Author Topic: GBlaster's New Rapid Fire Mod [Release]  (Read 47953 times)

Offline bustinthejustin

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #120 on: March 10, 2009, 06:53:18 PM »
ok thx

btw i checked psp iso site that ndru98 was talking about that he posted the tut on and i think i got a virus from that site cause i got a warning saying my comp got a virus and required immidiet scan srry idk how to spell that word but any way NOBODY GO TO THAT SITE YOU MIGHT GET A VIRUS if you dont, tell me, please

u got pwned.. it was probably a fake popup that says u have a virus, u click it, then u really have a virus...

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Offline bucadepepo

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #121 on: March 11, 2009, 12:01:23 AM »
thanks, been looking for something that simple, very clean too.

Offline lookkool3

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #122 on: March 11, 2009, 10:09:25 AM »
u got pwned.. it was probably a fake popup that says u have a virus, u click it, then u really have a virus...
i didn't click it i pressed ctrl-alt delete and closed everything out i didn't want to risk clicking the X or the scan button so i guess i'm safe for now right?

Offline Modded Matt

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #123 on: March 11, 2009, 10:38:54 AM »
we are getting way off topic, but do a system scan for "antivirus 2009" or something like it that should not be there. that is one of the biggest threats out there right now. millions of people affected. it tells you you have 30 trogens and 5 worms or whatever. if left unchecked, it can eventually shut down the system "windows has shut down due to the ditection of a virus to prevent further damage. I have delt with this 4 times now. you can get it out of the registry and boot files, and it will go away and you wont see anymore popups or anything, but its there hiding, recording key strokes. dont use a credit card from that pc untill you reformat.

Offline GBlaster

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #124 on: March 12, 2009, 06:02:11 PM »
So one to the TP point of the PS button and the other to ground i would imagine?

Don't connect it too ground. Find the COM point that works with the PS button, and connect it to the point of the PS Button. If you connect it to ground you will get very odd results.


And for everyone else who's talking about viruses. Please try to put it on another board.

Offline lookkool3

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #125 on: March 12, 2009, 06:36:53 PM »
lol srry i brought that virus thing up any way i just wanted to say something about the rapid fire mod for R2 (resistor 2) i used a 27k cause the other ones were hella slow and can anybody tell how many shots per second that is i tested it with call of duty 4
 
EDIT* what would happen if i use a piece of wire instead of a resistor for R2
« Last Edit: March 13, 2009, 11:11:54 AM by lookkool3 »

Offline lookkool3

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #126 on: March 13, 2009, 10:47:08 PM »
sorry for the double post but WHAT THE  :censored: HAPPENED TO MY CONTROLERS!!?? I did this mod twice on two sepreate controls i let my friend borrow the first one

he played online with it then he called me saying when he pressed the rapid fire button it would shoot then slightly look down and to the side

so he brought his PS3 over and i saw what he told me and i took apart the control and everything is fine no bad contact points nuthin but it still does that

i finished the second one with a bigger button just to test it and it did the same thing

some kid at school told me this would happen but i didn't take him serious... :nono:

GBlaster you better tell me this didn't happen to you...then again this is friday the 13 and  nothin but bad stuff happened to me today :x:
 

Offline seriouslysilly

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #127 on: March 14, 2009, 04:33:16 PM »
this happened to me with a sixaxis controller.

uninstalled the chip and put into a ds3 and the problem went away.  it seems to be a problem with the older sixaxis. 

are your controllers sixaxis?

Offline GBlaster

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #128 on: March 15, 2009, 04:45:16 PM »
sorry for the double post but WHAT THE  :censored: HAPPENED TO MY CONTROLERS!!?? I did this mod twice on two sepreate controls i let my friend borrow the first one

he played online with it then he called me saying when he pressed the rapid fire button it would shoot then slightly look down and to the side

so he brought his PS3 over and i saw what he told me and i took apart the control and everything is fine no bad contact points nuthin but it still does that

i finished the second one with a bigger button just to test it and it did the same thing

some kid at school told me this would happen but i didn't take him serious... :nono:

GBlaster you better tell me this didn't happen to you...then again this is friday the 13 and  nothin but bad stuff happened to me today :x:
 

On the bottom of the tutorial there is a solution to this. you can also try replacing the wires because its been suggested that bad wires could cause this problem

Offline seriouslysilly

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #129 on: March 16, 2009, 05:15:41 PM »
Hey Gblaster,
Thanks so much for answering my questions about the controller.

I have encountered another problem with the ds3 though.
My version is MSU_VSX_0.07 (DualShock 3)

I hooked up the rapid fire and variable resistor.
The extra button works for rapid fire as well as all the other buttons.
The R1 trigger no longer works.

I disassembled and checked connections, solder splashes but can't find anything.
i even realligned the triggers.  R2 works but not R1.

Any help would be greatly appreciated.

Thanks!

Offline GBlaster

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #130 on: March 16, 2009, 06:36:30 PM »
Hey Gblaster,
Thanks so much for answering my questions about the controller.

I have encountered another problem with the ds3 though.
My version is MSU_VSX_0.07 (DualShock 3)

I hooked up the rapid fire and variable resistor.
The extra button works for rapid fire as well as all the other buttons.
The R1 trigger no longer works.

I disassembled and checked connections, solder splashes but can't find anything.
i even realligned the triggers.  R2 works but not R1.

Any help would be greatly appreciated.

Thanks!


Try reconnecting the flexible green sheet with all the button connectors. How old is the controller? If its fairly new, then sony may be trying some funny business.

Offline seriouslysilly

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #131 on: March 16, 2009, 06:50:37 PM »
it was just puchased new.
it was fully working prior to mod.
maybe i'll disconnect everything and see if it works again.

could there be a logical explanation on why the R1 doesn't work, but the rapid fire button works?

Offline GBlaster

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #132 on: March 17, 2009, 12:00:07 PM »
it was just puchased new.
it was fully working prior to mod.
maybe i'll disconnect everything and see if it works again.

could there be a logical explanation on why the R1 doesn't work, but the rapid fire button works?

The only two reasons I can think of is:
1)Human Error in installing the Rapid Fire

-or-

2)Sony is getting on top of their game

Offline seriouslysilly

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #133 on: March 17, 2009, 08:31:46 PM »
yeah, i'm thinking more of a human error.

i'm just trying to think of where the trace/spot could have been broken to disable the r1 trigger but lets the rapid fire button work.

could i have inadvertantly cut the trace on the TP point?

is there an alternative spot on the mobo to let the r1 trigger work again?

Offline davidflowers90

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #134 on: March 19, 2009, 02:15:11 PM »
ok..i made one of these when you first released the rapid fire mod and now i am just wondering if it was the 10k or the 56k ohm resistors that controlled the speed on the timer.
thank you

Offline seriouslysilly

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #135 on: March 20, 2009, 05:32:17 AM »
it's the 56k ohm that controls the speed of the timer (about 10 shots per second).
So if you replace that with an 82kohm, it would shoot at about 8 shots per second).

Offline ndru98

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #136 on: March 23, 2009, 09:03:27 PM »
About the virus, thats odd.
There are over 700,000 members there... and none of them got viruses.
It was probably just an ad.
If you scanned your HD, and it was fine, then you're fine.
(:


ALSO
So one to the TP point of the PS button and the other to ground i would imagine?

OMFG!!
NO WAI.
I WAS ACTUALLY RIGHT ABOUT SOMETHING :3

Offline GBlaster

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #137 on: March 24, 2009, 04:27:56 PM »
ALSO
OMFG!!
NO WAI.
I WAS ACTUALLY RIGHT ABOUT SOMETHING :3

Nope, sorry, I already said it wouldn't work. Didn't mean to ruin the day :-P

Offline Blazinkaos

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #138 on: March 24, 2009, 04:42:29 PM »
so ur abel to do this ur self i suppose or you have to buy the kit.

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Offline seriouslysilly

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #139 on: March 25, 2009, 05:06:18 AM »
so ur abel to do this ur self i suppose or you have to buy the kit.

you can do this yourself. 
you just go to the local radio shack and get the items listed in page#2 of this thread.
download the tutorial and follow how to put the items together and how to connect to the controller.


Offline Blazinkaos

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #140 on: March 25, 2009, 07:33:01 AM »
oh cool sounds pretty reasonable tho i dnt have ps3 lol.
I see some of ur spics are missing but wat where they.
« Last Edit: March 25, 2009, 07:40:06 AM by Blazinkaos »

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Offline seriouslysilly

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #141 on: March 26, 2009, 11:20:23 AM »
they were pics showing how I fit the rapid fire kit into the ds3 without having to remove the rumble motor.  nothing new.
it had been done that way way before I posted the pics so I took them down.

Offline Blazinkaos

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #142 on: March 26, 2009, 12:54:26 PM »
just use that adobe file it some pics

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Offline ndru98

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #143 on: April 07, 2009, 05:47:16 PM »
Nope, sorry, I already said it wouldn't work. Didn't mean to ruin the day :-P

You gave me a sad ):

Offline bustinthejustin

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #144 on: April 10, 2009, 10:07:48 PM »

There are over 700,000 members there... and none of them got viruses.


We have just over 13k members O_O where'd you get 700k


Hey GBlaster, does this work for COD5, or will 10 shots per sec cap it? If it will, what resistor should I use instead? Also, if I just replace the 56k ohm with a variable resistor I can use that to adjust the speed to my needs, right?

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Offline Slim Hacker

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #145 on: April 10, 2009, 10:50:34 PM »
We have just over 13k members O_O where'd you get 700k
h sayd that site had 700k not us :P

Quote from: Jumbo
I herd you like stealing quotes ey?

Offline bustinthejustin

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #146 on: April 10, 2009, 11:18:39 PM »
Oops... sorry my bad.

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Offline Blazinkaos

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #147 on: April 11, 2009, 08:53:50 AM »
wow very nice number for site..

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Offline seriouslysilly

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #148 on: April 11, 2009, 06:18:43 PM »
Hey GBlaster, does this work for COD5, or will 10 shots per sec cap it? If it will, what resistor should I use instead? Also, if I just replace the 56k ohm with a variable resistor I can use that to adjust the speed to my needs, right?

From what I remember an 82k ohm resistor should drop it down to about 8 shots per second which would allow you to use it on cod5.
A variable resistor would work also

Offline Blazinkaos

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Re: GBlaster's New Rapid Fire Mod [Release]
« Reply #149 on: April 11, 2009, 10:27:34 PM »
ahhh well i thought the pot was post to handle the shots tho

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