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So dont use the editing thing right? how many sps is it actually when it blinks 10 times,it seems alot faster then 10sps
great to see even more improvment for this robbo. really loving this code, really have the best of both worlds ... its getting close to FLEX with jitter ! the low amount of modes but configurable defo seems the way to go ! only fault i really have found is when you go back into to programme mode, it doesnt start at the current settings, espesially the .x settings.it does sometimes if you leave it to cycle round a few timesor if you go down say, it will then flick to how it was minus one etc .... got it going lovly on me matrix controller (see other thread) but dont really understand what s.p.s stands for or what the 25 dec. stands for... been under imression its the delay between triggers ?cheers again
arrr that makes sense least theres a reason .. does that have to be like that ? not really sure its useful in any way ? or just even more coding ! i think if you was going to add another tact, then have one for quick on/off, and the other for mode change ..therfore you can still mode change quick, and can quick turn it on/off (even when ya in RF/mode 2)as it it nice to be able to quickly turn it on/off for when you weapon change etc if you wanna test, my controller has two tacts anyhows as was using topfire
Robbo i dont get it it is defaulted at 10 sps but it seems like it shoots more like 30 sps, can u explain this?
ye i was thinking of keeping the wiring the same as topfire/gameplay RF but use the pin that go's to the player 3 led for the y trace, and wire pin 5 to the sync for mode change and then just have one tack button for quick on/off in any mode?
i edited my post as you replied and it matched ! as that's what i was thinking too thejldin W@W it seems it does stutter/slow or whatever when its wrong, using what ever code you posted on xbox-scene, as i never even noticed this thread as when i went from MW2 to W@W i had to adjust it down i think it was, from default to 9.3 i last had it ... not properly tested the current release .. eiether way adjusting it got it working nice gotta love the programmableness of it !
arrr that makes sense least theres a reason .. does that have to be like that ? not really sure its useful in any way ? or just even more coding ! i think if you was going to add another tact, then have one for quick on/off, and the other for mode change ..therfore you can still mode change quick, and can quick turn it on/off (even when ya in RF/mode 2)as it it nice to be able to quickly turn it on/off for when you weapon change etc if you was going to mess with the wire placement/setup etcwould be good to move them around so its more compatible with topfire/FLEX and others so have the Y from PIN3 and the two tacts on pin4 and pin5 like topfire/flexthen the only between the codes would be LEDS / Y button feed, could then be easy to swop between them etc (even do it via a toggle)bit like a standard for wiring in (opensource) hex
Hey could you make a GP jitter with COD4, COD(25%cycle), and jitter.Otherwise this is perfect. EDIT: if you could use 2 leds for s.p.s? that would be great