whichever leg of the transistor that we want? Also, for the points on the controller, what are the points, actually? Like are they for R2, etc. Because Sony enjoys changing their controllers, so just for future reference, I'd like to know what the points actually do so I can search for new points in newer controllers.


Thanks, and awesome mod!

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Offline GBlaster

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #93 on: February 03, 2009, 12:46:11 PM »
The button rapidly presses the R1 button. It can be connected to other buttons. There are posts here on acidmods for the button layouts. The transistor legs don't matter as long as the middle goes to the timer.

Offline bustinthejustin

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #94 on: February 03, 2009, 01:03:44 PM »
k thanks but what exactly are the points on the mobo? r1 button, com1,2,3, etc.

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Offline haze

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #95 on: February 04, 2009, 09:58:40 AM »
Thanks for the wire link, another question lol, where in the uk can i get a .01uF polyester film capacitor.
« Last Edit: February 04, 2009, 10:56:27 AM by haze »

Offline Nemesis

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #96 on: February 06, 2009, 12:49:57 PM »
I've managed to get the rapid fire working on my dualshock 3, but not my PS button doesn't work. All other buttons work but not the PS button, the main chip on the board looks fine, none of the pins are soldered together or lifted, any help?

Offline GBlaster

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #97 on: February 06, 2009, 03:42:52 PM »
I never had that problem but just make sure there isn't anything you missed like extra solder on the chip. Also make sure everything is put back correctly.

Did you mess up during the building process and think you fixed it completely?

Offline Nemesis

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #98 on: February 06, 2009, 05:22:54 PM »
i have it disassembled, i desoldered the wires going from the chip to the board and i still have the problem.

Offline GBlaster

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #99 on: February 08, 2009, 03:12:51 PM »
Thats very interesting. First time I've heard of it.

Can you send a picture of the board?

Offline seriouslysilly

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #100 on: February 12, 2009, 05:16:25 AM »
Hi,
I've encountered something strange with a sixaxis controller.  I recently installed another rapid fire chip into a sixaxis controller. 

Tested it and the rapid fire works.  However, it pulls to up and to the right whenever I press the button.  I re-ran the wires according to the previous post regarding old copper boards, but the problem still exists.

I also have a dualshock3 controller.  I swapped out the rapid fire chips to see if the problem was with the chips.  The chip in the DS3 is working fine now, but the sixaxis is still having the same problem.

Are there any other suggestions to prevent it from pitching? 
« Last Edit: February 12, 2009, 07:36:20 AM by seriouslysilly »

Offline seriouslysilly

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #101 on: February 12, 2009, 04:01:45 PM »
UPDATE:

Got home from work and opened the controller back up again.
Replaced the wires from the + and - on the PCB as well as the wire between the switch and rapid fire circuitry.
Used a 26g wire instead of the 30g and used the suggested alternate method.

Seems to have done the trick!

Offline GBlaster

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #102 on: February 13, 2009, 07:21:25 PM »
UPDATE:

Got home from work and opened the controller back up again.
Replaced the wires from the + and - on the PCB as well as the wire between the switch and rapid fire circuitry.
Used a 26g wire instead of the 30g and used the suggested alternate method.

Seems to have done the trick!

I'll make note of that...

I'm not quite sure if it was the change in wire type that might have fixed it. As far as I understand, the pitching is created by bad insulation on the wire. It should have been enough to just replace it with new 30g. The purpose of the rerouting is so there is no interference if there is bad insulation. But either way, good to hear its working for you.

Offline seriouslysilly

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #103 on: February 14, 2009, 11:27:07 AM »
yeah, that's what i had originally thought.
I rerouted first by using 30g wire, but the pitching was still there.
it was then, that I decided to use 26g.

Offline Nemesis

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #104 on: February 16, 2009, 12:14:20 PM »
Thats very interesting. First time I've heard of it.

Can you send a picture of the board?



Sorry it's blurred.

Offline ndru98

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #105 on: February 20, 2009, 12:50:15 PM »


Sorry it's blurred.

If I were you; and I couldnt find a solution, I'd make my own button...
Cant be that hard, now can it?
Just gotta find a button that fits into the PS button position, and solder the points...

Offline bustinthejustin

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #106 on: February 20, 2009, 03:10:11 PM »
Uh how can you be so sure that it's the physical home button? What if it was the FPC? Also it's not as easy as you think it is...

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Offline Nemesis

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #107 on: February 20, 2009, 04:46:21 PM »
I only have a picture of that area as that is the only place that i soldered that would have affected the buttons. The connector where the flex cable goes into at the front of the controller has not been tampered with at all.

Offline bustinthejustin

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #108 on: February 20, 2009, 06:53:44 PM »
Yeah but ndru was saying how you should make your own button, and that's really a dumb idea...

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Offline blackburn

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #109 on: February 22, 2009, 12:25:32 AM »
yeah i have a stickied topic in this section with a list of points for 1 revision of DS mobo


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Offline ndru98

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #110 on: March 07, 2009, 08:45:34 PM »
Yeah but ndru was saying how you should make your own button, and that's really a dumb idea...

Well sorry for trying to help.
._.
It was just a suggestion, and it really couldnt be that hard, can it?
Correct me if Im wrong.

Offline bustinthejustin

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #111 on: March 07, 2009, 10:29:44 PM »
Well idk... How would you make a button? Mould plastic?

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Offline ndru98

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #112 on: March 08, 2009, 10:49:16 AM »
Get a momentary switch, and solder it up to the TP points of the PS button....

Offline bustinthejustin

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #113 on: March 08, 2009, 03:21:02 PM »
ooooh like that...

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Offline Nemesis

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #114 on: March 09, 2009, 09:44:54 AM »
Get a momentary switch, and solder it up to the TP points of the PS button....

So one to the TP point of the PS button and the other to ground i would imagine?

Offline bustinthejustin

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #115 on: March 09, 2009, 02:23:21 PM »
yea i think so, but if a trace is broken or something internal  is dead, a new switch wont help.

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Offline lookkool3

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #116 on: March 09, 2009, 07:49:49 PM »
quick question just like the transistor does it matter which way the resistors are?

Offline bustinthejustin

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #117 on: March 09, 2009, 07:54:45 PM »
nope.

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Offline lookkool3

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #118 on: March 09, 2009, 09:13:24 PM »
ok thx

btw i checked psp iso site that ndru98 was talking about that he posted the tut on and i think i got a virus from that site cause i got a warning saying my comp got a virus and required immidiet scan srry idk how to spell that word but any way NOBODY GO TO THAT SITE YOU MIGHT GET A VIRUS if you dont, tell me, please

Offline lookkool3

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #119 on: March 10, 2009, 05:25:20 PM »
i have a switch thats smaller but idk if it'll work ...

heres a picture of the little swtchs next to the one ment for the mod these little ones could fit under the circle and next to the x button for quicker access the little tiny black buttons are from a broken zen
« Last Edit: March 10, 2009, 05:43:45 PM by lookkool3 »

 

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