Author Topic: 3 mode adjustable with jitter mode..updated 06/10/10  (Read 37727 times)

Offline Thejld

  • Motor Mouth
  • *
  • Posts: 86
  • Post quality +0/-0
  • Acidmods User
Re: 3 mode adjustable sleeper + jitter mode..
« Reply #30 on: April 09, 2010, 10:48:37 AM »
why do u think mine studders then? is it actually 10sps when it flashes ten times cuz it seems alot faster than that.

Offline robbo3

  • “If we are pointed in the right direction, all we have to do is keep on walking.”
  • ½ Pint
  • *
  • Posts: 32
  • Post quality +0/-0
  • Gender: Male
Re: 3 mode adjustable sleeper + jitter mode..
« Reply #31 on: April 09, 2010, 11:14:21 AM »
for mw2 set mode 2 at 9sps and 10sps for w@w

Offline Thejld

  • Motor Mouth
  • *
  • Posts: 86
  • Post quality +0/-0
  • Acidmods User
Re: 3 mode adjustable sleeper + jitter mode..
« Reply #32 on: April 09, 2010, 11:25:08 AM »
So dont use the editing thing right? how many sps is it actually when it blinks 10 times,it seems alot faster then 10sps

Offline robbo3

  • “If we are pointed in the right direction, all we have to do is keep on walking.”
  • ½ Pint
  • *
  • Posts: 32
  • Post quality +0/-0
  • Gender: Male
Re: 3 mode adjustable sleeper + jitter mode..
« Reply #33 on: April 09, 2010, 11:43:36 AM »
So dont use the editing thing right? how many sps is it actually when it blinks 10 times,it seems alot faster then 10sps
mode 2 is set at 75 dec.release and 25 dec. pull which should output a speed of around 10 sps for cod w@w,
this speed will work on mw2 but may stutter with some guns,
i think 9 sps is best.

« Last Edit: April 09, 2010, 11:44:14 AM by robbo3 »

Offline gadget78

  • Chief squatting Hard
  • *
  • Posts: 22
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: 3 mode adjustable sleeper + jitter mode..
« Reply #34 on: April 09, 2010, 02:02:39 PM »
great to see even more improvment for this robbo. :)
really loving this code, really have the best of both worlds ... its getting close to FLEX with jitter !
the low amount of modes but configurable defo seems the way to go !

only fault i really have found is when you go back into to programme mode, it doesnt start at the current settings, espesially the .x settings.
it does sometimes if you leave it to cycle round a few times
or if you go down say, it will then flick to how it was minus one etc ....

got it going lovly on me matrix controller (see other thread) but dont really understand what
s.p.s stands for or what the 25 dec. stands for... been under imression its the delay between triggers ?

cheers again :)


Offline robbo3

  • “If we are pointed in the right direction, all we have to do is keep on walking.”
  • ½ Pint
  • *
  • Posts: 32
  • Post quality +0/-0
  • Gender: Male
Re: 3 mode adjustable sleeper + jitter mode..
« Reply #35 on: April 09, 2010, 02:39:45 PM »
great to see even more improvment for this robbo. :)
really loving this code, really have the best of both worlds ... its getting close to FLEX with jitter !
the low amount of modes but configurable defo seems the way to go !

only fault i really have found is when you go back into to programme mode, it doesnt start at the current settings, espesially the .x settings.
it does sometimes if you leave it to cycle round a few times
or if you go down say, it will then flick to how it was minus one etc ....

got it going lovly on me matrix controller (see other thread) but dont really understand what
s.p.s stands for or what the 25 dec. stands for... been under imression its the delay between triggers ?

cheers again :)

ye if you enter programing mode and  increase/decrease the sps (shots per second) and then exit prog mode before the led has finished flashing the sps the next time you enter prog mode it will continue flashing,
so say you increase the sps from 10 to 11 but exit prog mode after only 5 led flashes the next time you enter prog mode it will flash 6 times then start again and then flash 11,

i was thinking of adding a extra tack button for quick on /off so you can turn jitter off when needed?
 

Offline gadget78

  • Chief squatting Hard
  • *
  • Posts: 22
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: 3 mode adjustable sleeper + jitter mode..
« Reply #36 on: April 09, 2010, 02:47:21 PM »
arrr that makes sense :) least theres a reason .. does that have to be like that ? not really sure its useful in any way ? or just even more coding !

i think if you was going to add another tact, then have one for quick on/off, and the other for mode change ..
therfore you can still mode change quick, and can quick turn it on/off (even when ya in RF/mode 2)
as it it nice to be able to quickly turn it on/off for when you weapon change etc

if you was going to mess with the wire placement/setup etc
would be good to move them around so its more compatible with topfire/FLEX and others
so have the Y from PIN3 and the two tacts on pin4 and pin5 like topfire/flex
then the only between the codes would be LEDS / Y button feed,
could then be easy to swop between them etc (even do it via a toggle)
bit like a standard for wiring in (opensource) hex


« Last Edit: April 09, 2010, 02:58:53 PM by gadget78 »

Offline robbo3

  • “If we are pointed in the right direction, all we have to do is keep on walking.”
  • ½ Pint
  • *
  • Posts: 32
  • Post quality +0/-0
  • Gender: Male
Re: 3 mode adjustable sleeper + jitter mode..
« Reply #37 on: April 09, 2010, 03:03:06 PM »
arrr that makes sense :) least theres a reason .. does that have to be like that ? not really sure its useful in any way ? or just even more coding !

i think if you was going to add another tact, then have one for quick on/off, and the other for mode change ..
therfore you can still mode change quick, and can quick turn it on/off (even when ya in RF/mode 2)
as it it nice to be able to quickly turn it on/off for when you weapon change etc

if you wanna test, my controller has two tacts anyhows as was using topfire

ye i was thinking of keeping the wiring the same as topfire/gameplay RF but use the pin that go's to the  player 3 led for the y trace, and wire pin 5 to the sync for mode change and then just have one  tack button for quick on/off in any mode?

Offline Thejld

  • Motor Mouth
  • *
  • Posts: 86
  • Post quality +0/-0
  • Acidmods User
Re: 3 mode adjustable sleeper + jitter mode..
« Reply #38 on: April 09, 2010, 03:12:25 PM »
Robbo i dont get it it is defaulted at 10 sps but it seems like it shoots more like 30 sps, can u explain this?

Offline robbo3

  • “If we are pointed in the right direction, all we have to do is keep on walking.”
  • ½ Pint
  • *
  • Posts: 32
  • Post quality +0/-0
  • Gender: Male
Re: 3 mode adjustable sleeper + jitter mode..
« Reply #39 on: April 09, 2010, 03:14:42 PM »
Robbo i dont get it it is defaulted at 10 sps but it seems like it shoots more like 30 sps, can u explain this?

hi
which hex are you using and which mode?

Offline gadget78

  • Chief squatting Hard
  • *
  • Posts: 22
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: 3 mode adjustable sleeper + jitter mode..
« Reply #40 on: April 09, 2010, 03:28:14 PM »
ye i was thinking of keeping the wiring the same as topfire/gameplay RF but use the pin that go's to the  player 3 led for the y trace, and wire pin 5 to the sync for mode change and then just have one  tack button for quick on/off in any mode?

i edited my post as you replied and it matched !  as thats what i was thinking too :)

thejld
in W@W it seems it does stutter/slow or whatever when its wrong, using what ever code you posted on xbox-scene, as i never even noticed this thread :(
as when i went from MW2 to W@W i had to adjust it down i think it was, from default to 9.3 i last had it ...

not properly tested the current release .. eiether way adjusting it got it working nice :)
gotta love the programmableness of it !

Offline Thejld

  • Motor Mouth
  • *
  • Posts: 86
  • Post quality +0/-0
  • Acidmods User
Re: 3 mode adjustable sleeper + jitter mode..
« Reply #41 on: April 09, 2010, 03:29:38 PM »
The jittermodev1 cod mode for that one.

Offline robbo3

  • “If we are pointed in the right direction, all we have to do is keep on walking.”
  • ½ Pint
  • *
  • Posts: 32
  • Post quality +0/-0
  • Gender: Male
Re: 3 mode adjustable sleeper + jitter mode..
« Reply #42 on: April 09, 2010, 03:43:57 PM »
i edited my post as you replied and it matched !  as that's what i was thinking too :)

thejld
in W@W it seems it does stutter/slow or whatever when its wrong, using what ever code you posted on xbox-scene, as i never even noticed this thread :(
as when i went from MW2 to W@W i had to adjust it down i think it was, from default to 9.3 i last had it ...

not properly tested the current release .. eiether way adjusting it got it working nice :)
gotta love the programmableness of it !
ye the cod mode is not a 25% duty cycle like hazers it  has 2 different timings for the  press and release of the trigger so it wont fire as smooth as the 25% duty,

thejld
try the v2 hex and see if that's any different for you



Offline Thejld

  • Motor Mouth
  • *
  • Posts: 86
  • Post quality +0/-0
  • Acidmods User
Re: 3 mode adjustable sleeper + jitter mode..
« Reply #43 on: April 09, 2010, 04:29:15 PM »
wats differ between the 1hex and jittermodev2

Offline robbo3

  • “If we are pointed in the right direction, all we have to do is keep on walking.”
  • ½ Pint
  • *
  • Posts: 32
  • Post quality +0/-0
  • Gender: Male
Re: 3 mode adjustable sleeper + jitter mode..
« Reply #44 on: April 12, 2010, 03:59:32 AM »
arrr that makes sense :) least theres a reason .. does that have to be like that ? not really sure its useful in any way ? or just even more coding !

i think if you was going to add another tact, then have one for quick on/off, and the other for mode change ..
therfore you can still mode change quick, and can quick turn it on/off (even when ya in RF/mode 2)
as it it nice to be able to quickly turn it on/off for when you weapon change etc

if you was going to mess with the wire placement/setup etc
would be good to move them around so its more compatible with topfire/FLEX and others
so have the Y from PIN3 and the two tacts on pin4 and pin5 like topfire/flex
then the only between the codes would be LEDS / Y button feed,
could then be easy to swop between them etc (even do it via a toggle)
bit like a standard for wiring in (opensource) hex

updated main post with GP jitter v1

Offline ITz Coldwar

  • Guppy
  • *
  • Posts: 3
  • Post quality +0/-0
  • Acidmods User
Re: 3 mode adjustable with jitter mode..
« Reply #45 on: April 15, 2010, 05:45:06 PM »
Hey could you make a GP jitter with COD4, COD(25%cycle), and jitter.
Otherwise this is perfect.  :tup:

EDIT: if you could use 2 leds for s.p.s? that would be great
« Last Edit: April 15, 2010, 08:43:32 PM by ITz Coldwar »

Offline tomcat

  • ½ Pint
  • *
  • Posts: 31
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: 3 mode adjustable with jitter mode..
« Reply #46 on: April 17, 2010, 08:46:53 PM »
Hey could you make a GP jitter with COD4, COD(25%cycle), and jitter.
Otherwise this is perfect.  :tup:

EDIT: if you could use 2 leds for s.p.s? that would be great
Not enough pins on the 12f683

Offline Pitsy

  • Guppy
  • *
  • Posts: 2
  • Post quality +0/-0
  • Acidmods User
Re: 3 mode adjustable with jitter mode..
« Reply #47 on: April 26, 2010, 02:22:51 AM »
OMFG! man this is amazing but im new to all this and i dont now exactly what i need to buy to get this working :( can anybody help ?!?

Offline lovey

  • ♪♪♪ Tone deff ♪♪♪
  • *
  • Posts: 52
  • Post quality +2/-0
  • Gender: Male
  • LOVEY AKA THE GOD FROM ABOVE
Re: 3 mode adjustable with jitter mode..
« Reply #48 on: May 10, 2010, 02:50:48 AM »
this looks ace just waiting for my kit off sh@@bay and away we go watch out cod fans lovey's about lol nice work   :dribble:

Offline Thejld

  • Motor Mouth
  • *
  • Posts: 86
  • Post quality +0/-0
  • Acidmods User
Re: 3 mode adjustable with jitter mode..
« Reply #49 on: June 01, 2010, 08:45:21 AM »
Hey i was wondering if this code would work with a matrix controller? Thanks/

Offline r0mmell

  • Guppy
  • *
  • Posts: 3
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: 3 mode adjustable with jitter mode..
« Reply #50 on: August 07, 2010, 09:56:10 AM »
 :clap: Using the RBO ADJUST.HEX now with no probs. Nice one Robbo,Cheers.
Ignorance Is Bliss

Offline jxmohr81

  • Guppy
  • *
  • Posts: 4
  • Post quality +0/-0
  • Gender: Male
  • I Will Try To Mod AnyThing!!!!
Re: 3 mode adjustable with jitter mode..
« Reply #51 on: September 10, 2010, 03:26:56 PM »
useing a CG2 where do you put Y wire at..

Post Merge: September 11, 2010, 05:49:27 PM
I nfound it this mod works good.. thanks for the hex code..
« Last Edit: September 11, 2010, 05:49:27 PM by jxmohr81 »

Offline geraldrubalcava

  • E = MC²
  • *
  • Posts: 351
  • Post quality +15/-3
  • Gender: Male
  • Acidmods User
Re: 3 mode adjustable with jitter mode..
« Reply #52 on: September 23, 2010, 07:13:18 PM »
hi i live your code. but im wondering how exactly can i use this with a matrix controller. do i wire the Reset button same as the cg?

Offline Phantom

  • Club AM VIP
  • Granny Spanker
  • *
  • Posts: 355
  • Post quality +11/-1
  • Gender: Male
Re: 3 mode adjustable with jitter mode..
« Reply #53 on: September 23, 2010, 07:33:36 PM »
Its the same install as hazers burnmeup, you wire it up to the top pin of the transistor that comes off the sync button.

heres the diagram https://www.acidmods.com/software/hazer/burnmeup2/matrix_sleeper.jpg
« Last Edit: September 23, 2010, 07:35:17 PM by phantomz0 »

Offline Modded Matt

  • Site Owner
  • Administrator
  • Around the block
  • *
  • Posts: 4649
  • Post quality +65/-3
  • Gender: Male
Re: 3 mode adjustable with jitter mode..
« Reply #54 on: September 27, 2010, 11:31:59 AM »
ok, I am achiving these codes and adding them to the code list. but as I am not familiar withthem I have a few questions to get it all right.

1. I see 4 difrent codes in this topic, please confirm.
2. please confirm I have the modes right:
    robo adjust v1=adjustable sleeper(wired like BMU2)
    robo adjust v2= adjustable sleeper with WAW (wired like BMU2)
    robo jitter v1= jitter with tact switches (wired like gameplayrf)
    robo jitter v2= 3 mode with jitter sleeper (wired like BMU2)
3. is the robo jitter codes (v1 &v2) adjustable rates of fire?
4. who gets credit as the author of these codes?
5. confirm matrix working on all codes.

« Last Edit: September 29, 2010, 10:49:27 AM by modded matt »

Offline Modded Matt

  • Site Owner
  • Administrator
  • Around the block
  • *
  • Posts: 4649
  • Post quality +65/-3
  • Gender: Male
Re: 3 mode adjustable with jitter mode..
« Reply #55 on: September 29, 2010, 10:50:02 AM »
can anyone answer any of my questions listed above????

Offline aspin

  • BANNED
  • Guppy
  • *
  • Posts: 0
  • Post quality +0/-2
  • Acidmods User
Re: 3 mode adjustable with jitter mode..
« Reply #56 on: September 29, 2010, 10:56:27 AM »
robbo 3 is the author works on matrix same as sleeper
adjustable fire rates and 1 is same as hazers gameplay wiring ok mate

Offline Anonamous

  • The Unknown Identity
  • Granny Spanker
  • *
  • Posts: 472
  • Post quality +14/-1
  • Gender: Male
  • Electrical Engineering Student
Re: 3 mode adjustable with jitter mode..
« Reply #57 on: September 30, 2010, 02:51:37 PM »
With the RBO Adjust V2 The player LED you have the wire soldered to stays off unless you tutn on the raidfire. Even when you turn on the controller. All the other LEDs flash except for the player led ur using for the rapidfire

Offline robbo3

  • “If we are pointed in the right direction, all we have to do is keep on walking.”
  • ½ Pint
  • *
  • Posts: 32
  • Post quality +0/-0
  • Gender: Male
Re: 3 mode adjustable with jitter mode..updated 06/10/10
« Reply #58 on: October 06, 2010, 04:34:08 AM »
new 3 mode with jitter added ^

Offline lovey

  • ♪♪♪ Tone deff ♪♪♪
  • *
  • Posts: 52
  • Post quality +2/-0
  • Gender: Male
  • LOVEY AKA THE GOD FROM ABOVE
Re: 3 mode adjustable with jitter mode..updated 06/10/10
« Reply #59 on: October 06, 2010, 07:38:06 AM »
new not working bruv i am useing v2 at the mo just did the up date and :( :beg:

 

SMF spam blocked by CleanTalk
SimplePortal 2.3.5 © 2008-2012, SimplePortal