Please help support the site by donating at the link below.https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=8ZRU34U47BESW
Hi all,I want to know where did you buy your controller ?Thanks(I know I'm not in the good section but I want an offical board for rapid fire of course)
PS3 Rapid fire only works in 10mSec increments... but at its fastest button press is still 50 press/sec
PS3 Rapid fire only works in 10mSec increments
On a game like COD, the game has to see the trigger pulled for at least 3 cycles before calling it a pulled.
thats what ive got so far but its still not working. i still need to mess with the leds FLASH in this postit compiles fine but just doenst change modes correctly ive made it 7 modes of fire
I was wondering if you are still working on this? I was looking forward to having a few more modes on my controller.
And the code that radmiler post is wrong : you can have only 4 states in 2 bytes...
*bits1) The timer runs independantly of the controller signal. The signal is also not always exactly 10ms long. and yes the adjustments aren't 100% precise, say if the counter reaches 0 half way through a pulse the state of the trigger will not be changed until the next pulse, but the average speed will still be close enough.2) set the pin to an input and read the state of the common line at the middle of the r1 pulse, using whatever method you prefer (comparator, adc etc.)
if I short the battery + to the com it does crazy stuff but if i try any external source it does nothing. any ideas here? i have been racking my brain trying to figure out what im doing wrong!! any help is appreciated.
Went through it and you sir are correct in fact O and R2. Why does this work though I thought the r2 dip went all the way to 0? And I see your point about the delay issue. The b+ was just to see if I could get some kind of interaction.As far as the avr vs micro its all I have at this point is there a reason I shouldn't use this chip?