Author Topic: What is the *magic* rate for COD 5?  (Read 1546 times)

Offline thepwner

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What is the *magic* rate for COD 5?
« on: February 08, 2009, 05:06:14 PM »
I am making my own rapid fire chip. I need to know (in Hz I guess) what is the magic number that will let you rapid fire in COD 5 without getting restricted by the game? Is it a certain frequency? Or is it something else? Here is my code, I am using mikroC

void main() {
ANSEL  = 0;              // Configure AN pins as digital
CMCON0 = 7;              // Turn off the comparators
TRISIO = 0;              // configure pins of GPIO as output

do {                     // beginning of a repeat loop
   GPIO = 0xFF;           // turn ON diodes on GPIO
   Delay_ms(50);        // wait 1 second
   GPIO = 0;              // turn OFF diodes on GPIO
   Delay_ms(50);        // wait 1 second
   }  while(1);           // endless loop (as this condition is always satisfied)
}

I am assuming that I just have to change the delay_ms value that is good for COD5. Or is there some type of special code thing for COD 5 where the chip pulls the trigger then like pulls it half way or some :censored: and then pulls it so it can bypass the rapid fire block. I am assuming it is just like the code I posted above but with a slower delay time. Can anyone tell me what it is.

Offline Modded Matt

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Re: What is the *magic* rate for COD 5?
« Reply #1 on: February 09, 2009, 04:31:40 AM »
the fire rate for cod 5 is 0x3C max anything over and you get a cap.

0x3C=8.33 pulses per second

 

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