Author Topic: how to use free open source code by HAZER.."burnmeup2"  (Read 55491 times)

Offline buickgnx

  • gba modder
  • Granny Spanker
  • *
  • Posts: 451
  • Post quality +0/-0
  • Gender: Male
    • www.MactasticMendezisawesome.com
Re: how to use free open source code by HAZER..\"burnmeup2\"
« Reply #60 on: June 28, 2009, 06:19:40 PM »
with the hex code, it has a fair mount of code then lots of 3fff. is that norm?

Post Merge: June 29, 2009, 03:13:43 PM
what do i do now? mi CG scynic looks nothing like yours. the bent in and wont solder? what should i do?
« Last Edit: June 29, 2009, 03:13:43 PM by buickgnx »


PsychoticWolf , MactasticMendez and Skullmaster, mike and 802Chives (and all the others:) are the Best Admins On ACIDMODS

Offline Jumbo

  • Dr. Mod
  • BST BAN
  • Around the block
  • *
  • Posts: 2399
  • Post quality +0/-3
Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #61 on: June 30, 2009, 10:00:10 AM »
with the hex code, it has a fair mount of code then lots of 3fff. is that norm?

Post Merge: June 29, 2009, 03:13:43 PM
what do i do now? mi CG scynic looks nothing like yours. the bent in and wont solder? what should i do?
Yes thats normal its just blank.
And thats how all CG syncs look. Just know how to solder and its very simple...

Offline preddy

  • Guppy
  • *
  • Posts: 1
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #62 on: July 08, 2009, 06:38:47 AM »
on the diagram for burnmeup2 "cg button diagram" it suggest using 2k resistor,
i only have 2k2's available at the moment is it ok to substitute for those?
many thx

Offline Killer Mice

  • Guppy
  • *
  • Posts: 1
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #63 on: July 11, 2009, 08:08:00 PM »
First I would like to thank all who has made this mod possible  :tup:

OK I'm really wanting to learn how to add 2 more modes to the  burnmeup2 code. Dose anyone have a tut on how to do this? Cause I have games that do well with other speeds and am just wanting to program 1 chip instead of having to use different controllers for different games.

Offline dersen6554

  • Guppy
  • *
  • Posts: 4
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #64 on: July 21, 2009, 05:39:46 AM »
I soldered everything correctly, checked the position and what not, however it doesn't work. It just works normally like a regular controller. I've checked everything and it doesn't work =(. Using Matrix controller, any help would be greatly appreciated. :help:

Offline OxEpicOwnagexO

  • ½ Pint
  • *
  • Posts: 35
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: how to use free open source code by HAZER..\"burnmeup2\"
« Reply #65 on: August 16, 2009, 09:59:02 AM »
ok so what mode is what? when i put cod5 3c code for mode one which i think is the halo mode the left trigger bugged out and acted crazy, regardless of the speeds, what mode is for what game????(so the left trigger works for halo and doesnt work on cod)

Post Merge: August 17, 2009, 07:18:33 PM
bump^^^^
« Last Edit: August 17, 2009, 07:18:33 PM by OxEpicOwnagexO »

Offline Hazer

  • x4675636B4E7574
  • Acidmods Alumni
  • Acid Modder
  • *
  • Posts: 583
  • Post quality +59/-0
[Quote from Gamermodz via Viking forums]
Don't be jealous your not half as smart. I hate ****tards like you. An ignorant redneck. Your nothing but a posing ******. Get the **** out of here, really, your claim to fame is an open source rapid fire code? You make me laugh. You think you have control over the modding market?  You couldn't create what I can and do. You are too ignorant with your outrageous assumptions and accusations. [/Quote]

Offline Ack Like You Know

  • Ω Allumnist Ω
  • *
  • Posts: 141
  • Post quality +0/-0
  • Gender: Male
Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #67 on: August 19, 2009, 12:47:32 PM »
Why would someone torrent an opensource code that is pretty much downloadable anywhere?

Offline Hazer

  • x4675636B4E7574
  • Acidmods Alumni
  • Acid Modder
  • *
  • Posts: 583
  • Post quality +59/-0
[Quote from Gamermodz via Viking forums]
Don't be jealous your not half as smart. I hate ****tards like you. An ignorant redneck. Your nothing but a posing ******. Get the **** out of here, really, your claim to fame is an open source rapid fire code? You make me laugh. You think you have control over the modding market?  You couldn't create what I can and do. You are too ignorant with your outrageous assumptions and accusations. [/Quote]

Offline codestirr

  • Chief squatting Hard
  • *
  • Posts: 22
  • Post quality +0/-0
  • Acidmods User
Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #69 on: December 21, 2009, 06:41:30 PM »
hey guys i have been making and trying new mods for about a year now and i have gotten the hang of it. i decided to look at this open sorce code and looked at the schematic and was woundering whats going on with points 4 and 5 are the conected together or what?

Offline GhoSt

  • Creating Null
  • Around the block
  • *
  • Posts: 2552
  • Post quality +19/-0
  • Gender: Male
  • Null Pointer Exception
Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #70 on: December 21, 2009, 07:28:21 PM »
pin 4 and 5 are not connected, 5 has no wires attached at all. I assume you do not understand how ic pins are numbered, and you are talking about pin 4 and 8 both connecting to ground in the cg sleeper diagram?
|Variegation - GhoSt's Final Controller|

|Nothing is deterministic.|

Offline codestirr

  • Chief squatting Hard
  • *
  • Posts: 22
  • Post quality +0/-0
  • Acidmods User
Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #71 on: December 22, 2009, 10:05:38 AM »
pin 4 and 5 are not connected, 5 has no wires attached at all. I assume you do not understand how ic pins are numbered, and you are talking about pin 4 and 8 both connecting to ground in the cg sleeper diagram?

no i know how the IC pins are numbered i just said it like that sorry  any ways thanks for your help

Offline jbizzel

  • Guppy
  • *
  • Posts: 6
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #72 on: February 21, 2010, 08:40:10 PM »
I have installed this onto a few controllers and I just noticed that with the new CG boards. When I go to charge the battery pack it won't. It just thinks its fully charged when clearly its not. Anyone else having this issue, if so how can I fix this? I have checked all my connections and all seems to be clean and no cold solder points.

Offline ITz Coldwar

  • Guppy
  • *
  • Posts: 3
  • Post quality +0/-0
  • Acidmods User
Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #73 on: March 24, 2010, 09:55:59 PM »
is there any cg2 digram? or will the cg wrok with both

Offline rafaliyo86

  • Acid Modder
  • *
  • Posts: 569
  • Post quality +12/-1
  • Gender: Male
  • Acidmods User
Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #74 on: March 25, 2010, 12:42:21 AM »
is there any cg2 digram? or will the cg wrok with both

Its the same that CG

Offline falo21

  • Fart Sniffer
  • *
  • Posts: 45
  • Post quality +1/-1
  • Gender: Male
Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #75 on: June 14, 2010, 11:29:41 AM »
use the hex code on a 12f683 pic but i can get it to work on my controller all it does its turn on and blink but it will not fire fast im testing it with call of duty 2 the new one but when i try to play with the rapid fire it does do anything it fires the same.can u guys help me please..

Offline Modded Matt

  • Site Owner
  • Administrator
  • Around the block
  • *
  • Posts: 4649
  • Post quality +65/-3
  • Gender: Male
Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #76 on: June 14, 2010, 11:36:21 AM »
turns on and blinks? what does that mean? is it blinking now? is it blinking fast?

Offline Sick89

  • Guppy
  • *
  • Posts: 3
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
8 Mode Sleeper with Standby Mode
« Reply #77 on: June 21, 2010, 11:34:24 PM »
Hello, I've seen a few stealth kits on ebay with 8 modes. What I'm interested in is the standby mode they have. By pressing the LT + Sync. You can put the rapid fire in standby mode. My question is, does anyone have the code for adding this feature to the burnmeup asm?

Offline EasyE

  • Motor Mouth
  • *
  • Posts: 83
  • Post quality +2/-1
  • Gender: Male
  • Acidmods User
Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #78 on: July 01, 2010, 11:07:03 PM »
Can this be used on button just like BMU2?

Offline siiNNiiSTer

  • Fart Sniffer
  • *
  • Posts: 43
  • Post quality +0/-0
  • Gender: Male
  • mOd-tAsTiC!
Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #79 on: September 21, 2010, 09:07:42 AM »
so this rf code works for dual triggers correct? hence the wire going to the middle pin of the left trigger so i answered that question... lmao
next question...ill be using this code for mw2 from time to time i use akimbo weapons. so when i set the fire rates itll set for both triggers but what if 1 of the modes i dont want the rf to work on the left trigger? and im also wanting to know if this code has burstfire for auto weapons

basically im lookln for a rf code like this
mode 1: 15 sps (right trigger only)
mode 2: dual trigger 15 sps
mode 3: 5 burst for auto weapons (ump, p90, etc)
« Last Edit: September 21, 2010, 09:20:19 AM by siiNNiiSTer »

Offline Modded Matt

  • Site Owner
  • Administrator
  • Around the block
  • *
  • Posts: 4649
  • Post quality +65/-3
  • Gender: Male
Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #80 on: September 21, 2010, 09:42:54 AM »
use the flex rapid fire system

Offline siiNNiiSTer

  • Fart Sniffer
  • *
  • Posts: 43
  • Post quality +0/-0
  • Gender: Male
  • mOd-tAsTiC!
Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #81 on: September 21, 2010, 09:54:20 AM »
already am for my paddle. wuz looking to make a b-day present for my brother his brain would fry trying to set the the modes n rates n wut not on flex lmao. i just wanted a simple sleeper for him but he likes using akimbo sometimes. wut would happen if u pull the left trigger without akimbo...would u just ads (aim down site) all crazy rapid fire like? lol
« Last Edit: September 21, 2010, 09:54:56 AM by siiNNiiSTer »

Offline Modded Matt

  • Site Owner
  • Administrator
  • Around the block
  • *
  • Posts: 4649
  • Post quality +65/-3
  • Gender: Male
Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #82 on: September 21, 2010, 10:00:51 AM »
in this code, mode one is the only moe which has duel trigger support. mode two three and four are right trigger only. so make mode one for akimbo, and the other modes for regular RF

this code dosnt support burst
« Last Edit: September 21, 2010, 10:02:17 AM by modded matt »

Offline siiNNiiSTer

  • Fart Sniffer
  • *
  • Posts: 43
  • Post quality +0/-0
  • Gender: Male
  • mOd-tAsTiC!
Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #83 on: September 21, 2010, 10:06:59 AM »
ooo so in bmu2 mode 1 is the only mode that is dual rf the others are reg rf? sicccccccccccc thnx alot matt ur the man! :#1:

Offline grizzlymodZ

  • Chief squatting Hard
  • *
  • Posts: 11
  • Post quality +0/-0
  • Gender: Male
  • Acidmods User
Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #84 on: October 22, 2011, 07:32:02 AM »
i cant find the correct speed for mw2..each 1 i try is either 2 slow..or skips 2much..which speed should i use?

Offline hyper999

  • Acidmods Alumni
  • Millennium Poster
  • *
  • Posts: 1158
  • Post quality +544/-3
  • Research and Development
Re: how to use free open source code by HAZER.."burnmeup2"
« Reply #85 on: October 22, 2011, 08:59:07 AM »
i cant find the correct speed for mw2..each 1 i try is either 2 slow..or skips 2much..which speed should i use?

the fastest speed that doesn't skip

 

SMF spam blocked by CleanTalk
SimplePortal 2.3.5 © 2008-2012, SimplePortal