Author Topic: All 4 Player LED's lit up?  (Read 1149 times)

Offline DDjusD

  • Chief squatting Hard
  • *
  • Posts: 27
  • Post quality +1/-0
  • Gender: Male
All 4 Player LED's lit up?
« on: April 29, 2010, 11:24:19 PM »
-snip-
« Last Edit: August 27, 2018, 06:17:58 PM by DDjusD »

brholmes

  • Guest
Re: All 4 Player LED's lit up?
« Reply #1 on: May 03, 2010, 01:13:33 PM »
you need enough voltage to run all 4 smds. that amount of voltage dosent come off of just one contact.

Offline Modded Matt

  • Site Owner
  • Administrator
  • Around the block
  • *
  • Posts: 4649
  • Post quality +65/-3
  • Gender: Male
Re: All 4 Player LED's lit up?
« Reply #2 on: May 03, 2010, 01:22:48 PM »
blah

you can piggy back them off the player one led. but this may cause a problem when the ring spins. I would cut the traces to the leds and wire them all to the player one led.

Offline laxboy

  • i like airplanes
  • Acidmods Alumni
  • E = MC² Mad Scientist
  • *
  • Posts: 1627
  • Post quality +12/-0
  • Gender: Male
  • CTVFD 9/11 lost but never forgotten
Re: All 4 Player LED's lit up?
« Reply #3 on: May 03, 2010, 01:23:26 PM »
wouldt that cause them not to spin?

Offline PspKicks316

  • Acidmods Alumni
  • Mad Bomber
  • *
  • Posts: 5709
  • Post quality +5/-4
  • Gender: Male
Re: All 4 Player LED's lit up?
« Reply #4 on: May 03, 2010, 02:10:52 PM »
CG2 is common ground, so just take any + and wire it to the + of each of the leds (cut the traces for the + first)

Offline 802Chives

  • Sargeant at Arms
  • Acidmods Alumni
  • Millennium Poster
  • *
  • Posts: 1304
  • Post quality +10/-0
  • Gender: Male
Re: All 4 Player LED's lit up?
« Reply #5 on: May 03, 2010, 02:55:06 PM »
CG2 is common ground, so just take any + and wire it to the + of each of the leds (cut the traces for the + first)

ya but it is CG2 and power is on all the time....

On CG1 the LED needed a positive voltage to activate like kicks suggested so with CG 1 you would apply the switched 3V supply to the LEDs to activate when the controller is on.  However CG2 is like matrix in that the power source used for mods is not switched on and off with the controller, I believe when controller is off the +V is battery voltage.

so just like matrix you need something to use as a switch to only apply power when the controller is on.  you can use an opto coupler or a transistor, however the key is finding a spot that provides the switched signal to tell the device to turn on and off.

In the top of this board there is a stickied topic about switched power in CG2 controller written by RDC that would be a good referance for this mod.


Offline FOOKz™

  • Hardware Modder
  • Research & Development
  • E = MC² Mad Scientist
  • *
  • Posts: 2070
  • Post quality +37/-2
  • Electronics Expert Electrical Engineer
Re: All 4 Player LED's lit up?
« Reply #6 on: May 03, 2010, 03:12:52 PM »
I've been cooking up something just like this. Stay tuned in the R&D Monthly Leak budd, theres a tutorial I have been working on.

Follow my Instagram and subscribe to my YouTube

 

SMF spam blocked by CleanTalk
SimplePortal 2.3.5 © 2008-2012, SimplePortal