Poll

Which feature do you want most?

Wiring Diagram Generator
0 (0%)
User-Made Modes
3 (11.1%)
Ability to use other chips
2 (7.4%)
LED Faders/Flashers
2 (7.4%)
Jitter Mod
2 (7.4%)
All of Zem!
18 (66.7%)

Total Members Voted: 27

Author Topic: RFCUSTOM Dev Diary - Current Ver [N/A]  (Read 18274 times)

Offline HiddenVenom

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RFCUSTOM Dev Diary - Current Ver [N/A]
« on: January 14, 2011, 04:48:45 AM »

Hello everyone! This is the thread in which I'll be dropping news about my new Free Rapid Fire Program Creation Tool, RFCustom. It is designed so that you can create an RF program tailored to your needs. It will use PHP and be accesible from the web.


News:
Re-writing program in to PHP.


Notice:
Testers are still needed! To sign up, PM me. You will receive the latest builds before they are released so you can help test the code and eliminate bugs!


How You Can Help:
I need sections of .ASM code for: triple/burst fire, duty cycle, led faders/controls.
Sections of .ASM code for PS3.
I also need to know what you guys want to be able to create with this tool so I can make it as good as I possibly can.
Please please please leave feedback! It's the best thing you can do to help
If you contribute code or test, you will be credited in the program.


Downloads:
There are currently no releases.


Legal:
This program is protected under the copyright laws of various countries.

Copyright © 2011 Laurence Smith
« Last Edit: March 04, 2011, 04:05:24 AM by HiddenVenom »

Offline rafaliyo86

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Re: RFX Dev Diary - Current Ver [n/a]
« Reply #1 on: January 14, 2011, 05:53:52 AM »
wow man this is amazing!!!! I have a xbox controller with a sleeper instalation to socket. I could test codes if they have this diagram. If not I have bought another controller recently and i will wait for the diagram to do the same but with your diagram.

I could be one of the tester ( i did some test with hypers PS3 code)

Offline HiddenVenom

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Re: RFX Dev Diary - Current Ver [n/a]
« Reply #2 on: January 14, 2011, 05:59:27 AM »
Cool, the first diagrams will be simple, but as the program advances it will be able to generate it's own diagrams.

Offline Famas

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Re: RFX Dev Diary - Current Ver [n/a]
« Reply #3 on: January 14, 2011, 06:09:10 AM »
will gladfully test i tested robbo code

Offline rafaliyo86

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Re: RFX Dev Diary - Current Ver [n/a]
« Reply #4 on: January 14, 2011, 06:09:32 AM »
No problem man  :tup: I have done controllers with differents diagrams for me and friends (Sleeper, GameplayRF, Jitter) and i think they will be moreless similar if not its a new way to learn :winker:

Offline Famas

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Re: RFX Dev Diary - Current Ver [n/a]
« Reply #5 on: January 14, 2011, 07:27:22 AM »
ideas for code akimbo mimic mode deffo possible tried a version of it on robbos code shoots dual weild pistols rapid fire off one trigger right(the main fire tigger) can edit speed to within 0.1 sps zombies auto aim mode can choose wiring set up GREAT IDEA cod 5 patch killer burst fire for rapid fir weapons and burst fire for fully auto weapons adjustable rates of fire on the controller or on the computer and are you going to make it where like hyper was trying can edit speed setting with a jack plug like hazers final rf ?jitter in later revisions connected to 2 leds like flex but you can invert like like viking 360 and jitter if you can select the wiring setup maybe in later revisons thanks hidden

Offline laxboy

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Re: RFX Dev Diary - Current Ver [n/a]
« Reply #6 on: January 14, 2011, 07:37:59 AM »
Sounds like a very cool project let me know if I can be of any help.

Offline HiddenVenom

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Re: RFX Dev Diary - Current Ver [n/a]
« Reply #7 on: January 14, 2011, 08:27:51 AM »
Sure. If you have a programmer you can help test the code, if not you can still help with testing the program and giving feedback.

Offline Famas

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Re: RFX Dev Diary - Current Ver [n/a]
« Reply #8 on: January 14, 2011, 08:52:40 AM »
so what ideas do you think you will use for it

Offline HiddenVenom

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Re: RFX Dev Diary - Current Ver [n/a]
« Reply #9 on: January 14, 2011, 08:56:51 AM »
Speed Editing (onboard or plug) will not be available to start with, but i will definitely try to use some of your ideas.

Offline Famas

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Re: RFX Dev Diary - Current Ver [n/a]
« Reply #10 on: January 14, 2011, 09:48:45 AM »
thanks mate just thought id add if your using a 12f683 use the data sheet to look at the gpio i think it is and to edit the wiring you will need  to make the gpio a variable (correct hyper?) been really trying to learn and help just to clarify you could make the led type a varible aswell as i prefare to use the onboard 0603 but others prefare to add tri coloured leds

Offline HiddenVenom

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Re: RFX Dev Diary - Current Ver [n/a]
« Reply #11 on: January 14, 2011, 09:57:53 AM »
Yeah, I was lloking at the datasheet earlier, and I've been looking at all the example code to determine what needs to be replaced with a variable/identification mark for later on.

Finished for tonight. Will carry on with the snipping/inserting/manipulating functions tomorrow.

One thing I forgot:

When all the necessary functions are done, I will release a CONSOLE version for you guys to try out.
Once that works, i will focus on the GUI.

ALSO:

The GUI version will implement a wiring diagram generator.
« Last Edit: January 14, 2011, 09:59:53 AM by HiddenVenom »

Offline Famas

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Re: RFX Dev Diary - Current Ver [n/a]
« Reply #12 on: January 14, 2011, 10:02:06 AM »
theres 2 things we need to sort out here hidden 1 there should be 2 programs one to make the code and we can flash it then with our own pickits the we need a second program to bootload the chip with the speed settings to be alter so we can store this in the eprom we could make it one program what are your thoughts on this but hyper really struggled doing this so c coding should be easier
« Last Edit: January 14, 2011, 10:04:00 AM by Famas »

Offline HiddenVenom

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Re: RFX Dev Diary - Current Ver [n/a]
« Reply #13 on: January 14, 2011, 10:07:51 AM »
If there are problems, I'll integrate it into the Program. Is it possible to have the code write the EEPROM?

Offline Famas

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Re: RFX Dev Diary - Current Ver [n/a]
« Reply #14 on: January 14, 2011, 10:10:55 AM »
robbo and all the other adjustable codes out there save the speed setting in the eeprom for adjusting hope this helped im just learning myself

Offline HiddenVenom

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Re: RFX Dev Diary - Current Ver [n/a]
« Reply #15 on: January 14, 2011, 10:17:17 AM »
Okay. The idea is that the chip has to be taken out every time you program. If adjustable speeds are wanted, I can create a new skeleton which has a programming mode using the triggers on the controller.

I do not plan to add any sort of usb or jack or whatever interface. It's really just so you can make yourself a basic rapidfire with some cool modes, and some cool LEDs, quickly and easily with no programming.

That might be cool, but not what I am trying to accomplish :D
« Last Edit: January 14, 2011, 10:18:18 AM by HiddenVenom »

Offline hyper999

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Re: RFX Dev Diary - Current Ver [n/a]
« Reply #16 on: January 14, 2011, 10:18:15 AM »
famas you must understand what hiddenvenom is trying to do is very different to what i'm working on (also by the looks of thing a much better programmer also), and a bootloader is difficult if using a 12f683 as it cannot write to its own program memory. what HiddenVenom is trying to achieve is a program that effectively writes rapid fire codes for you depending on your input into a user interface, you then program a chip with the generated code and wire it into a controller, however once this is acheived it should be easy to port it to other chips add a bootloaders etc but that is all up to hidden as it is his work

and
Quote
Is it possible to have the code write the EEPROM?
yes it is hidden
« Last Edit: January 14, 2011, 10:20:03 AM by hyper999 »

Offline HiddenVenom

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Re: RFX Dev Diary - Current Ver [n/a]
« Reply #17 on: January 14, 2011, 10:20:02 AM »
Thanks hyper. I'll ask if I run into any trouble with bootloaders. If your program goes well, I'll create a skeleton + snippets which allow your program to interface the chip.

Offline hyper999

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Re: RFX Dev Diary - Current Ver [n/a]
« Reply #18 on: January 14, 2011, 10:24:03 AM »
Quote
Thanks hyper. I'll ask if I run into any trouble with bootloaders. If your program goes well, I'll create a skeleton + snippets which allow your program to interface the chip.

you shouldnt have any trouble with bootloaders as youre not using one?

and im afraid thats not possible im not using a bootloader im doing something similair but different, however maybe a future project ;)
« Last Edit: January 14, 2011, 10:24:37 AM by hyper999 »

Offline HiddenVenom

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Re: RFX Dev Diary - Current Ver [n/a]
« Reply #19 on: January 14, 2011, 10:25:45 AM »
Well, whatever you are using, I'm sure I can make a setting for it to work.

Offline Famas

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Re: RFX Dev Diary - Current Ver [n/a]
« Reply #20 on: January 14, 2011, 10:26:27 AM »
so this is like the program that french guy did that is posted a couple posts up

Offline HiddenVenom

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Re: RFX Dev Diary - Current Ver [n/a]
« Reply #21 on: January 14, 2011, 10:27:49 AM »
Yes, in the broadest sense, but with a lot more modes and options.

EVERY mode will be customisable. Say:

Mode 1 - Triple Fire
Mode 2 - Single Fire
Mode 3 - Burst fire for Automatic Guns
Mode 4 - Halo Reach RF
Mode 5 - COD RF
Mode 6 - COD 5 RF
Mode 7 - Gears Burst Fire

Any of the modes can be whatever you want.

Each of them will have files that they require in order to work.

Also, Diagram:

« Last Edit: January 14, 2011, 10:48:05 AM by HiddenVenom »

Offline frenulem - No.5417

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Re: RFX Dev Diary - Current Ver [n/a]
« Reply #22 on: January 17, 2011, 02:45:21 PM »
Up for abit of the old testing too

Offline crazy-modder

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Re: RFX Dev Diary - Current Ver [n/a]
« Reply #23 on: January 17, 2011, 02:51:31 PM »
Hey man, if you need a tester I'll be more than happy. I have quite a few chips and controllers I can test this on.

Offline Famas

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Re: RFX Dev Diary - Current Ver [n/a]
« Reply #24 on: January 17, 2011, 02:52:21 PM »
any update

Offline HiddenVenom

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Re: RFX Dev Diary - Current Ver [n/a]
« Reply #25 on: January 17, 2011, 02:58:11 PM »
I'm writing the functions to list all available modes, as well as creating the file structure for the modes. I will update again when this is done.

Just to say: a working program may not appear until next week at the very earliest, depending on how much gets done during the weekend. Once the core functions are completed, I will give you the first test builds. All going well, I'll add support for user-made asm code. Once this is done, I will give you the first release candidates for test. All going well, I will release that as a pre-release taster.

After that, I'll advance to alpha and begin work on the GUI. More on this when I actually get there.
« Last Edit: January 17, 2011, 03:04:16 PM by HiddenVenom »

Offline Famas

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Re: RFX Dev Diary - Current Ver [n/a]
« Reply #26 on: January 17, 2011, 03:07:24 PM »
cheers hidden just to let you no i have cg and matrix boards

Offline HiddenVenom

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Re: RFX Dev Diary - Current Ver [n/a]
« Reply #27 on: January 17, 2011, 03:14:31 PM »
Thanks again everyone. While I will be doing some testing myself, I don't think I could do this without you guys :D

Offline FOOKz™

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Re: RFX Dev Diary - Current Ver [n/a]
« Reply #28 on: January 17, 2011, 04:21:56 PM »
I had a few minutes of spare time a made this real quick ~

I added a few distinguishable features to the program (note this is not a working app) rapidfire, jitter, and custom types of modes.

You can configure the rapidfire to be burst or normal rf. Depending on the kind of mode you want to have it enables/disables certain menus...

in the preferences menu say you want to configure your layout:
- display Shots per second(SPS) or Herts(HZ)
- rename your custom modes to whatever you want.
- show/hide an advanced editor to edit the asm code
- colors

EDIT: I'm not telling you how it should be im just pitching ideas around. ;D
« Last Edit: January 17, 2011, 04:26:47 PM by FOOKz »

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Offline HiddenVenom

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Re: RFX Dev Diary - Current Ver [n/a]
« Reply #29 on: January 17, 2011, 04:32:54 PM »
I'm liking the ideas, most esecially the editor and the SPS/Hertz mode. When I get to the stage at which I can implement this, I will. Thanks :D.

Post Merge: January 18, 2011, 11:45:58 PM
UPDATE:

I have:
- got some more chips delivered
- got the directory function to finally work (:D)
- started on the actual scanning and manipulation functions
- pretty much finished the file structure

Post Merge: January 19, 2011, 07:52:53 AM
UPDATE2:

Quote
You can configure the rapidfire to be burst or normal rf. Depending on the kind of mode you want to have it enables/disables certain menus...
Good Idea. Means I need one less snippet.

Quote
rapidfire, jitter, and custom types of modes.
Already there, I just need the code for them.

Quote
- display Shots per second(SPS) or Herts(HZ)
Aren't they the same?

Quote
- rename your custom modes to whatever you want.
You can do that by renamingnthe snippet anyway. You can save the code as a config file so others can use it, and you can have quick access.

Quote
- show/hide an advanced editor to edit the asm code
Hmm. You could just open them in notepad, but later on this might be included.

Quote
- colors
Not entirley sure what you meanm by this.
« Last Edit: January 19, 2011, 07:52:53 AM by HiddenVenom »

 

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