Author Topic: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]  (Read 136625 times)

Offline hyper999

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #270 on: April 01, 2011, 01:48:33 PM »
Curious why you used a diode....on a diode, excuse me if there is some other reason because i havn't read your past posts

a diode is required on matrix controller boards to stop the led being dimly lit when it should be off.

Offline spurgurgle

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #271 on: April 01, 2011, 01:54:35 PM »
Curious why you used a diode....on a diode, excuse me if there is some other reason because i havn't read your past posts

cos u need a diode on the matrix install so the rol led isnt lit constantly...... due to the way the matrix pads work

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Offline BoostedGTI

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #272 on: April 01, 2011, 02:48:42 PM »
Any Ideas what I'm doing wrong? I got it to work on the matrix, the only differences are; The power point, 2-diodes & 2-330ohm resistors? What am I missing lol  :sadno:

 I'd like to update all 4 of my controllers to this one. Now that I've already drilled the holes I'm stuck.

Offline hyper999

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #273 on: April 01, 2011, 02:56:00 PM »
ok;

where are you taking power from on the cg one?
and i cant see in your pictures do you have the PIC orientated correctly? (i do not mean to patronise, it happens even to the best of us sometimes)

Offline BoostedGTI

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #274 on: April 01, 2011, 04:19:58 PM »
On the cg im pulling power from one of the mic port points. The one noted in the topfire tutorial. The notch on the chip is facing away from the trigger. Or as I normally would say, down. 

Offline hyper999

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #275 on: April 01, 2011, 04:28:39 PM »
ok have you tried a fresh 12f683?

Offline BoostedGTI

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #276 on: April 01, 2011, 04:50:53 PM »
Yes each install was with a fresh one to factor that out of the equation. I have it working great on the Matrix board. On the CG everything works except RT

Offline BoostedGTI

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #277 on: April 01, 2011, 04:51:52 PM »
And thank you a lot for all the help so far! Your time is appreciated  :victory:

Offline hyper999

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #278 on: April 01, 2011, 04:58:53 PM »
Ok what exactly is and isn't working about it?

and try programming another PIC and swapping out the other one, something may have gone wrong during programming or it may have been damaged during the install

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #279 on: April 01, 2011, 05:15:48 PM »
Ok I'll do that but I don't think it got damaged. I barley heat it up and all my points I pre-tin. The RT just goes nuts. It wont work at all then when I press the tactile switch to turn the rapid fire on it, it just keeps shooting. Then when I turn it back off the RT wont stop shooting period. I tested it with the shell off and while it was stuck shooting, removed the pin 7 wire and all was good. The controller worked fine. As soon as I touched the wire back to the middle pin on the trigger points it went nuts again.


The newest Microsoft Elite controllers aren't different are they? Also whats weird is that I got it working perfect on a matrix board. I mean this isn't that hard of stuff, I'm not really new to modding just this hex. I really like it, I'm just disappointed I can't get it to
work on the newer CG style boards.   

This is what I wrote on page 9

I can scroll through the modes, enter/exit edit mode for mode 8, but the RT is acting up. I don't have the chip on wrong or upside down and I'm using the correct parts ect.

For some reason when connecting pin 7 to the middle point for RT, it completely disables my ability to do anything with the RT..until I click on the the RF then it just go nuts and shoots rapid fire without pulling the trigger. I can then remove the wire from that point and my RT works fine like it normally would on a regular controller. I'm using an iron @ ~600*F and I know I didn't fry the point because everything is fine until I re-connect pin 7 to the point. I've tried about 1/2 dozen resistors to try and figure this out but I donut understand whats up.

I know the LT is working fine because I can aim just fine, then clicking the left tactile it jumps trying to rapid aim lol

I've done some testing with my basic multi meter and its showing a reading for pin 7 but nothing for pin 6. I'm guessing this is not correct since LT work and RT does not.   
« Last Edit: April 01, 2011, 05:17:15 PM by BoostedGTI »

Offline hyper999

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #280 on: April 01, 2011, 05:22:31 PM »
hmmm i'm running out of ideas

there is no difference with the elite controllers only the shell.

when i talk about damage i do not mean the trigger i mean the leg of the 12f683.

what do you mean you get a reading with your multimeter, like continuity, voltage or what?

Offline BoostedGTI

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #281 on: April 01, 2011, 05:29:01 PM »
Me too I'm stuck. It's voltage I think, I'm not too good with those things lol.


I feel like something is wired wrong but I've spent about 10 hours thus far trying to get this sorted out. After I did the matrix install it further stumped me because I have them wired the exact same. Besides adding the 2 diodes and resistors the only difference is I pulled power from the farthest point on the left side of the matrix board.  :sadno:

Offline BoostedGTI

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #282 on: April 01, 2011, 06:16:58 PM »
Gaaahhh I got it to work lol  :drunk:

I went and got another CG board controller (wall mart) and it worked. Something must of been up with that controller. Like they always say the third times a charm lol. Glad I didn't give up. Next project is finding out what my mistake was. I did the instal 4 times counting the matrix board, maybe i missed something?

Either way, I tip my hat to you guys! Thanks for all your input and help. Now after this is sorted out I want to try another hex. Any recommendations. 

Offline hyper999

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #283 on: April 02, 2011, 02:34:06 AM »
my favourite is this but the other popular choice is flex by hazer

found here: https://www.acidmods.com/forum/index.php/topic,35802.0.html

Offline spurgurgle

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #284 on: April 02, 2011, 10:39:11 AM »
this is a long shot but i've hd similar issues with rf isntalls on the newer cg and cg2 pad types.... it was the pot it self not being fitted properly.... they work fine without rf but with the rf they would randomly fire.... try removing the pot and replacing it or just putting it back on, wiggle it about while the rf is going nuts and see if it stops.... (it may look like its on there properly but its not so the pot is actually conecting there for fring madly.... but only when u connect up the rf wire... cos the rf constanly sends the rf signal but it should only work whe nu connect the pot (pull the trigger) if ya know what i mean... its kinda hard to explain... but all i did to solve this issue was heat up all 3 pot pins .. push the pot on a firmly as i could and the re solder them....

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Offline tempermodz

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any idea if this code will work for black ops ???

Offline rafaliyo86

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any idea if this code will work for black ops ???

yes, it works perfectly

Offline tempermodz

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I just saw this rapid fire on ebay like 10 mind ago. There selling the
whole kit for $12 or $15

Offline FOOKz™

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I just saw this rapid fire on ebay like 10 mind ago. There selling the
whole kit for $12 or $15

Please link to the ebay list just to confirm if that is true or not.

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Offline tempermodz

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Please link to the ebay list just to confirm if that is true or not.

Im atleast 95% its this one, same modes, slow, fast burst and programable 8th mode..
its the same one for sure. heres the link, it says he has a 4 mode too, I wonder if he took it
from here too.. well check it out

http://cgi.ebay.com/XBOX-360-8-Mode-Dual-Rapid-Fire-Mod-Kit-Adjustable-Leds-/390200951486?pt=Video_Games_Accessories&hash=item5ad9ca02be


Offline tempermodz

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Anyone has made this with just one tactical button?

Offline jaredb03

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yes, it works perfectly

I was trying this out tonight and mode 1 & 2 worked OK on Black Ops but i didn't have any luck with the burst modes. Is there another revision besides 2.0rev7 that i am not seeing that has burst for Black Ops?

Offline Nevbox

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #292 on: August 05, 2011, 01:40:38 PM »
Hey if you are installing this one thing you should really always do is use a PIC holder they are pretty cheap an save so much time
 
- they are a lot easier to solder on to
- you can update the code
- you don't wreck the pic

they don't fit where Topbuzz recommends but I put them under the Right rumble motor works great!

Offline tempermodz

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #293 on: August 06, 2011, 11:42:00 AM »
Where can I get a pic holder ? Is there a website ?

Offline Rodent

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #294 on: August 06, 2011, 11:58:00 AM »
Where can I get a pic holder ? Is there a website ?

Not sure but is this what your looking for>?

http://www.radioshack.com/family/index.jsp?categoryId=2032265

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Offline hyper999

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #295 on: August 06, 2011, 12:36:32 PM »
Rodent's link is perfectly good, what you are looking for is called an "8 pin DIP socket"

Offline tempermodz

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #296 on: August 06, 2011, 01:45:00 PM »
Oh that's what my programmer has. Thanks

Offline Nevbox

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #297 on: August 06, 2011, 02:50:04 PM »
Sorry I should of been more specific

Offline spurgurgle

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #298 on: August 07, 2011, 11:18:28 AM »
they don't fit where Topbuzz recommends but I put them under the Right rumble motor works great!

*cough cough* who recommended???? lol

and they do fit there you just have to rotate it 90 degrees but it is a squeeze the best place for a dip socket i find is under where my tutorial says to put the pic...

Sigs made by Ken and blazin from the AM Art team cheers guys.....
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Offline Nevbox

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Re: t0pFire - Fully Loaded Rapidfire System [FREE-RELEASE][*2.0 Revision 7*]
« Reply #299 on: August 07, 2011, 01:30:39 PM »
*cough cough* who recommended???? lol

and they do fit there you just have to rotate it 90 degrees but it is a squeeze the best place for a dip socket i find is under where my tutorial says to put the pic...

What I meant by that is the tut tell you to put it there  and the tut is in the Topfire post, I find it rather awkward fitting them in there and I personally prefer to have them under the right rumble motor, as in the other spot you are limited on space and then something is more likely to go wrong.

 

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